

2008 · Cypronia · Real-time strategy · Strategy
Command and Destroy
Nintendo exclusive
Command and Destroy brings army-based Real Time Strategy game play to the Nintendo DS for the very first time. Set in the future on a colonial outpost in deep space, two different species are pitted against each other due to Alien invasion. Players get to decide whether to play the role of the humans, defiantly standing up to the alien onslaught, or whether you'd like to control the extra terrestrials hell-bent on the destruction of the human race.
- Released
- 2008
- Platforms
- Nintendo DS
- Genres
- Real-time strategyStrategy
- Developers
- CyproniaStefan Pavelka
- Publishers
- Destination Software Inc.
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
- Country
- Slovakia
- Age ratings
- PEGI 7ESRB E
About
Command and Destroy is a real-time strategy video game developed by Cypron Studios and published by Destination Software Inc. and Zoo Digital Publishing for the Nintendo DS.
Keywords
- construction
- micromanagement
- artificial intelligence
- resource gathering
Media
The articlegameplay, story, development, reception
Gameplay
Command and Destroy follows a number of the genre's conventions established by a more famous real time strategy series, Command and Conquer. The game's plot follows an alien invasion of Earth. The player completes a series of missions to progress through the game's single player mode, and can choose to play as the humans or the invaders. The player uses soldiers to create a base and gather resources to create more troops. Each mission has specific main and secondary goals to achieve.
The player can control units using the Nintendo DS stylus to either select larger groups of troops or to select individual soldiers. The game uses the stylus to place buildings and other control inputs. The Nintendo DS d-pad can be used to move the camera and the game's cursor, but it requires the use of the stylus to control properly. Command and Destroy does not feature battery save, and requires a password system to continue progress. The game used the Nintendo DS wireless connectivity to allow for multiplayer games.
Development
Command and Destroy began development as a Game Boy Advance game. In 2004, IGN previewed a development build of the game as Cypron Studios tried to sell the game to publishers. A vestige of the game's time as a Game Boy Advance title is the password save system, which was kept even after it was ported during development to the Nintendo DS.
Reception
The game received "generally unfavorable reviews" according to the review aggregation website Metacritic. IGN's Craig Harris felt that the "awful controls and the even worse save system kill the fun." GameSpot's Austin Light noted that the game's controls were "a vicious cycle of annoyance" and encouraged prospective players to "do something more exciting, like shred documents or watch a screensaver." GameZone's Louis Bedigian noted that the game was a "Command and Conquer clone" that didn't "live up to the legacy of the game it mimics."
Releases by platformdates and regions as published
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Collections2 collections
Genres
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Platform libraries
Description adapted from its source, CC BY-SA 4.0.