Ludography
73/100
Players109 ratings
85/100
Critics1 review
More scores
Metacritic usersuser score
85/100
GameFAQsJust Right
3.17/5
Player reviews
96% positive88,725 reviews
Steam Deck
Playable
Runs on
Windows, Mac
Price
US$4.99

Where to get it

Cookie Clicker cover

2013 · Julien Thiennot · Incremental · Indie

Cookie Clicker

Cookie Clicker is a Javascript-based browser video game written by French programmer Julien Thiennot, better known as "Orteil". The point of the game is to bake cookies as fast as possible, to have a large number of cookies, and to have a lot of milk; notably, however, there is no true end to the gameplay. At the beginning of the game, the player bakes cookies solely by clicking on a giant cookie, gaining one cookie each time it is clicked. Once the player has enough cookies, they can use them to buy items that will bake more cookies automatically. The seemingly endless gameplay makes it a game that can last an indefinite amount of time.

Released
8 August 2013
Platforms
AndroidBrowserLinuxNintendo SwitchNintendo Switch 2PlayStation 4PlayStation 5WindowsXbox OneXbox Series X/SmacOS
Genres
IncrementalIndiePoint-and-click adventureSimulationStrategy
Developers
Julien ThiennotDashNet
Publishers
PlaysaurusDashNet
Modes
Single-player
Perspective
Text
Themes
FantasyScience fictionComedyBusiness
Country
France
Age ratings
PEGI 7ESRB ECLASS_IND L
Languages
Chinese (Simplified), Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal) and 2 more
Time to beat
146hmain story798hcompletionist
Composers
C418

About

Cookie Clicker is a 2013 video game created by French programmer Julien "Orteil" Thiennot. It is an incremental game in which the user initially clicks a big cookie on the screen, earning 1 cookie per click. Players can use earned cookies to purchase "buildings" that automatically produce cookies, alongside upgrades which improve the efficiency of clicks and buildings. There are other mechanics allowing the user to earn cookies in various ways.

As cookies are earned at an exponential rate, the game gradually shifts to themes of cosmic horror. Similar to other incremental games, the game lacks a conventional ending, instead allowing players to restart the game through "ascension" and earn a faster rate of growth.

›Story

Interpretatively, the closer you get to making more cookies than there are people to consume them, the more you turn the world into nothing but a race of sentient cookies, and aliens. The story can also be perceived as symbolism for corporations or monopolies getting carried-away, and forgetting all sense of their origins, or otherwise destroying their own foundations from within, when nothing but the next job/production is all that can be seen in life.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

At first, the player clicks on a large cookie, earning one cookie per click. With these cookies, the player can buy additional means of production such as cursors, grandmas, farms, mines, factories, banks, temples, and 12 more that automatically generate cookies. Prices increase exponentially, with each asset costing 15% more than the last-purchased asset of the same type. The player may also purchase upgrades to increase cookie production for these buildings. Golden cookies, small cookies that appear in random locations and fade away after several seconds, appear periodically and grant effects, such as a temporary increase in the rate of production, if clicked before they disappear.

After earning a certain number of cookies, the player can 'ascend', losing all their progress but earning heavenly chips and prestige levels. Prestige levels add a permanent boost (+1% per level) to the rate of cookie production in future playthroughs, while heavenly chips can be spent on a wide variety of prestige upgrades. However, the number of cookies needed to unlock the next prestige level goes up proportionally with the cube of the level, becoming harder to attain as more are acquired. Other game mechanics include "wrinklers" (eldritch beasts which reduce cookie production, but can be popped by clicking them, returning all the cookies it digested with interest), Krumblor the Cookie Dragon, and sugar lumps (which take 24 hours to coalesce and are used to level up buildings, boost their production rate, and unlock minigames.)

Development

Julien Thiennot, also known as Orteil, created Cookie Clicker on August 8, 2013. Written in a single evening, the game was posted in a link on 4chan, and garnered 50,000 players within hours. A month after the game's initial release, it had over 200,000 players per day. 5 million hits in one day during August 2013, and by January 2014, Cookie Clicker was getting 225,000 hits per day.

The game has had continual updates since its release, notably the "legacy" update in February 2016 and the "spiritual" update in July 2017. On October 25, 2018, Orteil launched the game's Patreon page, with the intent to develop Cookie Clicker and other Dashnet games becoming a full-time job, though it has been announced that the Patreon will close on January 24, 2026. As of January 27, 2026, the Patreon is no longer accessible. On August 8, 2019, the mobile beta for Cookie Clicker was released for Android devices after a long delay.

Reception

Justin Davis of IGN called Cookie Clicker the "greatest Idle Game", commenting on how it balances power such that "every step of the way you feel like you're flying". He remarked on how the game creates anticipation for each major progression milestone. Destructoid described how its focus on gaining cookies creates an "illusion of progress, without any substantial advancement".

An academic work published by University of Minnesota Press analyzed Cookie Clicker as subverting the standard of digital media hiding its complexity. Rather, it forces players to confront how ever-growing systems minimise the importance of player decisions, mirroring detachment users face with complex modern technology.

Releases by platformdates and regions as published

PlatformReleasedRegions
Browser10 August 2013Worldwide
Android5 October 2020Worldwide
Windows1 September 2021Worldwide
PlayStation 422 May 2025Worldwide
Xbox One22 May 2025Worldwide
PlayStation 522 May 2025Worldwide
Xbox Series X/S22 May 2025Worldwide
Nintendo Switch22 May 2025Worldwide

Editions and related releases

Ported as
Cookie Clicker
Built on it
Cookie Clicker

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Description adapted from its source, CC BY-SA 4.0.