
1994 · Standalone expansion · Sonic Team · Platformer
Sonic & Knuckles
Timed Sega exclusiveStandalone expansion
Sonic & Knuckles is a side-scrolling platform game that continues the events of Sonic the Hedgehog 3. Sonic seeks to prevent Dr. Robotnik from repairing the Death Egg and obtaining the Master Emerald, while Knuckles attempts to protect Floating Island. Players can control either character through a series of zones, collecting rings and Chaos Emeralds while defeating enemies and bosses. Knuckles can glide, climb walls, and break certain obstacles, while Sonic can use abilities granted by elemental shields.
- Released
- 18 October 1994
- Platforms
- GameCubeLinuxPlayStation 3Sega GenesisWiiWindowsXbox 360macOS
- Genres
- Platformer
- Developers
- Sonic Team
- Publishers
- —
- Series
- Sonic the Hedgehog
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionFantasy
- Country
- JapanUnited States
- Age ratings
- GRAC ALLESRB ECLASS_IND L
- Languages
- English
- Time to beat
- 4hmain story
- Directors
- Hirokazu Yasuhara
- Composers
- Tatsuyuki Maeda, Howard Drossin
About
Sonic & Knuckles is a 1994 platform game developed by Sega Technical Institute and published by Sega for the Sega Genesis. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik from re-launching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous Sonic games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies.
Sega Technical Institute developed Sonic & Knuckles simultaneously alongside its predecessor, Sonic the Hedgehog 3 (1994); they were planned as a single game until time constraints and cartridge costs forced the developers to split it. The Sonic & Knuckles cartridge features an adapter that allows players to connect the Sonic the Hedgehog 3 cartridge, creating a combined game, Sonic 3 & Knuckles. Sonic the Hedgehog 2 (1992) can also be attached, allowing players to control Knuckles in Sonic 2 stages. Attaching the original Sonic the Hedgehog or any other Genesis game released prior to this will unlock the "Blue Sphere" minigame.
Keywords
- fast paced
- animal protagonist
- anthropomorphism
- wii virtual console
Media
The articlegameplay, story, development, reception
Gameplay
Since Sonic & Knuckles and Sonic the Hedgehog 3 were initially developed as one game, their gameplay is similar: both are 2D side-scrolling platformers with similar level design, graphics, and game mechanics. However, in Sonic & Knuckles, unlike in Sonic 3, the player chooses either Sonic or Knuckles at the title screen, Miles "Tails" Prower is not available to select, and the player cannot control two characters together. There is also no multiplayer mode or save feature.
The player character moves through six levels, each divided into two acts. The first act of each level ends with a miniboss fight with one of Dr. Robotnik's robots, while the second ends with a regular boss fight with Robotnik (or EggRobo in Knuckles's campaign). Sonic and Knuckles traverse levels differently; Sonic can jump higher and has access to unique shield abilities, whereas Knuckles can glide and climb most walls. The levels also include cutscenes that differ based on the character selected, as Sonic and Knuckles are opponents for most of the game.
Story
After the events of Sonic 3, Dr. Robotnik's orbital weapon, the Death Egg, crash-lands on Angel Island. Sonic travels to Angel Island to retrieve the Chaos Emeralds to defeat Robotnik, and once again comes into conflict with Knuckles, who believes Sonic is trying to steal the Emeralds for himself. In Hidden Palace Zone, Sonic fights and defeats Knuckles, only to discover Robotnik stealing the Master Emerald, the secret to the island's levitation powers.
Knuckles attacks Robotnik, but Robotnik shocks him with electricity. Knuckles shows Sonic a portal that leads them to Sky Sanctuary, where the Death Egg is relaunching. Sonic infiltrates the Death Egg and defeats Robotnik as Super Sonic, retrieving the Master Emerald and returning it to Angel Island as it rises back into the sky.
Development
Sonic & Knuckles was developed in California by the Japanese members of Sega Technical Institute (STI). Sonic 3 and Sonic & Knuckles were originally planned as a single game; according to designer Takashi Iizuka, the team "really wanted to hit a home run", with larger stages that took longer to develop. As ROM cartridges were too small to contain the game and Sega wanted it released in time for a promotional deal with McDonald's in the US, Sonic 3 was split in two, with Sonic & Knuckles as the second part. As Mushroom Hill became the first stage of Sonic & Knuckles, the developers lowered its difficulty.
Despite the split, the developers wanted the games to feel like a single experience. According to Roger Hector, vice president and general manager of STI, the lock-on technology was conceived between the releases of Sonic the Hedgehog (1991) and Sonic the Hedgehog 2 (1992).
Reception
The Genesis version sold at least 1.24 million copies in the United States. Sonic 3 and Sonic & Knuckles sold a combined 4 million cartridges worldwide.
Critics praised Sonic & Knuckles, despite its similarity to its predecessor. The four reviewers of Electronic Gaming Monthly named it their "Game of the Month". They lauded the lock-on technology and remarked that despite that being "more of the same, it still is an exceptional game". GamePro commented that the ability to play as Knuckles makes it essentially two games on a single cartridge, the game is more challenging than Sonic 3, and the ability to hook the cartridge up to Sonic 2 and 3 makes those games "worth playing again".
Legacy
For the series' twentieth anniversary in 2011, Sega released Sonic Generations, a game that remade aspects of various past games from the franchise. A remake of the Sky Sanctuary stage was made for the Xbox 360, PlayStation 3, and PC versions of the game, while the Mushroom Hill level was remade for the Nintendo 3DS version of the game. Sonic & Sega All-Stars Racing features a track inspired by the Death Egg as downloadable content along with the Metal Sonic character. The sequel, Sonic & All-Stars Racing Transformed, featured the same race course, and an additional new one inspired by the Sky Sanctuary stage.
Re-imagined versions of the Flying Battery and Lava Reef stages, along with the Blue Sphere bonus game, appear in the 2017 game Sonic Mania. The 2022 Sonic the Hedgehog 2 movie draws inspiration from Sonic & Knuckles, though it is not a direct adaptation.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Sonic's Ultimate Genesis CollectionSonic Classic CollectionSonic Mega CollectionSonic JamSonic Mega Collection PlusSonic the Hedgehog 3 & KnucklesArcade BlastSonic & Knuckles CollectionArcade Gamer ClassicMega Drive Twin PadsArcade PortableZone SegaSega Mega Drive Portable Video Game PlayerSega Mega Drive Portable Video Game Player: Streets of Rage Special EditionArcade UltimateSega Genesis Ultimate Portable Game PlayerArcade Ultimate PortableGenMobileArcade Nano Sonic 1 & 2ReactorSonic the Hedgehog 3 Limited EditionSega Genesis Classic Game Console
- Follows
- Sonic the Hedgehog 3Sonic the Hedgehog 3 & Knuckles
- Part of
- Sonic the Hedgehog 3
- Ported as
- Sonic & Knuckles
- Built on it
- Blue SphereSonic & Knuckles
- Standalone expansion of
- Sonic the Hedgehog 3 & Knuckles
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Collections8 collections
Platform libraries
- Xbox 360 games (M–Z)
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- Sega Genesis gamesLicensed games
Series and characters
- Sonic the Hedgehog games2D platformers
- Sonic the Hedgehog games2D platformers
Licensing
- Commercial games with available source codeGames with reconstructed source code
Themes
- Most expensive games to developLists › Unofficial figures › Press estimations
Publishers
- Virtual Console games for WiiTitles › Genesis / Mega Drive
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.

