Ludography
Comix Zone cover

1995 · Sonic Team · Arcade · Beat 'em up

Comix Zone

Timed Sega exclusive

Comix Zone is an action platformer in which players control Sketch Turner as he progresses through panels of his comic book, hoping to reach the end and escape before his own creations finish him off. But there is hope. Now that he’s a comic book superhero, Sketch can kick some serious butt.

Released
1 July 1995
Platforms
AndroidGame Boy AdvanceLinuxMega Drive MiniPlayStation 3Sega GenesisWiiWindowsXbox 360macOS
Genres
ArcadeBeat 'em upPuzzle
Developers
Sonic Team
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
ActionComedy
Country
United States
Age ratings
PEGI 7CERO ACLASS_IND 10ACB PGESRB E
Languages
English, French, German, Japanese, Spanish (Spain)
Time to beat
2hcompletionist
Composers
Howard Drossin

About

Comix Zone is a 1995 beat 'em up game developed by Sega Technical Institute (S.T.I.) and published by Sega for the Sega Genesis. Set within the panels of a comic book, it follows the comic writer/artist Sketch Turner who, after being transported into the comic by one of his creations, attempts to escape while contending with various threats. The game sees players traversing six levels, where they interact with the comic world and must defeat enemies, or occasionally solve puzzles, to progress.

Conceived by S.T.I. programmer Peter Morawiec, the concept for the game was originally shown off in 1992 via a demonstration video, entitled Joe Pencil Trapped In The Comix Zone. The concept was greenlit by Sega of America C.E.O. Tom Kalinske and development began on the game in late 1993. After repeated delays in order to implement more features, the game was released in July 1995 in North America, in Japan on September, and Europe in October of the same year.

›Story

Sketch Turner, a "starving artist" and freelance rock musician living in New York City, is working on his newest comic book, Comix Zone. It is the story of the New World Empire's attempt to defend Earth from an invasion of alien renegades, with inspiration coming from Sketch's oddly vivid dreams and nightmares. One night, while Sketch is working on Comix Zone during a thunderstorm, a lightning bolt strikes a panel of his comic. In this instant, its main villain, a powerful mutant named Mortus, escapes the comic book's pages, desiring to kill Sketch so he can become flesh and blood and take over the real world. Because he does not possess any power in reality, Mortus sends Sketch into the world of his own comic, freely drawing in enemies attempting to kill him.

Inside the comic book, Sketch meets General Alissa Cyan, who believes he is "the chosen one" who came to save their post-apocalyptic world from the evil of Mortus and the alien invaders. Ignoring Sketch's protests, Alissa sends him on his mission, keeping in touch with instructions and hints via radio. It is up to Sketch to stop Mortus's evil plans and find a way out of this comic world.

The game has two possible endings. At the end of the game, Alissa attempts to defuse a nuclear weapon that Mortus and the Mutants plan on using to wipe out the New World Empire and humanity, when Mortus comes back into the comic and throws her into the chamber, which starts to fill up with liquid. Mortus then battles Sketch personally. If the player defeats Mortus and the Kreeps he summons as he takes damage quickly enough to drain the liquid and save Alissa before the nuke self-destructs, an ending occurs where Alissa comes to the real world with Sketch and Roadkill and joins the army, eventually becoming Chief of Security for the United States.

Roadkill is given a vast amount of mozzarella cheese, and spends a lot of time exploring the city's new sewer system when not sleeping under a pile of Sketch's dirty socks. Comix Zone becomes an instant sensation, selling out on the first day, making Sketch famous as it becomes the best-selling comic book ever.

Defeating Mortus after the chamber fills with liquid, Alissa dies as the nuke self-destructs. Sketch and Roadkill come out, but Sketch's comic is destroyed, leaving him devastated at having saved the New World Empire, but failed to save Alissa.

Keywords

  • aliens
  • martial arts
  • post-apocalyptic
  • cyberpunk
  • retro
  • wizards
  • magic
  • 16-bit
  • death
  • pets
  • difficult
  • hand-to-hand combat

Media

The articlegameplay, story, development, reception

Gameplay

Comix Zone is a side-scrolling beat 'em up game with minor platform and puzzle elements. The game is set within the panels of a comic book; with dialogue rendered through speech balloons while environments resemble hand-drawn American superhero comics. Sketch Turner, the player character, can interact with the comic world in a variety of ways, such as by ripping a part of the page into a paper plane to attack an enemy.

There are six levels, or pages, in total, each of which are set across three themed “episodes”. In each level, Sketch traverses a series of panels. Each panel either contains enemies or a simple puzzle that must be tackled to progress to another panel. Occasionally the player gets to choose from a branching set of panels, which eventually lead back to a single panel.

Story

Comix Zone is set within a comic book of the same name, with the comic itself being set on a post-apocalyptic Earth. Each level is set in a different part of the comic world, such as a decimated New York City, the Himalayas, and the atolls of Zealand. The player controls Sketch Turner, a comic writer/artist who created the comic after dreaming vividly about its contents. While working on Comix Zone during a thunder-storm, Sketch's comic is hit by a lightning bolt, causing the book's antagonist, a mutant named Mortus, to escape its pages.

Desiring a physical form in the real world, Mortus sends Sketch into the comic in the hopes of killing him and receiving a body in the process. Upon being transported, Sketch is met by Alissa Cyan, a defense force general fighting against Mortus who believes that Sketch came to save her world. Sketch disputes this fact, but regardless decides to go on Alissa's mission.

Development

I.) programmer Peter Morawiec. I. developers were comic book fans and made monthly trips to local comic shops.

He devised the Comix Zone concept after joining his co-workers on one of their trips to a shop in Palo Alto, California. Morawiec "felt that comics and games could be very complementary" and began working on a technology demonstration for his Amiga. The story was inspired by the 1985 music video for "Take On Me" by A-ha, which depicts a race car driver in a comic book connecting with a woman in the real world. Morawiec added a dystopian setting based on his passion for science fiction films.

Reception

GamePro considered the game's visuals a successful recreation of the look and feel of a comic book, but said that the game quickly sours once the player encounters the repetitive combat and overly simplistic puzzles. They also found problems with the controls: "Sketch can't move rapidly around the panel, and button slamming yields unpredictable results." They concluded: "You really want to love Comix Zone for its original elements, but after a few panels, the honeymoon's over." The four reviewers of Electronic Gaming Monthly acknowledged the problems with the controls, but also remarked that the graphics are exceptionally colorful for a Genesis game, and argued that the originality of its comic book look makes it a must-have despite its flaws.

Next Generation reviewed the Genesis version of the game and stated that while the unique concept, outstanding visuals, and solid soundtrack make the game of interest, the gameplay is derivative and repetitive. They summed up: "A very cool idea for a game that wasn't executed properly, Comix Zone is better than most." In 2017, GamesRadar ranked Comix Zone 43rd on their "Best Sega Genesis/Mega Drive games of all time." They lauded the animation and sound effects as "magnificent" and beyond the supposed limitation of the console.

Legacy

In the years following its release, the game has received a cult following.

In August 2022, Sega announced that they partnered with Picturestart to develop a film adaptation of the game. Picturestart's Royce Reeves-Darby, Erik Feig, and Samie Kim Falvey were set to produce the film alongside Sega's Toru Nakahara and Kagasei Shimomura, while Young Justice writer Mae Catt was writing the script. The Hollywood Reporter wrote that Catt's story featured a disgruntled comic book creator and a queer writer of color who become stuck in a comic book and work together to stop a supervillain.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Genesis2 August 1995North America · Brazil 31 December 1995
Windows13 November 1995North America · Europe 1 March 1996 · Worldwide 1 June 2010
Game Boy Advance11 September 2002Europe
Wii29 January 2007North America · Japan 30 January 2007 · Europe 2 February 2007
Xbox 36010 June 2009Worldwide
PlayStation 39 August 2011North America · Europe 17 August 2011 · Japan 31 August 2011
Android21 June 2017Worldwide
Linux29 May 2018Worldwide
macOS29 May 2018Worldwide

Editions and related releases

Included in
Sonic's Ultimate Genesis CollectionSega Smash Pack 2Sega Genesis CollectionSonic Mega CollectionSonic Mega Collection PlusSega Genesis ClassicsSega Classics for Amazon Fire TVSega Mega Drive and Genesis ClassicsSega Genesis Ultimate Portable Game PlayerArcade MasterSega Archives from USA Vol. 3ReactorArcade Master DeluxeSega Genesis MiniMega Drive MiniSega Genesis Classics: Series 1Sega Genesis Classic Game ConsoleMega Drive

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Description adapted from its source, CC BY-SA 4.0.