

1982 · Adventure
Colossal Adventure
Colossal Adventure takes its cue from the very earliest mainframe text adventures. Our hero must rescue the elves and find fifteen pieces of treasure. There are many dark areas, so lights and batteries are at a premium. Be careful of vicious dwarves, who can be killed using axes.
- Released
- 31 December 1982
- Platforms
- Amstrad CPCAtari 8-bitBBC Microcomputer SystemCommodore C64/128/MAXMSXZX Spectrum
- Genres
- Adventure
- Developers
- —
- Publishers
- —
- Perspective
- Text
- Themes
- Fantasy
- Country
- England
- Languages
- English
About
Colossal Adventure is a text based adventure game published by Level 9 Computing in 1982. It was originally released for the Nascom.
Media

The articlegameplay, story, development, reception
Gameplay
Colossal Adventure is an expanded version of the original Adventure by Will Crowther and Don Woods. Over 70 additional locations were added.
Development
Colossal Adventure was the first commercial game from Level 9.
It was later released as the first game in the Jewels of Darkness trilogy.
Reception
Allan J. Palmer for Page 6 said "Great Scott (Adams?)! Level 9 Computing have a winner here in this excellent rendition of the original Crowther/Woods mainframe Adventure game."
Steve Cooke for Personal Computer Games said "Although by contrast with some programs available on other machines this program looks a little dated, it shines out like a star in an empty sky as far as Lynx owners are concerned."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Jewels of Darkness
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Collections2 collections
Platform libraries
- MSX games
- Enterprise (computer)Video games
Description adapted from its source, CC BY-SA 4.0.