Ludography
79/100
Players69 ratings
86/100
Metacritic10 critic reviews
More scores
Metacritic usersuser score
89/100
GameFAQsJust Right-Tough
4.33/5
Player reviews
96% positive3,608 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$4.99

Where to get it

Total Annihilation cover

1997 · Cavedog Entertainment · Real-time strategy · Science

Total Annihilation

What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.

Released
30 September 1997
Platforms
WindowsmacOS
Genres
Real-time strategyScienceStrategy
Developers
Cavedog Entertainment
Publishers
Atari, Inc.
Series
Total Annihilation
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Science fiction
Country
United States
Age ratings
ESRB TUSK 12
Languages
English
Entry
#1 in Total Annihilation
Time to beat
23hmain story55hcompletionist
Composers
Jeremy Soule

About

Total Annihilation is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive. Two expansion packs were released in 1998, The Core Contingency on April 29 and Battle Tactics on July 20, while a medieval-themed spin-off called Total Annihilation: Kingdoms was released on June 25, 1999.

Rights to the game passed to Infogrames (later Atari) following the 1999 acquisition and closure of Cavedog Entertainment's parent company, Humongous Entertainment. In July 2013, Wargaming bought the Total Annihilation franchise from Atari's bankruptcy proceedings.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Total Annihilation is set in the far future in the midst of a galactic war, with battles taking place on the surface of planets and moons. The efforts of the player are centered on constructing a defensive base and an offensive force, and conquering opponents. The player is also concerned with gathering resources, reconnaissance and stealth, and evaluation of units and terrain. Battles take place against AI in a story-driven campaign, with the option of playing against other players in a skirmish mode.

When starting a new game, the player normally begins with a lone Commander. The Commander is a powerful and irreplaceable unit that has a number of unique abilities such as a destructor weapon that vaporizes anything it hits, the ability to use cloaking and become invisible, and the ability to travel through bodies of water. Construction is governed by the possession of the game's two unlimited resources, Metal and Energy, and can be undertaken by factories or mobile construction units. Every unit belongs to a level of technology (tech level); the higher the level, the more advanced the unit and the more resources and thus time required to construct it.

Story

The game's start-up credits give a summary of the game's narrative:

"What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fueled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other."

Reception

Total Annihilation received a global marketing effort at launch, and was concurrently released in 14 countries with English, French and German localizations. In the United States, it debuted at #19 on PC Data's computer game sales chart for September 1997. It rose to 15th place the following month, at an average retail price of $48, but was absent from PC Data's top 20 by November. Shipments to retailers worldwide had reached 250,000 units by the end of October, and an analyst for Merrill Lynch noted that the game was performing well by the start of December, which she felt was a positive sign for GT Interactive's financial recovery at the time.

Total Annihilation ultimately sold-through 83,900 copies in the United States by the end of 1997, according to PC Data. PC Gamer US reported that this performance set it behind rival Age of Empires over the same period, but ahead of Activision's Dark Reign: The Future of War.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows30 September 1997Worldwide
macOS30 September 1997Worldwide

Editions and related releases

Included in
Total Annihilation: Commander Pack
Expansions
Total Annihilation: The Core ContingencyTotal Annihilation: Battle Tactics
Basis for
Total Annihilation: The Core ContingencyTotal Annihilation: Battle TacticsPlanetary Annihilation: TitansBeyond All Reason
Built on it
Total Annihilation: The Core ContingencyTotal Annihilation: Battle Tactics

In the same series

Games like this

Collections4 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.