Ludography
Colossal Adventure cover

1982 · Adventure

Colossal Adventure

Colossal Adventure takes its cue from the very earliest mainframe text adventures. Our hero must rescue the elves and find fifteen pieces of treasure. There are many dark areas, so lights and batteries are at a premium. Be careful of vicious dwarves, who can be killed using axes.

Released
31 December 1982
Platforms
Amstrad CPCAtari 8-bitBBC Microcomputer SystemCommodore C64/128/MAXMSXZX Spectrum
Genres
Adventure
Developers
—
Publishers
—
Perspective
Text
Themes
Fantasy
Country
England
Languages
English

About

Colossal Adventure is a text based adventure game published by Level 9 Computing in 1982. It was originally released for the Nascom.

Media

Colossal Adventure screenshot 1

The articlegameplay, story, development, reception

Gameplay

Colossal Adventure is an expanded version of the original Adventure by Will Crowther and Don Woods. Over 70 additional locations were added.

Development

Colossal Adventure was the first commercial game from Level 9.

It was later released as the first game in the Jewels of Darkness trilogy.

Reception

Allan J. Palmer for Page 6 said "Great Scott (Adams?)! Level 9 Computing have a winner here in this excellent rendition of the original Crowther/Woods mainframe Adventure game."

Steve Cooke for Personal Computer Games said "Although by contrast with some programs available on other machines this program looks a little dated, it shines out like a star in an empty sky as far as Lynx owners are concerned."

Releases by platformdates and regions as published

PlatformReleasedRegions
BBC Microcomputer System31 December 1982Europe
Atari 8-bit31 December 1983Europe
Commodore C64/128/MAX31 December 1983Europe
ZX Spectrum31 December 1983Europe
Amstrad CPC31 December 1984Europe
MSX31 December 1984Europe

Editions and related releases

Included in
Jewels of Darkness

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.