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Sonic Chaos cover

1993 · Aspect · Adventure · Platformer

Sonic Chaos

Timed Sega exclusive

Dr. Robotnik has stolen the Red Chaos Emerald, causing the other five to "lose balance" and scatter themselves into a parallel universe. As a result of the instability, South Island is now sinking into the ocean. It is up to Sonic and Tails to find the Chaos Emeralds and restore harmony to the universe, or else the innocent residents of South Island will find themselves taking a long swim.

Released
23 November 1993
Platforms
Game GearMaster SystemSega Master System/Mark IIIWii
Genres
AdventurePlatformer
Developers
Aspect
Publishers
—
Series
Sonic the Hedgehog
Modes
Single-player
Perspective
Side view
Themes
Action
Country
Japan
Age ratings
ESRB ECERO APEGI 3CLASS_IND L
Languages
English

About

Sonic the Hedgehog Chaos is a 1993 platform game developed by Aspect and published by Sega for the Master System and Game Gear. Players control Sonic the Hedgehog and his sidekick Miles "Tails" Prower in their quest to retrieve the Chaos Emeralds from Doctor Robotnik, who has stolen them to construct nuclear weapons. Gameplay involves running through stages, collecting rings, and defeating enemies. It is largely based on the Master System version of Sonic the Hedgehog 2, and is thus considered a follow-up to that game. Chaos is the first Sonic game for the Master System and Game Gear to feature Tails as a separate playable character with his own unique abilities.

Japanese studio Aspect, used the knowledge gained from its work on the previous Sonic game while designing Chaos to make it more expansive and faster than its predecessors. Chaos received a generally positive reception initially, with its levels and gameplay being praised; however, in retrospect it has gained a more average response for its unimpressive presentation and lackluster level design, alongside its slow framerate. A direct sequel, Sonic the Hedgehog: Triple Trouble, was released in 1994.

›Story

The storyline to Sonic Chaos, like most Sonic stories, revolves around Dr. Robotnik and his quest for world domination via the mythical Chaos Emeralds. The Emeralds are the source of vitality for all living things, but they could be turned into nuclear bombs and laser weapons in the hands of the rotten Dr. Robotnik.

Keywords

  • 1990s
  • 8-bit
  • sonic
  • wii virtual console

Media

The articlegameplay, story, development, reception

Gameplay

In Sonic Chaos, players control one of two characters—Sonic the Hedgehog or his sidekick Miles "Tails" Prower—and must complete each of the game's six worlds in a quest to retrieve the Chaos Emeralds from the evil scientist Dr. Robotnik, who plots to use them to rule the world. Each world, referred to as "zones" in-game, is made up of three levels, called "acts", the third one consisting of a boss fight against one of Robotnik's henchbots, or Robotnik himself in the final zone. Levels are designed to allow the player to move as quickly as possible, and are largely based on those in its predecessor Sonic the Hedgehog 2.

The gameplay itself involves running through each level while collecting rings and defeating Robotnik's robotic minions; rings protect Sonic and Tails from being hit by an enemy or obstacle. Levels also contain small television monitors that can be smashed to reveal a power-up icon, which grant Sonic and Tails with unique abilities, such as speed shoes, a one-hit shield, and extra lives.

Development

Sonic Chaos was developed by Japanese studio Aspect, being the second Sonic the Hedgehog game they produced, and published by Sega for the Master System and Game Gear. Chaos is largely based on the Master System version of Sonic the Hedgehog 2, and is thus considered a follow-up or successor to that game. Aspect used the experience it received for its work on the previous Sonic game while designing Chaos to make it more expansive and faster than its predecessors, in addition to improving the quality of the visuals. For the same reason, they were also able to make the game run faster. Chaos is both the first portable Sonic game and the first to feature Tails as a separate playable character with his own unique abilities.

Sonic Chaos was released for the Master System on November 23, 1993 exclusively to PAL regions, and for the Game Gear worldwide on the same day to coincide with the release of Sonic CD and Sonic Spinball as part of Sega of America's "Sonic Three on One Day" release strategy. In Japan, it was titled Sonic & Tails and was released four days earlier. The Game Gear version was included as an unlockable bonus in Sonic Adventure DX: Director's Cut (2003) as one of the eleven unlockable Sonic Game Gear games, and in Sonic Mega Collection Plus (2004) for the PlayStation 2, Xbox, and Windows. In 2009 the Master System version was digitally released for the Wii's Virtual Console worldwide.

Reception

In the United States, it was the top-selling Game Gear game in January 1994.

Sonic Chaos initially received a positive response from publications. The four reviewers of Electronic Gaming Monthly commented that the Game Gear version retains all the elements that made the 16-bit Sonic games fun to play. They also praised the graphics and the ability to play as Tails. Sonic Chaos was awarded Best Game Gear Game of 1993 by Electronic Gaming Monthly.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Master System/Mark III25 October 1993Europe · Brazil 31 December 1993
Game Gear19 November 1993Japan · Europe 23 November 1993 · North America 23 November 1993 · Brazil 1 December 1993
Wii2 February 2009North America · Europe 6 February 2009 · Australia 6 February 2009 · Japan 17 March 2009

Editions and related releases

Included in
Sonic Mega Collection PlusArcade GamerFunPlay 20-in-1Sonic the Hedgehog Chaos & SpinballPlayPal Plug & PlayMugaCoby Portable DVD PlayerArcade Gamer PortableSonic Origins Plus: Expansion Pack

In the same series

Games like this

Collections5 collections

Platform libraries

Series and characters

Publishers

Description adapted from its source, CC BY-SA 4.0.