Ludography
80/100
Players251 ratings
84/100
Metacritic34 critic reviews
More scores
Metacritic usersuser score
84/100
Player reviews
87% positive2,105 reviews
Steam Deck
Playable
Runs on
Windows

Where to get it

Command & Conquer: Generals cover

2003 · Danger Close Games · Real-time strategy · Strategy

Command & Conquer: Generals

Command & Conquer: Generals puts your trigger finger on the pulse of modern warfare. Choose your powerful General to control massive armies of bleeding-edge military weaponry across a globe teetering on the brink of Armageddon.

Released
10 February 2003
Platforms
WindowsmacOS
Genres
Real-time strategyStrategy
Developers
Danger Close Games
Publishers
Electronic Arts
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fictionWarfare
Engine
SAGE
Country
United States
Age ratings
PEGI 12ESRB TUSK 16ACB MA 15+
Languages
Chinese (Traditional), English, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Spanish (Spain)
Time to beat
14hmain story28hcompletionist
Composers
Bill Brown

About

Command & Conquer: Generals is a real-time strategy video game and the seventh installment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS X in 2003 and 2004. The Windows version of Generals was developed by EA Pacific and published by EA Games, the Mac OS X version was developed by i5works and published by Aspyr Media. The Mac OS X version was released by Aspyr on April 12, 2004. In the game, the player can choose from three different factions: the United States, China and the Global Liberation Army (GLA).

Generals utilizes SAGE, an extended version of Command & Conquer: Renegade's 3D engine. An expansion pack, entitled Command & Conquer: Generals – Zero Hour, was additionally released for PC in 2003, and for Mac OS in 2004. Both Generals and Zero Hour were met with highly positive reviews. A sequel, Command & Conquer: Generals 2, was in development, until it was repurposed as a free-to-play game known as Command & Conquer. The new game was part of the Generals franchise and was cancelled on October 29, 2013, by EA after negative feedback during the closed alpha test.

›Story

Generals takes place in the near future where the United States and China co-operate to fight against the Global Liberation Army (GLA), a terrorist organization based in Central Asia. In chronological order, the campaign is played through the Chinese, GLA and then the United States perspectives respectively.

China:

A military parade in Beijing is attacked by GLA forces, culminating in the detonation of a stolen Chinese nuclear warhead and the beginning of the GLA's incursion inside China's borders. The Chinese mobilize to stall and contain the GLA, but in the process lose the Three Gorges Dam and the Hong Kong Convention and Exhibition Center. Now on the offensive, the Chinese attack GLA strongholds, arriving at the terror cell's main headquarters in Dushanbe. Utilizing nuclear weapons, the Chinese put an end to the GLA's offensive.

GLA:

Despite losses to China, the GLA maintains its presence across Central Asia and the Middle East. In efforts to revive itself, the GLA raid UN convoys and incite riots in Astana. However, the United States enters the war and a GLA renegade sides with the Chinese with the intention to destroy the organization. The GLA retaliate by attacking the Baikonur Cosmodrome, and uses the platform to launch devastating toxin attacks at highly populated cities.

USA:

The United States sends its forces to the Middle East, Hindu Kush and then Kazakhstan to finally put an end to the GLA. Despite losses incurred from GLA attacks and ambushes, the USA are able to push the GLA back to their final stronghold in Akmola Region. With Chinese support, the USA destroys the last GLA stronghold, ending the GLA's reign of tyranny.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Command & Conquer Generals operates in a similar manner to that of other titles in the series - players construct bases and train units from these, acquiring resources on one of the game's maps to fund this, and then defeat their opponents by eliminating their bases and armies. Various units types are available for training, ranging from infantry to ground vehicles and aircraft, each focuses on specific roles (e.g. anti-vehicle), while base structures are divided between unit production, support facilities, and defensive counter-measures. Success in the game relies upon making the most out of mixing units, utilizing their advantages while countering their disadvantages with other units, in order to win against opponents - for example, rifle infantry are useful for countering anti-vehicle infantry, but need to rely on tanks to counter anti-infantry vehicles. Units that survive and manage to kill other units gain "veterancy" points, earning chevrons when they level up, effectively improve their abilities and making them more powerful; at the highest level, it also grants the ability to repair any damage when out of combat.

Training can be queued at production structures and units sent to rally points designated by the player, with the ability to research upgrades to improve certain units. In addition, players can also deploy superweapons which can decimate an opponent's forces, though must wait for a cooldown period to end before they can use it again. Factions in the game function similar in how they operate, but maintain differences in units and strategies:

Story

Generals takes place in a near future (c. early 2020s) where the United States and China cooperate to fight against the Global Liberation Army (GLA), a terrorist organization based in Central Asia. In chronological order, the campaign is played through the Chinese, GLA and then the United States perspectives respectively.

==== China (PLA) ====

Development

Preliminary development of the game began in late 2000, shortly after the release of Command & Conquer: Red Alert 2. By July 2001, a working internal engine prototype had been developed. Development was announced to the public in early 2002, with a tentative release date of late 2002, though this was delayed in November 2002 to early 2003. According to Mark Skaggs, the project lead, the team experimented with three game engines, the Quake engine, the Unreal engine, and LithTech, before finally settling on the W3D engine used previously by Command & Conquer: Renegade as the basis for what would later become the SAGE engine.

By March 2001, the team was still unsure of what game they were going to create, although they had already decided it was going be named Generals. Different concepts for the game were thought of, including a fantasy game and a Lord of the Rings title. A Lord of the Rings video game running on the SAGE engine was later released in 2004.

Reception

After its release, Generals received mostly positive reviews. Based on 34 reviews, Metacritic gives it a score of 84/100, which includes a score of 9.3/10 from IGN. Generals has received the E3 2002 Game Critics Awards Best Strategy Game award. GameSpot named Generals the best computer game of February 2003. During the 7th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Generals with "Computer Strategy Game of the Year"; it also received nominations for "Computer Game of the Year" and "Game of the Year".

In the United Kingdom, it sold over 100,000 units during the first half of 2003. This made it the United Kingdom's second-best-selling computer game for the period, or seventh across all platforms. At the time, Kristan Reed of GamesIndustry.biz wrote that its performance proved "you can still have big hits on PC". Generals received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. The game's Deluxe release received another "Silver" award from ELSPA.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows1 February 2003Australia · North America 11 February 2003 · Europe 14 February 2003
macOS1 April 2004North America · Europe 21 May 2004

Editions and related releases

Included in
Command & Conquer: The First DecadeCommand & Conquer: The Ultimate CollectionEA Strategy Collection
Expansions
Command & Conquer: Generals - Zero Hour
Built on it
Command & Conquer: Generals – Zero Hour
Editions
Command & Conquer: Generals - Deluxe Edition

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Collections4 collections

Description adapted from its source, CC BY-SA 4.0.