Ludography
89/100
Players33 ratings
70/100
Critics2 reviews

Where to get it

Sonic Mega Collection Plus cover

2002 · Bundle / compilation · Sonic Team · Action · Beat 'em up

Sonic Mega Collection Plus

Bundle / compilation

Sonic Mega Collection is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube. The compilation contains twelve to fourteen games (depending on region) originally released on the Sega Genesis. Ten of the included games are installments of the Sonic the Hedgehog series, while the remaining two to four games are only related to the series through its publisher, Sega.

Released
12 November 2002
Platforms
GameCubePlayStation 2WindowsXbox
Genres
ActionBeat 'em upPinballPlatformerPuzzle
Developers
Sonic Team
Publishers
—
Series
Sonic the Hedgehog
Modes
MultiplayerSingle-player
Perspective
Third personBird view / IsometricSide view
Themes
Action
Country
Japan
Age ratings
ESRB EPEGI 3
Languages
English, Japanese
Composers
Hideaki Kobayashi

About

Sonic Mega Collection is a 2002 video game compilation developed by Sonic Team and published by Sega for the GameCube. It is a compilation of several Sonic the Hedgehog games originally released for the Genesis, along with a few other Sega-published titles for the system.

According to the director, Yojiro Ogawa, the purpose of the compilation was to introduce younger players to the original games in the Sonic series. The games are played through a Genesis emulator developed by Sonic Team themselves. Outside of the games, the compilation includes Sonic-themed videos and illustrations, as well as high-resolution scans of the instruction manuals and Sonic the Hedgehog comic covers. In 2004, the compilation was re-released for the PlayStation 2, Xbox, and Windows as Sonic Mega Collection Plus with additional Sonic games originally released for the Game Gear.

Keywords

  • compilation
  • side-scrolling
  • snow
  • high score
  • endless runner
  • bats
  • anthropomorphism
  • hedgehog
  • emulation
  • sprinting mechanics
  • checkpoints
  • asymmetric co-op

Media

The articlegameplay, story, development, reception

Development

Mega Collection was developed by Sonic Team, the studio behind most games in the Sonic series. According to director Yojiro Ogawa, Sonic Team's goal with the compilation was to introduce children to older games in the series and showcase what made Sonic successful. Sonic Team chose to focus on including all the Genesis Sonic games. Rather than porting them from the Genesis, they collaborated with VR-1 Japan to develop an emulator to run the games' ROM images.

Series co-creator Yuji Naka, who served as producer, said the team intended to include the 1993 Sega CD game Sonic CD, but storage constraints prevented this. Sonic Team also considered including BlueSky Software's Vectorman (1995). CD and Vectorman later appeared in Sonic Gems Collection (2005), a successor to Mega Collection focusing on rare Sonic games. Sonic Team had trouble gathering materials for the compilation because it had been a decade since they made the games and "Sega's not that good about keeping history."

Reception

Reviews for Sonic Mega Collection were "generally favorable" according to Metacritic. Chet Barber of Game Informer and Fran Mirabella III of IGN regarded it as one of the best compilations of its time. Critics considered it a great value for Sonic fans and newcomers, especially those without access to a Genesis, and its low price tag was said to complement its value. However, Michael Cole of Nintendo World Report and Johnny Liu of GameRevolution deemed it less essential to those who already own the originals or Sonic Jam. Sonic Mega Collection was a runner-up for GameSpot's annual "Best Platformer on GameCube" award, which went to Super Mario Sunshine.

Critics lauded the faithful emulation quality of the Genesis games, which provided an authentic experience. They emphasized that the controls adapted well to the GameCube controller. Although Mugwum of Eurogamer faulted the preservation of the games' flaws, he and Mirabella noted that the split-screen multiplayer mode of Sonic the Hedgehog 2 was improved from the original Genesis version to run at a full resolution. The lack of some modern enhancements was lamented.

Releases by platformdates and regions as published

PlatformReleasedRegions
GameCube10 November 2002North America · Japan 19 December 2002 · Europe 7 March 2003

Editions and related releases

Derivative works
Sonic Mega Collection Plus
Includes
FlickySonic the HedgehogSonic the Hedgehog 2 (16-bit)Dr. Robotnik's Mean Bean MachineSonic the Hedgehog SpinballKnuckles the Echidna in Sonic the Hedgehog 2Sonic & KnucklesSonic the Hedgehog 3 & KnucklesBlue SphereThe OozeComix ZoneRistarSonic 3D: Flickies' IslandSonic 3D Blast

In the same series

Games like this

Collections4 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.