Ludography
70/100
Players5 ratings
Combat School cover

1987 · Konami · Fighting · Shooter

Combat School

Combat School, is a 1987 arcade game produced by Konami where the player takes control of a military recruit who is undergoing basic training at a United States Marine Corps Recruit Training also known as a Boot Camp.

Released
2 April 1987
Platforms
Amstrad CPCArcadeCommodore C64/128/MAXMS-DOSZX Spectrum
Genres
FightingShooterPlatformerSportsArcade
Developers
Konami
Publishers
Ocean SoftwareKonami
Modes
MultiplayerSingle-player
Perspective
Third personSide view
Themes
ActionHorrorWarfare

About

Combat School, released as Boot Camp in North America, is a 1987 sports action video game developed and published by Konami for arcades. The player takes control of a military recruit who is undergoing basic training at a United States Marine Corps Recruit Training camp, also known as a boot camp. The arcade game uses trackball controls.

In 1987, Ocean Software released ports of the game for the Commodore 64, ZX Spectrum, and Amstrad CPC in Europe. Konami themselves later released the Commodore 64 version in North America under the Boot Camp title in 1989 alongside an MS-DOS version. An Amiga version was announced, but never released.

›Story

the player takes control of a military recruit who is undergoing basic training at a United States Marine Corps Recruit Training also known as a boot camp.

Keywords

  • modern warfare
  • minigames
  • military
  • modern military
  • terrorists
  • button mashing
  • trackball

Media

The articlegameplay, story, development, reception

Gameplay

The control panel consists of a trackball and two buttons with different functions depending on the event. The game can be played against a CPU-controlled opponent or a second player. Player 1 takes control of Nick, a brown-haired recruit in an orange shirt, while Player 2 is Joe, a blond-haired recruit in a blue shirt.

The game is composed of seven training events whom the player must complete. Upon a near-success failure to complete an event (failing too severely results in game over), the player must do a set number of chin ups as punishment (this chance is given only once) in order to continue into the succeeding events, or it is game over.

Reception

In Japan, Game Machine listed Combat School on their July 1, 1987 issue as being the fourth most-successful table arcade unit of the month.

Your Sinclair magazine gave the arcade game a positive review, comparing "Konami's new military arcade game" favorably with Konami's earlier Olympic video game Hyper Sports (1984).

Releases by platformdates and regions as published

PlatformReleasedRegions
Amstrad CPC2 April 1987Europe
Commodore C64/128/MAX2 April 1987Europe
ZX Spectrum2 April 1987Europe
Arcade1 May 1987Japan
MS-DOS31 December 1989North America

Editions and related releases

Included in
Blaze Out
Ported as
Arcade Archives: Combat SchoolArcade Archives 2: Combat School

Games like this

Collections2 collections

Description adapted from its source, CC BY-SA 4.0.