

1983 · Med Systems Software · Platformer
Danger Ranger
Another winner from Kenneth Kalish (Author of Phantom Slayer, Escape and Invader's Revenge). Danger Ranger must collect ten keys from the Chamber of Pasha, whilst warding off the Floating Urns, Radioactive Bats and Roving Eyes. Then he must face the Acid Chamber to collect all the Treasure Chests, avoiding not only the drops of acid, but shooting the four demons which guard the chamber. Five Levels of Play.
- Released
- 1 January 1983
- Platforms
- Atari 8-bitCommodore 64Commodore C64/128/MAXDragon 32/64TRS-80 Color Computer
- Genres
- Platformer
- Developers
- Med Systems Software
- Publishers
- Microdeal
- Perspective
- Side view
- Themes
- Action
About
Danger Ranger is a non-scrolling platform game designed by Ken Kalish and published in 1983 by Microdeal for the Dragon 32/64 and TRS-80 Color Computer. Versions ported to the Atari 8-bit computers and Commodore 64 by Rita Jay were released in 1984.
Keywords
- shooting
- treasure chest
The articlegameplay, story, development, reception
Gameplay
The objective of the game is to traverse two different screens. In the first screen, consisting of five floors, the player must jump between platforms, collecting all the keys while avoiding bats and bullets. After collecting the tenth key, the player moves on to the second screen, walking on platforms and collecting treasure chests while avoiding acid rain drops and shooting deadly masks.
Once both screens are completed, they are repeated at a higher difficulty level.
Reception
Dragon User reviewed the game in its April 1984 issue and stated that it is not Ken Kalish's best game, but it does show some originality. A reviewer for Games Computing found the Commodore 64 version to be "very difficult" in an October 1984 review.
Releases by platformdates and regions as published
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.