Ludography
77/100
Players14 ratings
81/100
Critics5 reviews
More scores
Metacritic26 critic reviews
80/100
Metacritic usersuser score
75/100
GameFAQsTough
3.42/5
Player reviews
72% positive283 reviews
Runs on
Windows
Price
US$9.99

Where to get it

Full Spectrum Warrior cover

2004 · Pandemic Studios · Real-time strategy · Real-time tactics

Full Spectrum Warrior

Timed Xbox exclusive

The U.S. Army is the most powerful ground force in the entire world. The backbone of a ground invasion is the U.S. Army Infantry, and in the midst of combat, their skills, courage, and teamwork are put to the test.

Released
1 June 2004
Platforms
PlayStation 2PlayStation 3WindowsXbox
Genres
Real-time strategyReal-time tacticsShooterSimulationStrategy
Developers
Pandemic Studios
Publishers
THQ
Modes
Co-opMultiplayerSingle-player
Perspective
Third person
Themes
ActionEducational
Engine
Havok
Country
United States
Age ratings
PEGI 16ACB MA 15+CLASS_IND 18ESRB MGRAC 15+CERO CUSK 16
Languages
English, French, German, Italian, Japanese, Korean, Spanish (Spain)
Time to beat
9.5hmain story11hcompletionist

About

Full Spectrum Warrior is a 2004 real-time tactics video game developed by Pandemic Studios and published by THQ for Xbox, Microsoft Windows and PlayStation 2. A sequel titled Full Spectrum Warrior: Ten Hammers was later released in 2006.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Full Spectrum Warrior is a squad-based game in which the player issues commands to two fireteams, Alpha and Bravo. Each fireteam has a Team Leader equipped with an M4 carbine. The Team Leaders also carry a GPS receiver, which can be used to locate mission objectives and enemy locations, and a radio for communication with headquarters. The second team member is the Automatic Rifleman, equipped with an M249 Squad Automatic Weapon, used to lay suppressive fire on the enemy and assigned to take command if the team leader is shot.

The third team member is the Grenadier, equipped with an M4 with an M203 grenade launcher attachment. The last team member is the Rifleman, equipped with an M4 carbine. If a member of the team is wounded, another member of the team will carry them. Lieutenant Phillips is the team commander and the player will usually find him with the CASEVACs, which are healing and ammunition points.

Story

Background story

A dramatic wave of terrorist attacks sweeps Europe and Southeast Asia, particularly targeting US and UK interests. After months of intense searching, US intelligence has tracked the source of the attacks to the tiny fictional nation of Zekistan in Central Asia.

Development

In 2000, the U.S. Army's Science & Technology community was curious to learn if commercial gaming platforms could be leveraged for training. Recognizing that a high percentage of incoming recruits had grown up using entertainment software products, there was interest in determining whether software game techniques and technology could complement and enhance established training methods.

Having established a U.S. Army University Affiliated Research Center (the Institute for Creative Technologies – ICT) in 1999 for the purpose of advancing virtual simulation technology, work began in May 2000 on a project entitled C4 under ICT Creative Director James Korris with industry partners Sony Imageworks and their teammate, Pandemic Studios, represented by co-founders Josh Resnick and Andrew Goldman.

Reception

At the Game Critics Awards of E3 2003, Full Spectrum Warrior was awarded "Best Original Game" and "Best Simulation Game". The staff of X-Play nominated Full Spectrum Warrior for their 2004 "Best Strategy Game" award, which ultimately went to Rome: Total War. It was also a runner-up for Computer Games Magazine's 2004 "Best Interface" award, and for GameSpot's annual "Most Innovative Game" prize. During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Full Spectrum Warrior for "Console Action/Adventure Game of the Year" and "Computer Action/Adventure Game of the Year".

The Xbox and PC versions received "favorable" reviews, while the PlayStation 2 version received "average" reviews according to video game review aggregator Metacritic. According to the NPD Group, Full Spectrum Warrior sold roughly 190,000 units on the Xbox by the end of its debut month. Analyst Michael Pachter described this as a commercial success.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox1 June 2004Worldwide
Windows21 September 2004Worldwide
PlayStation 223 March 2005Worldwide
PlayStation 38 November 2011Worldwide

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Collections9 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.