Ludography
76/100
Players96 ratings
80/100
Critics1 review
More scores
Metacritic39 critic reviews
77/100
Metacritic usersuser score
79/100
GameFAQsEasy
3.64/5
Player reviews
95% positive2,632 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$1.49

Where to get it

Costume Quest cover

2010 · Double Fine · Adventure · Halloween

Costume Quest

Costume Quest is a rollicking Adventure/Role-Playing game that unfolds on Halloween night across seemingly peaceful suburban neighborhoods, a mysterious village carnival, and a monster-infested shopping mall. Created by Double Fine's lead animator, Tasha Harris, the game follows the adventure of a group of young friends who must rid their neighborhood of monsters using only their wits, their bravery, and their home-made costumes. Players go door-to-door collecting candy, points, cards, battle stamps and quest assignments as they prepare themselves for Combat Mode — where they transform into larger-than-life versions of their costumes. Each costume that comes to life provides its own unique set of superpowers that players will need to battle Halloween's worst monsters.

Released
19 October 2010
Platforms
AndroidLinuxPlayStation 3WindowsXbox 360iOSmacOS
Genres
AdventureHalloweenNinjaRole-playingTurn-based strategy
Developers
Double Fine
Publishers
THQ
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasyComedyKids
Country
United States
Age ratings
PEGI 7ACB PGGRAC 15+ESRB E10+
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
5.5hmain story8hcompletionist
Composers
Peter McConnell

About

Costume Quest is a party-based role-playing video game developed by Double Fine Productions and published by THQ on October 20, 2010. In the game, the player controls a child who is trick-or-treating with their twin on Halloween night when they encounter a monster that kidnaps their sibling. The player must travel around the local neighborhood collecting items for their costume, candy, and fellow children as companions in order to face the leader of the monsters and rescue their sibling. The costume aspects are used in turn-based battle segments, where the player character and companions are transformed into whatever they are dressed as to fight other monsters; the costume aspects are also used for abilities outside of battles.

A DLC expansion titled "Grubbins on Ice", was released on December 21, 2010, taking place after the events of the original game and set in the monster world of Repugia. A sequel, Costume Quest 2, was released in 2014.

›Story

It's Halloween Night in Auburn Pines and bickering twins Wren & Reynold are the new kids in town, ready for some fun, scares and candy! In the beginning cutscene, you must choose between one of the twins. The one you DO pick gets to wear the robot costume, while the one you DON'T pick ends up in a silly but rather convincing candy corn costume. When your brother/sister is kidnapped by monsters who have mistaken him/her for a giant, talking candy corn, it's up to you and the magic of Halloween to go on a rescue mission and save him/her from the monsters and their wicked Commander - Dorsilla the Witch.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Costume Quest incorporates elements of exploration of adventure games and character growth of role-playing video games. In the exploration part of the game, the player character explores their surrounding area, starting with their neighborhood, then a mall, and then a country town. In these areas the player can complete quests through trick-or-treating that reward the character with hints to the sibling's location, more candy (a type of currency for interactions with other children), and costume parts that can be used to alter the character's costume. The character can also befriend up to 4 non-player characters that can help with some aspects of quest solving.

At times, the player characters will encounter monsters, leading to the battle mode for the game. Here the children become giant versions of what costumes they are wearing, along with abilities reflected by that costume; for example, a child wearing a makeshift robot costume becomes a giant mechanized robot, while a child wearing a medieval sweater becomes a knight in armor and sword. Battles are turn-based, allowing the player to select attacks, blocks, or a special move that requires hitting a quick time event at the right moment to achieve maximum damage to their foes. Winning battles leads to additional rewards towards the player's main quest.

Story

The game takes place on Halloween. Fraternal twin siblings Reynold and Wren are new in their neighborhood and are asked by their mom to make new friends in the neighborhood. The player at this point chooses which sibling to play as, marking them as "in charge". The two dress in their costumes, with the non-playable character dressing as a piece of candy corn and the playable character dressing as a robot.

A monster sees the non-playable sibling, and kidnaps him or her. The player character must now save their sibling in time and be home before curfew. The player character trick-or-treats at houses, tracking the monsters and their sibling from the neighborhood, then to a mall, and then to a country town. Along the way, they meet fellow trick-or-treaters Everett and Lucy, who join their party.

Development

Costume Quest is a result of a series of "Amnesia Fortnights" that Double Fine had used during the period of Brütal Legend's development when they were unsure of their publisher. During the Amnesia Fortnights, the team split into four smaller groups and worked on prototypes for potential future games, later presenting these to the rest of the Double Fine team for review. All four prototypes were well received internally, and the ideas were set aside once they began work on Brütal Legend again. Following completion of that game, Double Fine believed that Electronic Arts had authorized them to continue work on a Brütal Legend sequel, but discovered later that the sequel had been put on hold indefinitely, leaving the studio with no projects.

Instead, Tim Schafer turned back to the Amnesia Fortnight products and sought to develop those as smaller games among several publishers. Two of them, Costume Quest and Stacking, were picked by THQ for publication as downloadable titles.

Reception

Costume Quest received "generally favorable reviews" on all platforms except the Xbox 360 version, which received "average" reviews, according to the review aggregation website Metacritic. Reviewers frequently praised the game's art style, humor, and Halloween setting, while several considered it too short and its turn-based combat simple or repetitive. GameSpot described it as charming but found the combat basic, and Game Informer similarly felt the gameplay did not match the game's presentation.The game was given the "Best Downloadable Game" award at the 2010 Spike Video Game Awards.

The Xbox 360 version of the Grubbins on Ice DLC received "favorable" reviews according to Metacritic.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 319 October 2010North America · Europe 20 October 2010
Xbox 36019 October 2010Worldwide
Linux14 October 2011Worldwide
macOS14 October 2011Worldwide
Windows14 October 2011Worldwide
iOS10 October 2013Worldwide
Android17 March 2015Worldwide

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
PlayStation 3NPHB00281Asia01.01
NPEB00284Europe—
NPUB30267North America01.01
Xbox 36058410A79——

Editions and related releases

Downloadable content
Costume Quest: Grubbins on Ice
Built on it
Costume Quest: Grubbins on Ice

Games like this

Collections6 collections

Years

Genres

  • Ninja gamesStandalone games › Games with ninja player characters

Description adapted from its source, CC BY-SA 4.0.