Ludography
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Where to get it

Sonic Blast cover

1996 · Aspect · Adventure · Arcade

Sonic Blast

Timed Sega exclusive

Fully rendered graphics thrust Sonic into an exciting 3D playing environment. An all new gameplay perspective puts you in the middle of Sonic's 3D adventure! The evil genius Robotnik is after the Chaos Emeralds and it's up to Sonic to stop him. Rescue the innocent Flickies before Robotnik turns them into part of his evil plan!

Released
1996
Platforms
Game GearMaster SystemNintendo 3DSSega Master System/Mark III
Genres
AdventureArcadePlatformer
Developers
Aspect
Publishers
—
Series
Sonic the Hedgehog
Modes
Single-player
Perspective
Side view
Themes
ActionHistoricalEducational
Country
Japan
Age ratings
PEGI 3ESRB ECLASS_IND LCERO A
Languages
English

About

Sonic Blast is a 1996 platform game developed by Aspect and published by Sega for the Game Gear. The player controls Sonic the Hedgehog and Knuckles the Echidna, who venture through 15 levels to stop Doctor Robotnik from using Chaos Emerald shards to fortify his base. As a Sonic the Hedgehog series platformer, the characters run and jump to reach the end of a level while defeating enemy robots and collecting rings. In separate special stages, the player must run forward and collect rings to earn one of the Chaos Emerald shards.

The game was the final Sonic the Hedgehog game for the system, utilizing pre-rendered visuals to maximize the graphical potential of the decreasingly popular handheld console. It was rereleased on the Master System exclusively in Brazil in 1997, various compilations in the series, and the Nintendo 3DS's Virtual Console (2012). Despite their similar titles and coinciding releases, Sonic Blast and Sonic 3D Blast have little in common. Retrospective reviewers generally had little praise for Sonic Blast and have deemed it one of the series' worst games.

Keywords

  • medieval
  • 2d
  • virtual console
  • nintendo 3ds virtual console

Media

The articlegameplay, story, development, reception

Gameplay

Sonic Blast is a 2D side-scrolling platform game. Its story begins when Doctor Robotnik shatters a Chaos Emerald into five shards with a laser. One of the shards hits Sonic the Hedgehog, who, with the help of Knuckles the Echidna, sets out to prevent Robotnik from collecting the other shards and fortifying his island base. Sonic and Knuckles serve as the player-characters of the single-player game.

Sonic, in addition to his spinning attacks from prior Sonic games, has a special double-jump that gives him a secondary jump in midair. Knuckles retains his abilities from Sonic & Knuckles: like Sonic, he can perform spin attacks, but can also glide through the air and climb up walls when he hits them in midair. The player travels through 15 levels (called "zones"), across five parts called acts. Every third zone contains a boss fight against Robotnik and one of his larger robots.

Development

Sonic Blast was the sixth and final Sonic the Hedgehog platformer released for the Game Gear. It was developed alongside other outsourced titles in the series, including Minato Gaiken's Sonic Labyrinth and Traveller's Tales' Sonic 3D Blast. Like the previous Game Gear titles, Sonic Blast was developed by Aspect and published by Sega. Key staff from Aspect's prior Sonic games did not work on Sonic Blast.

A prominent feature of the game is its pre-rendered visuals, which had been popularized by Donkey Kong Country (1994). The graphics were rendered in 3D before being converted into sprites; the final result has been compared to that of Donkey Kong Country and Mortal Kombat (1992). However, the visuals presented some limitations: Sonic and Knuckles have few animation frames, there is no timer, and the player only loses ten rings when hit. Several gameplay elements were reused from Sonic the Hedgehog 3 and Sonic & Knuckles, such as Sonic's double-jump and the playable characters.

Reception

Retrospective reviewers did not remember Sonic Blast fondly. Nintendo World Report (NWR) summarized the game as "a step back" from the other Game Gear Sonic titles, due to what they called "the attempt at aping Donkey Kong Country's pre-rendered sprites on a handheld".

Most critics disliked the graphics, some claiming they ruined the game. Digitally Downloaded called the visuals more distracting than impressive—hampering the fluidity of the gameplay and preventing the use of integral series elements—while Nintendo Life thought the game aged badly when compared to the other Sonic Game Gear games with its "muddy colours and shaky animation". Some, such as writers from USgamer and NWR, complained the character graphics were too big for the Game Gear's small screen. com found the character animations poor and said they caused gameplay limitations.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Gear1 November 1996Europe · North America 12 December 1996 · Japan 13 December 1996
Sega Master System/Mark III31 December 1997Brazil
Nintendo 3DS18 April 2012Japan · Europe 14 June 2012 · North America 20 June 2013

Editions and related releases

Included in
Sonic Mega Collection PlusFunPlay 20-in-1PlayPal Plug & PlayMugaCoby Portable DVD PlayerSonic Origins Plus: Expansion Pack
Ported as
Sonic Blast
Built on it
Sonic Blast

In the same series

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Collections7 collections

Series and characters

Publishers

Description adapted from its source, CC BY-SA 4.0.