Ludography
62/100
Players7 ratings
76/100
Critics4 reviews

Where to get it

HarmoKnight cover

2012 · Game Freak · Platformer · Rhythm

HarmoKnight

Nintendo exclusive

HarmoKnight is a rhythm platformer developed by Game Freak as a downloadable title for the Nintendo 3DS. The game was released on the Nintendo eShop in Japan on September 5, 2012 and in Europe and North America on March 28, 2013.

Released
5 September 2012
Platforms
Nintendo 3DS
Genres
PlatformerRhythmRhythm platformer
Developers
Game Freak
Publishers
Nintendo
Modes
Single-player
Perspective
Side view
Themes
ActionFantasy
Country
Japan
Age ratings
PEGI 7CERO AESRB E
Languages
English, French, German, Italian, Spanish (Spain)
Directors
James Turner

About

HarmoKnight, known in Japan as Rhythm Hunter: HarmoKnight (リズムハンター ハーモナイト, Rizumu Hantā: HāmoNaito), is a rhythm-platform video game developed by Game Freak and published by Nintendo for the Nintendo 3DS. The game was released on the Nintendo eShop in Japan on September 5, 2012, and internationally on March 28, 2013. The game received positive reviews from critics for its unique gameplay and presentation.

›Story

On a musical planet known as Melodia, a boy named Tempo is training alongside his rabbit companion, Tappy. One day, a meteor crash lands on Melodia, bringing with it the evil Gargan and his army of Noizoids, who start disrupting peace on the planet. Discovering a mysterious note staff capable of fighting off the Noizoids, Tempo is sent by his master, Woodwin, to travel to Symphony City to deliver the note to someone with the potential to become a HarmoKnight. Along the way, he meets an archer named Lyra, a buff warrior named Tyko and his monkey companion, Cymbi.

Upon arriving in Symphony City however, its princess, Ariana, is kidnapped by Gargan, who puts its citizens into slumber. It is now up to Tempo and his companions to fight against the Noizoids and save the princess.

Keywords

  • knights
  • music and rhythm

Media

HarmoKnight screenshot 1

The articlegameplay, story, development, reception

Gameplay

Players control a young boy named Tempo as he travels through automatically scrolling levels. The main gameplay is limited to two buttons, the B button for jumping and the A button to swing Tempo's staff. The goal of each level is to gather as many notes as possible, either found throughout the level or earned by hitting enemies and optional percussion plants. These actions correspond with the rhythm of the music.

Players can also charge up their staff to earn extra notes when hitting enemies. Many of these levels feature multiple routes which the player can take to achieve a higher score or locate hidden bonuses such as Pinklefs. If Tempo is hit by an enemy or obstacle, he will lose a heart, failing the level if he loses all of his hearts or falls down a pit, though he can regain hearts by cracking open eggs found in stages. At the end of each stage, the player will earn a grade based on how many notes they gathered, along with Royal Notes used to access new areas on the world map.

Story

On a musical planet known as Melodia, a boy named Tempo is training alongside his rabbit companion, Tappy. One day, a meteor crash lands on Melodia, bringing with it the evil Gargan and his army of Noizoids, who start disrupting the peace on the planet. Discovering a mysterious note staff capable of fighting off the Noizoids, Tempo is sent by his master, Woodwin, to travel to Symphony City to deliver the note to someone with the potential to become a HarmoKnight. Along the way, he meets an archer named Lyra, a buff warrior named Tyko, and his monkey companion, Cymbi.

Upon arriving in Symphony City, however, its princess, Ariana, is kidnapped by Gargan, who puts its citizens into slumber. It is now up to Tempo and his companions to fight against the Noizoids and save the princess.

Development

HarmoKnight came about after Game Freak changed its internal structure, allowing staff members to initiate new projects whilst still being able to work on the Pokémon franchise. The game was created by James Turner, who developed the idea from a desire to create a simple action platformer, which soon developed into a rhythm platformer. Producer Shigeru Ohmori was later brought onto the project, helping to expand on the gameplay.

The game was announced during a Nintendo Direct presentation on August 29, 2012, with a playable demo released on the Japanese Nintendo eShop shortly afterward. The game was later announced for an upcoming release in North America, as well as a March 2013 release for Europe. A demo was released on the North American Nintendo eShop on March 14, 2013.

Reception

HarmoKnight received "mixed or average" reviews according to review aggregator Metacritic. IGN gave the game a score of 8.5, calling it "a must-have eShop game for any Nintendo fan who enjoys some well-needed harmony". ComputerAndVideoGames.com gave the game a score of 7.6, praising its satisfying gameplay and charming presentation, whilst criticising unforgiving timing and a limited lifespan. Edge gave the game 8/10, praising its music and presentation whilst noting that grading is a little too forgiving sometimes. Destructoid gave the game 9/10, calling it "a mashup of all the best bits of past rhythm genre greats".

Legacy

Tempo appears as a collectible trophy in Super Smash Bros. for Nintendo 3DS and as a Spirit in Super Smash Bros. Ultimate.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 3DS5 August 2012Japan · North America 27 March 2013 · Europe 28 March 2013

Games like this

Collections3 collections

Years

Publishers

Description adapted from its source, CC BY-SA 4.0.