
- 50/100
- Players10 ratings

1996 · UEP Systems · Racing · Snowboarding
Cool Boarders
PlayStation exclusive
Cool Boarders presents a most awesome and excellent challenge: to out-shred the best boarders on the pro circuit.
- Released
- 30 August 1996
- Platforms
- PlayStation 3PlayStationPlayStation Portable
- Genres
- RacingSnowboardingSports
- Developers
- UEP Systems
- Publishers
- UEP SystemsSony Computer EntertainmentSony Online Entertainment
- Modes
- Single-player
- Perspective
- Third person
- Themes
- Action
About
Cool Boarders is a snowboarding video game developed by UEP Systems for the PlayStation. It was released in Japan by UEP Systems in August 1996 and internationally by Sony Computer Entertainment in January 1997.
The game was released for the PlayStation Network as a PS one Classic in North America on December 4, 2006, in Europe on November 8, 2007, and in Japan on October 26, 2011. It was released for PlayStation 4 and PlayStation 5 on March 19, 2024. Hamster Corporation re-released the game as part of their Console Archives for the Nintendo Switch 2 and PlayStation 5 in February 2026. Several sequels were also released.
Keywords
- skiing
- high score
- playstation network
- digital distribution
- box art - real photos
- playstation mobile
- psone classics
- playstation plus
- playstation tv support
- snowboarding
- greatest hits
- backwards compatibility
Media
The articlegameplay, story, development, reception
Gameplay
The game consists of three main courses (plus two additional unlockables) in which the player attempts to gain the fastest time, most points from performing tricks, and also total points, a combination of the two previous disciplines. This early game, while simple, led the way for the development of much more popular, extreme sport games.
Reception
Reviews for Cool Boarders were mixed. The game received an average score of 74% at GameRankings, based on an aggregate of 6 reviews. Critics praised the selection of boards which offer differing gameplay and the thrills in the experience, but criticized the lack of a two-player mode or AI competitors to race against and the bizarre physics, such as how the player character tends to get caught between closely placed barriers, ricocheting back and forth between them, and how hitting certain objects can make them slide uphill. Kraig Kujawa and Dean Hager of Electronic Gaming Monthly found that the game, while reasonably fun overall, could only be recommended to fans of snowboarding and other "extreme" sports.
GamePro commented: "The controls allow for tight handling and make performing tricks a breeze. Although the graphics show minor breakup, they're still well animated in the popular polygonal style". Next Generation summarized: "Surprisingly, the first dedicated snowboarding game for PlayStation is a great deal of fun to play and offers a challenge like nothing else on the system. However, too many goofy flaws keep it from being a total success".
Legacy
Cool Boarders was followed up by numerous sequels. After Cool Boarders 2, Idol Minds developed Cool Boarders 3, Cool Boarders 4 and Cool Boarders 2001 under license from UEP Systems. An arcade installment, Cool Boarders Arcade Jam, was released by Tecmo in 1998. Due to Sony owning the trademark for Cool Boarders, a Dreamcast spin-off was released by Sega under the title Rippin' Riders Snowboarding in 1999.
A spin-off for the Neo Geo Pocket Color, Cool Boarders Pocket, was released by SNK in 1999. After developing Cool Boarders: Code Alien for the PlayStation 2, UEP Systems shut down in 2001.
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Console Archives: Cool BoardersCool Boarders
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Collections2 collections
Genres
- Snowboarding gamesFranchises
- Snowboarding gamesGames
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
