Ludography
85/100
Players226 ratings
More scores
Metacritic usersuser score
86/100
GameFAQsTough
3.93/5
Player reviews
89% positive3,537 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$4.99

Where to get it

Commandos: Behind Enemy Lines cover

1998 · Pyro Studios · Multiple perspectives role-playing · Puzzle

Commandos: Behind Enemy Lines

Engage in the ultimate battle of wits and wills with the most ruthless military force in history. Set in the backdrop of WWII, Commandos is a real-time tactical wargame that puts you in command of a squad of elite Allied Commandos whose job is to complete 24 dangerous missions behind enemy lines. Your goal is to thwart the German war effort by means of sabotage and tactical genius.This action-packed strategy war game is set apart by its revolutionary AI, and the ability to control 6 individual commandos, each with a specific skill, as they infiltrate hostile territories and engage in intense combat. Your perilous missions will take you from the parched desert of North Africa to banks of the Rhine, the mountainous fjords of Norway, and the beaches of Normandy.Experience the most realistic, visually stunning graphics with accurate 3D models of more than 350 structures, vehicles, and weapons from the WWII era.

Released
31 July 1998
Platforms
Windows
Genres
Multiple perspectives role-playingPuzzleReal-time tacticsStrategyTacticalWorld War II
Developers
Pyro Studios
Publishers
Eidos InteractiveSuntendy Interactive Multimedia Co.,Ltd.
Series
Commandos
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionHistoricalStealthWarfare
Country
Spain
Age ratings
ESRB T
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
24hmain story31hcompletionist

About

Commandos: Behind Enemy Lines is a 1998 real-time tactics video game developed by the Spanish company Pyro Studios and published by Eidos Interactive. The player controls of a group of six Allied Commandos, who conduct a range of missions across wartime Europe and Africa, using small unit tactics. Each mission's objective varies, but ranges from sabotage, assassination or rescuing captured allied units, with players having a full view of a mission's map to plan their strategy and its execution in advance.

The game was a commercial success, with global sales above 1.5 million units. GameSpot Spain declared it Spain's biggest game hit of all time by 2001. The game was followed by the Commandos series that used the same system of game mechanics, beginning with the standalone expansion Commandos: Beyond the Call of Duty in 1999, and later with three sequels - Commandos 2: Men of Courage in 2001, Commandos 3: Destination Berlin in 2003 and Commandos: Strike Force in 2006. A prequel, Commandos: Origins, was released in April 2025.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player assumes the role of an allied officer, who has been entrusted to command a group of commandos on twenty missions. A briefing given before a mission begins is divided into two parts - the first, focuses on the background of the mission and where it takes place, and the second, using the mission's map, details the objectives the commandos must complete, any important information they need to know, and what they must use to escape the area. Commandos features six commandos that the player can control, though each mission gives a specific subset of commandos that the player can use to complete objectives, though a mission is failed if any of the commandos are killed in action.

Each commando that the player gets to control has a different set of abilities and equipment that they can use to deal with enemies and help them complete their missions - the Green Beret is able to move barrels, climb rough surfaces, use a lure to distract enemies, and can kill soldiers with a knife; the Marine can dive underwater, use a harpoon gun, can kill enemies with a knife, and can pilot ships and boats; the Driver can drive vehicles and operate tanks and mounted guns, and is one of two commandos who can treat the injuries of his comrades; the Sapper is capable of using grenades and handling explosives, can cut through wire fences and set up traps; the Sniper can use a sniper rifle to take out targets, and the second commando who can treat his comrades injuries with a first aid kit; the Spy can wear enemy uniforms, distract soldiers when disguised as an officer, and can kill enemies with a lethal injection. In addition to their abilities, all commandos carry a handgun that they can use as a last resort to defend themselves. The game's emphasis is towards stealth and carefully planned tactics rather than gun battles, as the commandos will not survive for long if shot at.

Development

According to Gonzalo Suarez of Pyro Studios, the game began development because he "saw that there were hardly any tactical action games being developed and [he] decided to make one". The soundtrack for the game was composed by David García-Morales.

The game was developed over approximately 18 months, according to lead programmer Jon Beltran de Heredia, with the final 12 months spent in full-time development at the studio in Madrid. The team that completed the project numbered around 18 people, and the source code amounted to approximately 250,000 lines of C++ and assembly language. Beltran de Heredia recalled that the main team spent extended periods working ten hours a day, seven days a week during the final stretch of production.

Reception

Commandos: Behind Enemy Lines received "favourable" reviews according to the review aggregation website GameRankings. Next Generation gave a high praise to the game, citing its graphics as "gorgeous", and its gameplay "tough" and "challenging".

The game was a significant and unexpected commercial success. Designer Gonzalo Suarez attributed its sales to word of mouth, as the game received little promotion and said that they were aiming to sell around 15,000 copies. In the German market, it spent 16 weeks at #1 on the computer game sales charts, taking the position from Anno 1602 and holding it through Media Control's rankings for the second halves of June, July and August 1998. The game's sales in German-speaking countries totaled 158,000 units by the end of September, which made it the region's second-best-selling computer game during the first nine months of 1998, behind Anno.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 July 1998North America · Europe 31 December 1998 · Worldwide 15 March 2007

Editions and related releases

Included in
Commandos: Ammo PackCommandos: Complete Collection
Followed by
Commandos 2: Men of CourageCommandos 2 - HD Remaster
Standalone expansions
Commandos: Beyond the Call of Duty
Built on it
Commandos: Beyond the Call of Duty

In the same series

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Genres

Reception and records

Description adapted from its source, CC BY-SA 4.0.