
- 86/100
- Players182 ratings
- 90/100
- Critics1 review
More scores
- Metacritic17 critic reviews
- 87/100
- Metacritic usersuser score
- 76/100
- GameFAQsTough
- 3.99/5
- Player reviews
- 85% positive2,412 reviews
- Runs on
- Windows
- Price
- US$4.99
Where to get it

2001 · Pyro Studios · Adventure · Multiple perspectives role-playing
Commandos 2 - HD Remaster
From the heart of the Third Reich to the most remote islands in the South Pacific, Sergeant Jack "Butcher" O'Hara and his elite group of gritty soldiers must combine their expertise and venture deep into enemy territory... in an attempt to change the course of the war.From the deepest bunkers and artillery posts of the Third Reich or the dreaded Colditz castle prison to the bulkhead of an aircraft carrier at sea, Commandos 2 features the most realistic and detailed gaming environments ever seen. Once again players take command of the elite platoon, utilising each of their unique abilities to complete missions deep in enemy territory. Commandos 2 is the most immersive and realistic PC strategy gaming experience there is, creating a new benchmark.
- Released
- 20 September 2001
- Platforms
- Nintendo SwitchPlayStation 2PlayStation 4WindowsXboxmacOS
- Genres
- AdventureMultiple perspectives role-playingReal-time strategyReal-time tacticsShooterStrategyTactical
- Developers
- Pyro Studios
- Publishers
- Eidos InteractiveSuntendy Interactive Multimedia Co.,Ltd.
- Series
- Commandos
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- ActionHistoricalStealthWarfare
- Country
- Spain
- Age ratings
- ESRB TPEGI 12CLASS_IND 16
- Languages
- English, German
- Time to beat
- 21hmain story35hcompletionist
About
Commandos 2: Men of Courage is a real-time tactics video game, developed by Pyro Studios, published by Eidos Interactive, and released on September 20, 2001. It is the sequel to Commandos: Behind Enemy Lines (1998) and the second installment of the Commandos series. It was released for Microsoft Windows, PlayStation 2 and Xbox. The player takes control of a squad of commandos, along with various allied units, as they sneak behind enemy lines to accomplish various missions in World War II, between 1941 and 1944, that will help them to thwart the war efforts of Nazi Germany and the Empire of Japan. The game features several improvements to the gameplay from its predecessor, including the ability to use enemy weapons and explore interior locations, the inclusion of three new commandos, a number of new skills for the original six members along with their other abilities, and new pieces of equipment to help overcome the enemy.
While the PC version of the game was well received, the console versions received less favourable reviews. In 2005, the game was bundled together with Commandos 3: Destination Berlin (2003) as part of the Commandos Battle Pack by Feral Interactive.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
In Commandos 2 the player takes on the role of an allied officer in charge of directing a group of commandos, each with a different set of skills and abilities that they can use, who take part in a series of twenty-one missions – two training stages to get used to controlling the commandos; ten story missions; and nine bonus missions that feature unique challenges and situations to complete, but are only accessible after each story mission is completed, if the player acquires a set of books marked "bonus" within each of them. Each mission in the game features a series of objectives, divided between main and secondary, that the player needs to complete in order to finish a mission, including securing an escape route from an area, as well as clues to where players can find supplies or locate useful assets to help them with their mission; while briefings for each mission outline most objectives and clues, others are provided through completing current objectives or clues the player has knowledge of (i.e. if an objective is to contact someone and the player completes this, the contact might provide an additional objective and/or clue for the player to use).
Each mission features the player having control of a subset of commandos, though in some missions, the player begins with a few commandos to use, but can gain control of others through either contacting them somewhere in the mission's location, or rescuing them from imprisonment. The original six from the previous game are once more available for use, though some have a few notable improvements in how they can be used – the Green Beret can now climb telephone poles and traverse their cables, can jump out of windows, and can carry small containers around; the Sniper can climb up telephone poles to use them as sniping positions; the Spy can now not only direct soldiers and lieutenants to look somewhere else, but can order soldiers and enemy staff to move somewhere else if disguised as an officer, while his syringe can now daze, knock out, or kill an enemy, depending on the number of doses they are given; the Diver now kills enemies by throwing knives at them, and now carries a grappling hook that can be used to traverse walls or set up a tripwire to knock out enemies; the Driver can now set up traps, both lethal and non-lethal; and the Sapper can now use a mine detector to find buried land mines and disarm them, as well as set-up mines to eliminate infantry and armoured vehicles. Along with these six, the players also gets control two new members to use, including: the Thief, who is the most agile of the group, can climb in and out of windows and through small holes, hide in tight spaces, climb and traverse telephone poles and cables like the Green Beret, and unlock metal containers and some doors with his lockpicks; and Whiskey, a dog who the commandos can use to trade items between them, as well as bark near enemies to distract them. In addition to the commandos, players also gain control of allied units, most of whom can be equipped with weapons and placed in four different combat stances, including firing out of windows and crouching down, and thus be used to combat enemies when needed.
Story
In May 1941, commandos Paul Toledo and Natasha Nikochevski capture an Enigma machine and its codebook in a German submarine base at La Pallice in La Rochelle, France. While Natasha leaves the base, Toledo is ordered to stay behind with the Enigma to assist the other commandos (Jack O'Hara, Thomas Hancock, James Blackwood, and René Duchamp) when they arrive at daybreak to rescue the crew of a Royal Navy submarine, the E-423, sheltered and under heavy guard in a submarine pen. They destroy the base's anti-aircraft guns and torpedo warehouse before escaping in the submarine.
While in the North Sea, the Royal Navy submarine is caught and forced to surface in the frigid waters after being depth charged by a German destroyer. The Enigma machine is confiscated and the entire crew captured with the exception of Blackwood and Hancock, both of whom evaded capture. After rescuing the crew, the commandos proceed to recover the Enigma and disable the destroyer's main guns and fire room. Under orders that the Enigma be hastily brought to England, O'Hara and Duchamp takeoff in a Fieseler Fi 156 Storch, while the rest escape in the submarine.
Development
Commandos 2 was developed on a budget of roughly $7 million.
The game was released in 2001 for Microsoft Windows in North America on September 20, in the United Kingdom on September 28, and in Australia on October 5. It was released in 2002 for PlayStation 2 in North America on August 27, in the United Kingdom on September 6, and in Australia on February 6, 2004. It released for Xbox in the United Kingdom on September 13, 2002, in North America on September 17, and in Australia on February 6, 2004. Developed by Zonic and published by Feral Interactive, a port for Mac OS X was released on June 3, 2005, as part of Commandos Battle Pack, a compilation bundling the game with its sequel Commandos 3: Destination Berlin (2003).
Reception
According to Eidos Interactive chairman Ian Livingstone, more than 500,000 units of Commandos 2: Men of Courage were shipped on launch and the title entered the retail charts in the top five in all major markets, but reported that it sold below expectations and contributed to the company's £11 million loss in the quarter. The game ultimately surpassed 500,000 units sold by September 2002. The game's computer version received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom; a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD), for sales of at least 100,000 units across Germany, Austria and Switzerland; and a "Platinum" prize in Spain, for over 80,000 sales in the country during its first year. Its PlayStation 2 version sold 40,000 units in the region.
The PC version received "generally favorable reviews", while the PlayStation 2 and Xbox versions received "average" reviews, according to the review aggregation website Metacritic. With an aggregate score of 87, the computer version of Commandos 2 is the highest-rated Spanish game listed on Metacritic. The PC version was praised for the AI which was advanced for the time but criticized for the steep learning curve. Many reviewers found that the controls of the console versions were much less intuitive and easy to use than the PC controls and that they made the game more difficult as a result. Most reviewers recommended the PC version instead.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Commandos: Complete CollectionCommandos 2+3
- Followed by
- Commandos 3: Destination BerlinCommandos 3
- Follows
- Commandos: Behind Enemy Lines
- Remastered as
- Commandos 2: HD Remaster
- Built on it
- Commandos 2 - HD Remaster
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Collections3 collections
Platform libraries
Years
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Description adapted from its source, CC BY-SA 4.0.




