Ludography
Cool Cool Jam cover

2000 · SNK · Rhythm

Cool Cool Jam

Cool Cool Toon (クルクルトゥーン?) is a rhythm-based music video game exclusive to the Dreamcast. It was developed and published by SNK and released in Japan only on August 10, 2000.The letters A, B, X and Y appear at the edge or in the middle of a large circle on screen. The player must use the analogue stick to move a marker to the letter and press the corresponding button on the controller at the right time. If the player misses too many letters, they will fail.

Released
10 August 2000
Platforms
DreamcastNeo Geo Pocket
Genres
Rhythm
Developers
SNK
Publishers
SNK
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasy
Country
Japan
Languages
Japanese

About

Cool Cool Toon is a 2000 rhythm video game developed and published by SNK for the Dreamcast. It was released only in Japan on August 10, 2000, alongside Cool Cool Jam, a companion game for the Neo Geo Pocket Color.

›Story

Welcome to Cool Cool Toon! One day, while you were watching TV, a rabbit(?) jumped out from the monitor and dragged you into the TV!

"Uwah! Where is this? What's going on!?"

And there before your eyes was the town full of monsters, "Cool Cool Town". Then the rabbit said,

"My name's Yusa. I brought you here to so that you can use your Flitz -I mean- dances to clean up this town."

But, you explain, you aren't the dancing type.

"Eh!? ... Well, I guess you can go back home through that TV. Huh?

This TV's no good. Something seems to be wrong with it."

Uh oh! Seems like you can't go back to your own world. And then Yusa said,

"Listen to me! In this world, Flitz is the best way of doing things around here. So if you win the "Flitzing Tournament" and get the grand prize, you just might find a TV that'll send you back. Y'know, to your home.

You do want to go home, right? Then it's settled! I've got a lot to teach you then, and we've got a lot of Flitzing to do!"

And just like that, together with Yusa, you have to aim to be the Flitzing champion to Cool Cool Town. L'see now, wonder what things will be waiting for you up ahead...

Keywords

  • music and rhythm
  • voice acting
  • fan translation - english

Media

The articlegameplay, story, development, reception

Gameplay

The letters A, B, X, and Y appear at the edge or in the middle of a large circle on the screen. The player must use the analog stick to move a marker to the letter and press the corresponding button on the controller at the right time. If the player misses too many letters, they level down. If the performance level goes to zero or is too low, the game ends.

Development

Cool Cool Toon was developed and published by SNK. The composer, Yasumasa Yamada, considered it a fresh game to work on due to it being a game with music as a central premise. He based the soundtrack's tempo on music used by motion-captured music of the time. When making the music, he had to work with the programmers to approach it in the best way.

He contributed four songs to the project, with most of the work being done by other members of staff. According to Yamada, the development of the game was very "business-oriented." The art design was led by Ippei Gyoubu.

Reception

The reception of the game has been mostly positive. Reviewers praised the art style and original use of the analogue stick.

Releases by platformdates and regions as published

PlatformReleasedRegions
Dreamcast10 August 2000Japan

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.