
- 74/100
- Players172 ratings
- 85/100
- Critics1 review
- Player reviews
- 89% positive5,519 reviews
- Steam Deck
- Playable
- Runs on
- Windows
Where to get it

1993 · Sonic Team · Platformer
Sonic CD
A fast-paced platformer that follows Sonic as he races through time-traveling zones to rescue past and future versions of stages and stop Dr. Robotnik’s time-altering plans. Combining classic Sonic speed and precision with CD-quality music, animated cutscenes, and branching time-based routes, it rewards quick reflexes and exploration to unlock true endings.
- Released
- 23 September 1993
- Platforms
- AndroidGameCubePlayStation PortableSega CDWindowsiOS
- Genres
- Platformer
- Developers
- Sonic Team
- Publishers
- SoftKey
- Series
- Sonic the Hedgehog
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- ESRB EPEGI 3CLASS_IND L
- Languages
- English, Japanese
- Time to beat
- 1hmain story2hwith extras2hcompletionist
- Directors
- Naoto Ohshima
- Composers
- Naofumi Hataya
About
Sonic CD, also known as Sonic the Hedgehog CD, is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other Sonic games, Sonic runs through themed levels while collecting rings and defeating robots. Sonic CD introduces time travel as a game mechanic.
By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics. Sonic CD introduced the characters Amy Rose and Metal Sonic.
›Story
Sonic travels to the distant shores of Never Lake for the once-a-year appearance of Little Planet - a mysterious world where past, present, and future collide through the power of the Time Stones that lie hidden within it.
Sonic arrives only to find the once beautiful world imprisoned beneath a twisted metallic shell. His arch-nemesis, Dr. Eggman, has come for the Time Stones and with them, will soon have the power to control time itself!
In order to put an end to Dr. Eggman’s nefarious schemes, Sonic must use the power of Little Planet to travel through time; breaking Dr. Eggman’s hold over the future by destroying his machines in the past and recovering the missing Time Stones!
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Sonic CD is a side-scrolling platform game similar to the original Sonic the Hedgehog (1991). Players control Sonic the Hedgehog as he ventures to stop his nemesis Doctor Robotnik from obtaining the magical Time Stones and conquering Little Planet. Like previous games, Sonic can destroy enemies and objects (such as certain walls and television monitors containing power-ups) by rolling into a ball, and collects rings as a form of health. Sonic can also perform a "spin dash" and a "super peel-out", both of which increase his speed.
Each of the seven levels are split into three zones, the third of which ends in a boss fight against Robotnik. Players start with three lives, which are lost when they suffer any type of damage without rings in their possession; losing all lives results in a game over.
Story
At Never Lake, an extraterrestrial body, Little Planet, appears in the last month of every year. Sonic's nemesis, Dr. Robotnik, has chained the planet to a mountain and begun transforming it into a giant fortress with his robot army. To execute his plan, Robotnik uses the Time Stones, seven diamonds which control the flow of time, hidden in the different zones.
Sonic ventures to the planet, followed by the besotted Amy Rose, his self-proclaimed girlfriend. Robotnik dispatches his newest invention, Metal Sonic, to kidnap Amy at Collision Chaos, luring Sonic into danger.
Development
The original Sonic the Hedgehog (1991) was developed by Sonic Team at Sega. It was a major commercial success and positioned Sega as Nintendo's main rival in the console market. The lead programmer, Yuji Naka, dissatisfied with Sega of Japan's rigid corporate policies, moved with several members of Sonic Team to the United States to develop Sonic the Hedgehog 2 with Sega Technical Institute (STI). Meanwhile, Sega planned to release the Sega CD add-on for its Genesis, and wanted a Sonic game that would demonstrate its more advanced features.
Naoto Ohshima, the designer of Sonic, was Sonic CD's director; the remainder of the team comprised Sega staff who had developed The Revenge of Shinobi, Golden Axe II, and Streets of Rage. The team built Sonic CD using the original Sonic the Hedgehog code as a base.
Reception
The Sega CD version sold more than 1.5 million copies, making it the system's best-seller. In the United Kingdom, it was the top-selling Mega-CD game in December 1993.
Sonic CD received acclaim. The presentation, visuals, and audio were praised. Computer and Video Games wrote that, although Sonic CD did not use the Sega CD's capabilities to its fullest, the graphics and sound were excellent, calling the music "from the likes of 2 Unlimited and Bizarre Inc". Electronic Games said that it looked similar to previous Sonic games and made minimal use of the Sega CD features, but this did not detract from the quality.
Legacy
The story of Sonic CD was adapted in the twenty-fifth issue of Archie Comics' Sonic the Hedgehog comic book series. The adaptation featured some changes to the story, such as Tails being an important character and Metal Sonic having the ability to talk. The British comic Sonic the Comic also published an adaptation. The final issue of Archie's comic, #290 (December 2016), also featured a retelling of the Sonic CD story.
Two characters introduced in Sonic CD, Amy Rose and Metal Sonic, became recurring characters in the Sonic series. Metal Sonic appeared as an antagonist in Knuckles' Chaotix (1995), the Sonic the Hedgehog OVA (1996), Sonic Heroes (2003), Sonic the Hedgehog 4: Episode II (2012), and Sonic Mania (2017). Amy Rose most notably appears in Sonic Adventure (1998). The Sonic CD animated sequences were included as bonuses in the compilations Sonic Jam (1997) and Sonic Mega Collection (2002), and "Sonic Boom" was used as one of Sonic's themes in Super Smash Bros. Brawl (2008).
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Sonic Gems CollectionSonic Action 4 PackSega Mega PackSonic Collector's EditionMega Drive Mini 2Sega Genesis Mini 2
- Remastered as
- Sonic CD
- Built on it
- Sonic CD
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Collections9 collections
Platform libraries
- Xbox Live games on Windows PhoneList
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- Sega CD gamesGames
- IOS gamesGames and applications
Series and characters
- Sonic the Hedgehog games2D platformers
- Sonic the Hedgehog games2D platformers
Licensing
- Commercial games with available source codeGames with reconstructed source code
- Commercial games with available source codeGames with reconstructed source code
Reception and records
Themes
Publishers
- Sega gamesDeveloped or published by Sega
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.
