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Super Tennis cover

1991 · Tokyo Shoseki · Sports · Tennis

Super Tennis

Nintendo console exclusive

Super Tennis is a 1991 tennis video game for the Super NES. It released at early points in the Super Nintendo's shelf lives and utilized mode 7.

Released
30 August 1991
Platforms
ArcadeNintendo SwitchSNES
Genres
SportsTennis
Developers
Tokyo Shoseki
Publishers
Nintendo
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionNon-fiction
Country
Japan
Age ratings
ESRB E
Languages
English

About

Super Tennis is a 1991 tennis video game developed by Tose and published by Tonkin House for the Super Nintendo Entertainment System. Nintendo localized the game and released it outside Japan. It utilizes mode 7 graphics.

Keywords

  • tennis
  • licensed game
  • nintendo super system
  • nintendo switch online
  • nintendo gateway system

Media

The articlegameplay, story, development, reception

Gameplay

The game itself features three different modes: Doubles mode, World Circuit mode, and Singles mode, in which the player competes against a human or chosen computer opponent. In doubles mode, the player and a human teammate can face the CPU. Said-players can each pair with a CPU opponent, or one player can pair with a CPU opponent to face two other computer opponents. Circuit mode is the most unlike the other modes and featuring a wide range of sequential tours the player can choose to battle through each to earn ranking points, with aim to finish number one in the rankings. There are four minor tournaments and four major tournaments, each taking place on one of three surfaces that each have different effects on how the ball bounces; the tournaments are based on real-life counterparts and include nearly every world tournament in existence at that current time.

All tennis players, whether playable or the opponents, are cute, short representations of the then-top world players, though their last names are left out of the game. Each playable tennis player has their own talents on the court. Multiple of the right-hand buttons of the SNES controller perform different tennis racket moves and the direction of the ball when hit is influenced by the control pad, which also moves the player around their side of the tennis court in anticipation of the ball. Super Tennis takes time to master, as the game itself neither tells the player how to play, nor gives them any knowledge on how the many different playable characters subtly differ in play style.

Reception

According to Famitsu, Super Tennis sold 7,095 copies in its first week on the market and 27,930 copies during its lifetime in Japan. The Japanese publication Micom BASIC Magazine ranked the game ninth in popularity in its November 1991 issue. It also received acclaim from critics.

Mean Machines magazine declared it to be "the best tennis game available [as of October 1991]" and scored all aspects of the game very highly, from sound, to gameplay, to their impressions overall. They were impressed by the attention to detail, like how ball runners get the ball off of the court whenever it gets caught in the net. Computer and Video Games' editors said that Super Tennis is "more fun than should be allowed" when a set is played against a friend. They also echoed the declaration that this was the best tennis game available up until that point.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
SNES30 August 1991Japan · North America 31 December 1991 · Europe 4 June 1992 · Brazil 30 August 1993
Arcade31 December 1991North America

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo Switch01002950102CE000—v1
SNESSNSP-STEurope—
SHVC-STJapan—
SNS-STNorth America—

Box artone per regional release we hold art for

Decompilations and portscommunity projects that rebuild or port the game

Games like this

Collections6 collections

Platform libraries

Years

Genres

Publishers

Description adapted from its source, CC BY-SA 4.0.