
- 87/100
- Players437 ratings
- 90/100
- Critics1 review
- Player reviews
- 93% positive10,741 reviews
- Steam Deck
- Playable
- Runs on
- Windows
Where to get it

2000 · Westwood Studios · Real-time strategy · Strategy
Command & Conquer: Red Alert 2
The Soviets are back and this time they’re on American soil. Fight for the red, white, and blue – or just the red. But be careful – the mystical madman Yuri, with his mysterious mind-control technology, is readying his army for a shot at world domination.Fight on the side of freedom or battle behind the Iron Curtain. Prism tanks, Tesla Troopers, Terror Drones, Desolators, Psychic Mind Control Giant Squid, and Sonic Dolphins are just a small part of your arsenal. Play either side in the full solo-play campaign or as one of the nine nations in eight modes of multiplayer.
- Released
- 23 October 2000
- Platforms
- Windows
- Genres
- Real-time strategyStrategy
- Developers
- Westwood Studios
- Publishers
- Electronic Arts
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- FantasyScience fictionHistorical
- Country
- United States
- Age ratings
- ESRB TACB MA 15+USK 16PEGI 12
- Languages
- English, Russian
- Time to beat
- 15hmain story33hcompletionist
- Composers
- Frank Klepacki
About
Command & Conquer: Red Alert 2 is a real-time strategy video game released for Microsoft Windows on October 25, 2000, as the follow-up to Command & Conquer: Red Alert. Red Alert 2 picks up after the Allied campaign of the first game. Its expansion pack is Command & Conquer: Yuri's Revenge, released a year later in 2001. Red Alert 2 was principally developed by Westwood Pacific in collaboration with Westwood Studios.
Command and Conquer: Red Alert 2 contains two playable factions, the Soviets and the Allies, which both previously appeared in Command & Conquer: Red Alert. The single-player campaign is structured in an alternate-ending mode instead of a progressive story mode. Like its predecessor, Red Alert 2 features a large amount of full-motion video cutscenes between missions and during gameplay, with an ensemble cast including Ray Wise, Udo Kier, Kari Wuhrer, and Barry Corbin.
›Story
What if Hitler never existed? Einstein pondered the question and created a time-machine to eliminate Hitler as a young man, thus preventing World War II as history remembers it. However, Einstein stopped one evil only to create another - because Stalin's Soviet Union is now poised to conquer Europe... and Allies must stop them!
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The main objective of the game is to defeat enemy commanders, played by AI or human opponents, by destroying their bases to the point of enemy capitulation. Players must also work to defend their own bases to maintain their ability to collect money and produce units, both of which are essential in achieving the main objective. Once all enemy commanders have been defeated, a winner is declared.
Every aspect of gameplay in the game is based on the collection of money. In the game, money can be collected by several means. The most common is using miner trucks to gather ore and/or gems and transport them to a refinery. A player can also gain a lasting income by capturing oil derricks (neutral buildings that are present in some maps).
Story
Like previous Command & Conquer real-time strategy games, Command & Conquer: Red Alert 2 contains two separate campaigns with distinct story lines, one for each playable faction.
Red Alert 2 is set in the same alternative history universe as Red Alert in which Adolf Hitler was erased from history by Albert Einstein who travelled to the past through a Time Machine. However, although Hitler is gone, the Soviet Union has taken place of Nazi Germany to launch World War II. Joseph Stalin attempted to conquer Europe, but was defeated by the Allied nations and their military destroyed. Fearing that a regime change would cause mass unrest in the Soviet Union, the victorious Allies installed Alexander Romanov, a distant relative of Tsar Nicholas II, as the puppet Soviet Premier. Romanov acquiesces to the Allies' demands at first, though he builds up the Soviet military for "defense purposes" – a cover for an intended invasion of the United States.
Development
Unlike previous entries in the franchise, Red Alert 2 was developed by Westwood Pacific. Westwood Studios, the original developers of the Command & Conquer franchise were involved in a collaborative role due to other commitments at the time. Despite its limited involvement, only Westwood Studios' name appeared on the packaging for the game.
Reception
In the United States, Red Alert 2 debuted at No. 1 on PC Data's computer game sales chart for the October 22–28 period. Holding the position in its second week, the title became October's ninth-biggest computer game seller, according to PC Data. It proceeded to maintain an unbroken streak in the firm's weekly top 10 through the end of 2000, and to claim No.
1 and No. 7 for the overall months of November and December, respectively. 2 million. PC Data ultimately named it the United States' 13th-best-selling computer title of 2000.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Command & Conquer: The First DecadeThe EA Games CollectionCommand & Conquer: The Ultimate CollectionCommand & Conquer: Red Alert 2 and Yuri’s Revenge
- Expansions
- Command & Conquer: Red Alert 2 - Yuri's Revenge
- Followed by
- Command & Conquer: Red Alert 3
- Follows
- Command & Conquer: Red Alert
- Built on it
- Command & Conquer: Yuri's RevengeCommand & Conquer: Red Alert 2 - Mental Omega
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Collections3 collections
Description adapted from its source, CC BY-SA 4.0.
