Ludography
85/100
Players377 ratings
Player reviews
80% positive414 reviews
Steam Deck
Playable
Runs on
Windows

Where to get it

Command & Conquer: Red Alert cover

1996 · Westwood Studios · Real-time strategy · Strategy

Command & Conquer: Red Alert

PlayStation console exclusive

Travel to an alternate universe where dark experiments have permanently altered time. Or have they? Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, landmines await, and strange new technologies aid both sides in the struggle for ultimate control.

Released
22 November 1996
Platforms
MS-DOSPlayStationPlayStation 3PlayStation PortableWindows
Genres
Real-time strategyStrategy
Developers
Westwood Studios
Publishers
Virgin Interactive
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Science fictionHistoricalWarfare
Country
United States
Age ratings
PEGI 12GRAC 12+USK 16ESRB T
Time to beat
27hmain story41hcompletionist
Composers
Frank Klepacki

About

Command & Conquer: Red Alert is a real-time strategy video game in the Command & Conquer franchise, developed and published by Westwood Studios in 1996. The second game to bear the Command & Conquer title, Red Alert is the prequel to the original Command & Conquer of 1995, and takes place in the alternate early history of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland.

It was initially available for PC (MS-DOS and Windows 95 versions included in one package) and was subsequently ported to PlayStation. The PlayStation version was also re-released as a download on the PlayStation Network for PlayStation Portable and PlayStation 3, but has since become delisted. On August 31, 2008, Electronic Arts, who acquired Westwood Studios in 1998, rendered Command & Conquer: Red Alert freeware.

›Story

In 1946, Albert Einstein finishes his time machine, dubbed the Chronosphere, and travels back in time to 1924, just after Adolf Hitler was released from prison in Landsberg. There, he creates a time paradox which erases the dictator from history, and returns to his starting point.

With Nazi Germany removed from history, the Soviet Union is left unopposed as Joseph Stalin sees an opportunity to expand into Eastern Europe. In response, most of Europe ally against this new threat, and start a desperate war against the new aggressor.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Like Tiberian Dawn, the game has split routes for most missions. The objective stays the same but the map layout differs. The single-player campaign is complemented by live-action cinematic sequences.

Players can queue commands, create unit groups that can be selected by a number key, and control numerous units at a time.

Story

Command & Conquer: Red Alert takes place in a parallel universe. At the Trinity Site in New Mexico in 1946, Albert Einstein prepares to travel back in time. He activates his experimental time machine and returns to Landsberg, Germany, on December 20, 1924, where he meets Adolf Hitler just after the latter's release from Landsberg Prison. Following a brief conversation between the two, Einstein shakes Hitler's hand, which erases the latter from the timeline.

Hitler's death prevents him from rising to power as leader of Nazi Germany, effectively creating a new timeline. Without Nazi Germany, the Soviet Union (USSR) grows powerful under the rule of Joseph Stalin. The USSR seizes land from China and then invades Eastern Europe, to achieve Joseph Stalin's vision of a Soviet Union stretching across the entire Eurasian landmass. In response, the countries of Western Europe (including an already-rearmed Germany) form the Allied Nations and start a war against the invading Soviet Army. Over the course of the game's story, the Allies and Soviets fight for control over the European mainland in an alternate World War II:

Reception

In the United States, Command & Conquer: Red Alert debuted at No. 2 on PC Data's computer game sales chart for November 1996, behind Microsoft Flight Simulator. Following a third-place finish in December, it became the United States' seventh-best-selling computer game of 1996 as a whole. 5 million.

In 1997, Red Alert held a position in PC Data's top 3 for the first four months of the year, peaking at No. 2 in April. It was ultimately the fourth-biggest seller of 1997's first half in the United States, after finishing at No. 4 in May and June.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows22 November 1996North America · Europe 16 March 2001 · Europe 7 April 2003 · Worldwide 31 August 2008 · Europe 9 March 2009
MS-DOS22 November 1996North America
PlayStation31 December 1997Europe · Europe 31 December 1998
PlayStation 327 March 2008Europe · North America 12 November 2009
PlayStation Portable23 September 2008Europe · North America 12 November 2009

Editions and related releases

Included in
Command & Conquer: The First DecadeCommand & Conquer: The Ultimate CollectionCommand & Conquer: Red Alert, Counterstrike and The Aftermath
Expansions
Command & Conquer: Red Alert - The AftermathCommand & Conquer: Red Alert - Counterstrike
Followed by
Command & Conquer: Red Alert 2
Remastered as
Command & Conquer: Red Alert Remastered
Standalone expansions
Command & Conquer: Red Alert - Retaliation
Built on it
Command & Conquer: Red Alert - The AftermathCommand & Conquer: Red Alert - CounterstrikeCommand & Conquer: Red Alert – RetaliationCommand & Conquer: Red Alert - RetaliationCommand & Conquer Red Alert: RetaliationCommand & Conquer: Red Alert Remastered

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Collections8 collections

Description adapted from its source, CC BY-SA 4.0.