Ludography
68/100
Players62 ratings
75/100
Critics3 reviews

Where to get it

Super Star Wars cover

1992 · Sculptured Software · Adventure · Platformer

Super Star Wars

Timed Nintendo exclusive

Join Luke, Han and Chewbacca in their fierce war against the evil Empire. Battle treacherous aliens. Pilot two vehicles in high-speed, first-person, 3-D sequences. Fight your way through the wastelands of Tatooine to the hostile streets of Mos Eisley and beyond. So grab your blaster, strap on your lightsaber, and take on the fight for galactic freedom.

Released
1 November 1992
Platforms
SNESMS-DOSWiiPlayStation 4PlayStation VitaSega Genesis
Genres
AdventurePlatformer
Developers
Sculptured SoftwareLucasfilm GamesCode Mystics
Publishers
JVCNintendo of AmericaLucasfilm GamesDisney Interactive Studios
Series
Super Star WarsStar Wars
Modes
Single-player
Perspective
Side view
Themes
Action
Country
United States
Age ratings
ESRB E
Languages
English
Copies sold
1 million
Entry
#1 in Super Star Wars

About

Super Star Wars is a 1992 run and gun video game based on the 1977 film Star Wars, developed by LucasArts and Sculptured Software and published by JVC Musical Industries for the Super Nintendo Entertainment System. The game features side-scrolling run and gun and platform gameplay, although it has stages which feature other challenges, such as driving a landspeeder or piloting an X-wing. It also features multiple playable characters with different abilities.

The game was followed by two sequels based on the subsequent Star Wars films: Super Star Wars: The Empire Strikes Back (1993) and Super Star Wars: Return of the Jedi (1994). The game was re-released in November 1996 as part of Nintendo's Player's Choice series. It was also released on the Wii's Virtual Console by LucasArts in 2009. In 2015, Disney Interactive Studios re-released the game for the PlayStation 4 and PlayStation Vita, with Code Mystics developing the ports.

Keywords

  • wii virtual console
  • player's choice

Media

The articlegameplay, story, development, reception

Gameplay

Super Star Wars generally follows the plot of Star Wars, although some allowances were made to adapt the story to suit an action game. For example, instead of simply buying C-3PO and R2-D2 from the Jawas, Luke Skywalker must fight his way to the top of a Jawa sandcrawler while leaping from a series of moving conveyor belts. Brief cutscenes between levels tell an abbreviated version of the film's story. Later stages allow the player to control smuggler and pilot Han Solo or Chewbacca the Wookiee. The game also features several vehicle-based levels in which the player takes control of an X-Wing or a landspeeder.

Most of the stages consist of run and gun and platforming gameplay, with several different upgrades available to the standard blaster weapon. Luke can also wield a lightsaber after acquiring it from Obi-Wan Kenobi. The end of the game has players reenacting Luke's Death Star trench run to destroy the Death Star, with Darth Vader confronting the player in his TIE Advanced x1.

Development

Artist Jon Knoles did the visual designs for the characters, while Harrison Fong drew the backgrounds. Fong recounted that he did very little concept drawing before rendering the characters on the computer "because everybody knew what the Star Wars characters looked like." Originally, the game design was planned to give the characters a dark black outline around their bodies. However, this idea was abandoned, as it was thought to make the characters too cartoonish-looking.

The "Kalhar Boss Monster" is based on one of the chess pieces R2D2 plays with on the Millennium Falcon in the film. There was a trash compactor level that was deleted from the game due to lack of cartridge space. An image was published in an issue of Electronic Gaming Monthly around the time of the game's release.

Reception

Entertainment Weekly wrote that "If you've ever fantasized about piloting an X-wing fighter into the heart of the Death Star, now you can do it—in simulated 3-D as well as reenact the movie's key plot developments." In 2009, Official Nintendo Magazine placed the game 68th on its list of the greatest Nintendo games.

Super Star Wars was awarded Best Action/Adventure Game of 1992 by Electronic Gaming Monthly, as well as Best Movie-to-Game. Super Star Wars was ranked fourth in Nintendo Power's top ten Super NES games of 1992. IGN ranked Super Star Wars 83rd on their list of the "Top 100 SNES Games of All Time". In 2018, Complex listed the game 38th in its list of "The Best Super Nintendo Games of All Time."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
SNES1 November 1992North America · Japan 18 December 1992 · Europe 2 April 1993 · North America 1 November 1996
MS-DOSCancelled31 December 1994Worldwide
Wii10 August 2009North America · Europe 18 September 2009 · Australia 18 September 2009
PlayStation 417 November 2015North America · Europe 24 November 2015
PlayStation Vita17 November 2015North America · Europe 24 November 2015
Sega GenesisCancelledUnreleased

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 4CUSA03704Europe01.01
CUSA03292North America01.01
PlayStation VitaPCSB00899Europe01.01
PCSE00802North America01.01
SNESSNSP-V4Europe—
SHVC-V4Japan—

Box artone per regional release we hold art for

Editions and related releases

Included in
Legends Core Plus
Followed by
Super Star Wars: The Empire Strikes Back

In the same series

Games like this

Collections9 collections

Series and characters

Licensing

Publishers

Description adapted from its source, CC BY-SA 4.0.