Ludography
66/100
Players26 ratings

Where to get it

Sonic Crackers cover

1995 · Platformer

Sonic Crackers

Sega exclusive

A mysterious island rose from the sea shortly after the events of Sonic & Knuckles. Dr. Robotnik discovered the island, and found a mysterious ring inscribed with descriptions of the Chaos Rings, ancient Rings infused with Chaos Emerald energy. In order to find these Rings, Robotnik built his base, the Newtrogic High Zone, on the island.

Released
20 April 1995
Platforms
Sega 32X
Genres
Platformer
Developers
—
Publishers
—
Series
Sonic the Hedgehog
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Action
Country
Japan
Age ratings
ESRB E
Composers
Mariko Nanba

About

Knuckles' Chaotix is a 1995 platform game developed and published by Sega for the 32X. A spin-off of the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. The gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.

While Sonic Team is sometimes credited with creating Knuckles' Chaotix, it was developed by another Sega team. Production began with Sonic Crackers, a 1994 prototype for the Sega Genesis which experimented with the tethering system and featured Sonic and Tails. Knuckles' Chaotix was planned as a Sonic game for the Sega Saturn, but transitioned to the 32X when it could not be completed in time. Sonic and Tails were replaced by Knuckles and a group of mostly pre-existing characters; Mighty the Armadillo first appeared in the arcade game SegaSonic the Hedgehog (1993).

›Story

Story

The story of Knuckles' Chaotix varies between the Japanese and Western releases of the game, with completely irreconcilable storylines separating the two.

Japanese

A mysterious island rose from the southern sea a few months after the events of Sonic & Knuckles. Dr. Eggman discovered the island, and found a mysterious little ring inscribed with text dating from a legendary civilization. Soon after, Eggman found another ancient ring resembling one of the Super Rings of the Floating Island, which turned out to be the Special Ring once used by that lost people.

The mysterious space the Special Ring created was filled with the Master Emerald Pillar's energy, which crystallized into six Chaos Rings. After this phenomenon, Eggman decided to continue the investigation of the Special Ring in order to uncover the secrets of the rings used by Sonic and friends, as well as to theoretically summon the coveted Master Emerald. Inspired, Eggman quickly converted the island into a resort he dubbed Newtrogic High Zone, serving as his high-tech research fortress. He crystallized energy into artificial Dark Rings for his machines, and began to develop Ring Power, which would create a space-time connection between Rings.

Mighty the Armadillo, Espio the Chameleon, Vector the Crocodile, and Charmy Bee all arrived at the island for different reasons, and ended up being captured and placed in the Combi Catcher machine by Eggman and Metal Sonic. Knuckles the Echidna, deducing that something was amplifying the power of the Master Emerald Pillar, also headed to the island and managed to rescue Espio along the way. The two then make their way to the World Entrance where they find the others, and go on to stop Dr. Eggman from succeeding in his plans.

Western

The plot starts out on the day before the opening day of Carnival Island, a huge amusement resort with the latest in high-tech rides and games. As the guardian of the island, Knuckles' job was to make sure nothing went wrong before the grand event.

Behind the scenes, however, Dr. Robotnik was cooking up a new dastardly scheme. To fuel his latest diabolical device, Robotnik went to Carnival Island to find the Power Emerald that supplied electricity to the entire island- a tool which would fit into his plan perfectly. To further ensure that Knuckles and his friends would not interfere with his plans, Robotnik used his Combi Catcher to freeze Mighty the Armadillo, Espio the Chameleon, Vector the Crocodile, and Charmy Bee in time.

When Knuckles returned from patrolling the far end of the island, he found Dr. Robotnik as he was imprisoning Espio the Chameleon in a Combi Catcher, scaring the villain off and rescuing Espio. After that, Knuckles discovered that he could rescue his other friends one at a time by using Ring Power, a power that holds two partners together like a magical rubber band. Never held back for long, Knuckles set out with his team to save Carnival Island from Robotnik before the grand opening.

Keywords

  • sonic
  • metal sonic
  • robotnik

Media

The articlegameplay, story, development, reception

Gameplay

Knuckles' Chaotix is a side-scrolling platform game similar to earlier entries in the Sonic series. Unlike other Sonic games, players are tethered to a computer or human-controlled partner; the tether behaves like a rubber band and must be properly handled to maneuver through stages. There are five playable characters, each with their own unique abilities. Knuckles the Echidna can glide and climb walls; Mighty the Armadillo can perform a wall jump; Espio the Chameleon can run along walls and ceilings; Vector the Crocodile can boost through the air and climb walls; and Charmy Bee can fly and hover.

There are two other partner characters, Heavy the Robot and Bomb, who hinder players' progress due to their slow or destructive nature, respectively. The story takes place on a mysterious island and follows the group's efforts to stop Doctor Robotnik and Metal Sonic from harnessing the power of the island's mythical Chaos Rings to satisfy their evil deeds.

Development

Although Sonic Team is sometimes credited for developing Knuckles' Chaotix, it was developed by another internal Sega team, including staff who had worked on Sonic CD (1993). Development began around April 1994 for the Sega Genesis as an engine test, with the working title Sonic Crackers. The prototype featured Sonic and Tails joined by an elastic band of energy; the name likely comes from clackers, a toy comprising two balls connected by string. According to the journalist Ken Horowitz, Sonic Crackers was most likely a ROM made to demonstrate new concepts to management. Some ideas were used in Sonic 3D Blast (1996), while the level design, tethering, and some music resurfaced in Knuckles' Chaotix.

Sega eventually moved development to the Genesis' more powerful 32X add-on. According to Horowitz, this was because the 16-bit era of consoles was coming to an end. Former Sega of America CEO Tom Kalinske recalled that Knuckles' Chaotix was once intended for the Genesis' successor, the Sega Saturn, as a mainline Sonic game. According to Kalinske, development moved to the 32X when it became clear that the game would not be ready for the Saturn launch; Kalinske said it was "too big, it was taking too long, it was over budgeted, it was behind schedule". Because Sega needed new 32X games, Sega decided to downsize the game and introduce it quickly on 32X.

Reception

Knuckles' Chaotix received mixed reviews, and failed commercially, as did the 32X.

The game's presentation divided critics. The four reviewers of Electronic Gaming Monthly (EGM) praised its graphics and believed the game was one of the best for the 32X, and GameFan considered Knuckles' Chaotix the best entry in the franchise since Sonic the Hedgehog 2 (1992). On the other hand, a reviewer from Next Generation found the graphics garish, and felt that the game made "unimpressive attempts to show off". GamePro, Game Players, and IGN believed the game failed to push the 32X to its limits, citing the lack of graphical effects and Genesis-quality audio, though IGN felt some elements, such as several musical tracks, were highlights. In 2008, GamesRadar wrote that Knuckles' Chaotix was the best game for the 32X and was underrated, though it still considered the game a "wasted opportunity".

Legacy

Knuckles' Chaotix is considered the last of the "classic" Sonic games before the 3D game Sonic Adventure (1998) took the series in new gameplay directions. Several of its concepts were re-used in later Sonic games. A similar partner system features in the Game Boy Advance game Sonic Advance 3 (2004), and IGN noted similarities between the game's auto-running special stages and Sonic and the Secret Rings (2007). Two tracks from Knuckles' Chaotix, "Tube Panic" and "Door Into Summer", appear in Sonic Generations (2011). The "Hyper Ring" power-up re-appeared in Sonic Mania (2017) and a recreation of Knuckles' Chaotix's final boss fight was added in a 2018 update.

With the exception of Mighty, all Chaotix members have become recurring characters in the Sonic series. The characters initially did not reappear until Sonic Heroes in 2003. Director Takashi Iizuka said that Sonic Team revived the Chaotix because the studio thought they were unique and had never used them. Iizuka considers the Heroes version of the characters different from the 32X one, claiming to have created new characters simply using the same designs.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega 32X20 April 1995North America · Japan 21 April 1995 · Europe 1 May 1995 · Brazil 1 May 1995

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Series and characters

Description adapted from its source, CC BY-SA 4.0.