
- 87/100
- Players83 ratings

1994 · Konami · Platformer · Shoot 'em up
Contra: Hard Corps
Sega exclusive
Kickin' cyborg butt... That's what it's all about, dude. Jack into this game of genetic engineering gone bad. Real bad.
- Released
- 8 August 1994
- Platforms
- Sega Genesis
- Genres
- PlatformerShoot 'em upShooter
- Developers
- Konami
- Publishers
- Konami
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- CERO AESRB T
- Languages
- English
- Composers
- Hiroshi Kobayashi
About
Contra: Hard Corps, released as Contra: The Hard Corps in Japan and Probotector in Europe and Australia, is a 1994 run and gun game developed and published by Konami for the Sega Genesis, making it the first game in the Contra series released for a Sega platform.
Set five years after the events of Contra III: The Alien Wars, a terrorist group led by the renegade Colonel Bahamut has stolen an alien cell recovered from the war and now intends to use it to produce weapons. A new task force, known as the titular "Hard Corps", are sent to deal with the situation. The game features a branching storyline with multiple possible endings.
›Story
Set in 2641 AD, five years after the "Alien Wars", and three years after the deaths of Black Viper and Emperor Demon Gava, alien cells kept at a military research facility are stolen in a terrorist attack. The Contra Hard Corps, comprised of Ray Poward, Sheena Etranzi, Brad Fang and Browny, are assigned to the investigation. They discover that retired Major Bahamut is implicated, and that he has conspired with Dr. Geo Mandrake to create a biological weapon using the stolen alien cells, as a form of leverage to overthrow the present government. Through their efforts, the Hard Corps manage to thwart Major Bahamut's plans and restore peace once a more.
Keywords
- modern warfare
- post-apocalyptic
- cyberpunk
- murder
- death
- run and gun
- spaceship
- female protagonist
- multiple endings
- dialogue trees
- tank
- high score
Media
The articlegameplay, story, development, reception
Gameplay
The objective of each stage of the game is to reach the end by shooting at every enemy that gets in the way, and fight the boss awaiting at the end. While most of the game have the character walking on foot, certain stages have the player riding a Motoroid, a hoverbike that can transform into an ostrich-like robot. Unlike previous Contra games, which feature overhead segments in addition to the regular side-view stages, all the stages in Hard Corps retain the standard side-view perspective for most of the game. Another difference is the player can now choose between one of four unique player characters. A new feature to the game is that the story is advanced through story cutscenes.
Like in the previous Contra games, a maximum of two players can play simultaneously, but they are not allowed to choose the same character.
Story
Set five years after Contra III: The Alien Wars, Contra: Hard Corps follows a special task force formed to combat lingering alien threats and rogue military factions. The elite "Hard Corps" unit—consisting of commandos Ray Poward and Sheena Etranzi, the cyborg Brad Fang, and the combat robot Browny—is deployed to defend a city under attack by terrorists. The chaos is revealed to be orchestrated by Colonel Bahamut, a former government scientist who has stolen a powerful alien cell capable of creating devastating bio-organic weapons.
The player's mission branches after an early encounter with Bahamut's mercenary, Deadeye Joe. Depending on the chosen route, the Hard Corps may pursue Joe through high-speed hoverbike chases and battles against mechanical spiders and transport ships, or race to rescue a besieged research facility, fighting enemy forces aboard helicopters and assault planes. Other stages take the team into junkyards, alien-infested jungles, and industrial zones, each culminating in elaborate multi-phase boss encounters.
Development
In an October 1994 interview for BEEP! Magazine, development leader Nobuya Nakazato discussed the creative direction of Contra: Hard Corps. He emphasized that the game was designed specifically for the Japanese Mega Drive market, countering the perception that Konami had shifted its focus toward Western audiences. The team aimed to create a title that encouraged replayability through branching routes, unique stage designs, and minimal enemy reuse. Nakazato also noted that each playable character changes the tone of the game, from the traditional, serious atmosphere with Ray Powered to a more comedic feel when using Brownie.
Stage design was a major focus during development. The first stage was deliberately filled with varied mechanics and set pieces to ensure it would remain engaging on multiple playthroughs. The game's signature branching routes were designed to offer distinct experiences, such as the military train with its large multi-sprite "Yokozuna Giant Ninja" boss, or the alien lair inspired by a team visit to the Meguro Parasite Museum. The orbital elevator stage was considered a unique addition, blending absurdity with a more emotional ending, and featured some of Nakazato's favorite music.
Reception
According to Famitsu, Contra: Hard Corps sold 13,363 copies in its first week on the market and 23,365 copies during its lifetime in Japan. The Japanese publication Micom BASIC Magazine ranked the game first in popularity in its December 1994 issue, and it received a 22.6/30 score in a poll conducted by Mega Drive Fan and a 8.3571/10 score in a 1995 readers' poll conducted by the Japanese Sega Saturn Magazine, ranking among Sega Mega Drive titles at the number 55 spot. It also garnered generally favorable reviews from critics.
GamePro's Lawrence Neves praised the game for its impressive bosses, "eye-catching" graphics, explosions "which test the limits of TV speakers", simple control configuration, and intense action. Electronic Gaming Monthly's four editors recommended the game for its four character selection, intense action, and impressive graphical effects, though they remarked that the difficulty can be extremely frustrating. Next Generation stated that "Contra: Hard Corps is the ultimate side-scrolling shooter and a beast of a game that won't be easily defeated".
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Contra Anniversary CollectionSega Genesis MiniMega Drive Mini
- Followed by
- Contra: Legacy of War
- Follows
- Contra Force
- Ported as
- Probotector
- Built on it
- Probotector
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Collections4 collections
Platform libraries
- Nintendo ClassicsExpansion Pack › Sega Genesis / Mega Drive
- Sega Genesis gamesLicensed games
Years
- Games released in 2021List › October–December
Players
Description adapted from its source, CC BY-SA 4.0.
