

1991 · Takeru · Adventure · Beat 'em up
Cocoron
Nintendo exclusive
Tapir, an enigmatic blue wizard in spotted pajamas from the Dream World, sends the player on a quest to rescue princess Rua. But things quickly become more complicated and the player soon has to rescue other characters along the way, such as Santa Claus, the king of Trump castle and the blue fairy Cocoron. Tapir can manipulate people's dreams and this ability gives Cocoron an unique twist - the player can assemble his own character by combining one of the eight available heads to one of the eight available bodies (which both include several designs to choose from, resulting in literally hundreds of combinations! ). More than a mere physical appearance, each part also defines the character's attributes, such as his health, speed, how high he can jump and so forth.
- Released
- 3 May 1991
- Platforms
- NES
- Genres
- AdventureBeat 'em upPlatformerRole-playing
- Developers
- Takeru
- Publishers
- Takeru
- Modes
- Single-player
- Themes
- Action
- Country
- Japan
- Age ratings
- CLASS_IND L
- Languages
- Japanese
About
Cocoron is a 1991 action-platform video game developed by K2 and published by Sur Dé Wave for the Family Computer. It was the final game to be developed by Akira Kitamura, creator of the Mega Man series at Capcom, before his retirement until 2024. A version for the PC Engine was announced, but was not released.
Keywords
- gravity
- brawler
- side-scrolling
- backtracking
- singing
- anthropomorphism
- platform exclusive
- world map
- damsel in distress
- upgradeable weapons
- character creation
- betrayal
Media

The articlegameplay, story, development, reception
Gameplay
Cocoron is a side-scrolling action game. It features full character customization, allowing players to build a character from a toy box filled with spare parts.
Development
Cocoron was directed by Akira Kitamura, who had previously designed the character Mega Man. Kitamura had left Capcom to form the company Takeru. The score was created by Takashi Tateishi, who also did the music to Mega Man 2. According to Tateishi, Kitamura requested "more cutesy" music for the game than previous titles. The artist for the game was Takashi "Utata Kiyoshi" Kogure.
Capcom wanted to release Mega Man 3 to market before Cocoron, and they refused to delay the title despite internal problems of production.
Reception
Japanese gaming magazine Famitsu had its four reviewers score the game 7, 6, 7, and 7.
Family Computer Magazine readers voted to give it a 19.7 out of 30 score.
Releases by platformdates and regions as published
Games like this
79Skylanders: Swap Force
2013 · Nintendo 3DS, PlayStation 3 +5
Adventure · Beat 'em up
74Pitfall: The Lost Expedition
2004 · Game Boy Advance, GameCube +4
Adventure · Platformer

Overkill
— · Android, Windows +1
Adventure · Beat 'em up

Elf
1991 · Amiga, Atari ST +2
Adventure · Platformer
Nintendo exclusive98Goblin Sword
2014 · Nintendo Switch, iOS
Adventure · Platformer
78Swordigo
2012 · Android, iOS
Adventure · Platformer
Nintendo exclusive80Faxanadu
1987 · NES, Wii
Adventure · Platformer
68Warhammer: Chaosbane
2019 · PlayStation 4, PlayStation 5 +3
Adventure · Beat 'em up
Collections2 collections
Platform libraries
- Nintendo Entertainment System gamesLicensed games
Development status
- Cancelled games for NEC consolesFourth Generation › TurboGrafx-16/PC Engine + TurboExpress / PC Engine GT
Description adapted from its source, CC BY-SA 4.0.