Ludography
Cotton Reboot! cover

1993 · Success · Arcade · Shoot 'em up

Cotton Reboot!

Timed NEC exclusive

Cotton: Fantastic Night Dreams is a scrolling shooter arcade game, released on Sega's Sega System 16B Arcade system board in 1989. It is the first in the Cotton series of videogames.

Released
12 February 1993
Platforms
ArcadeNeo Geo Pocket ColorNintendo SwitchPlayStationPlayStation 3PlayStation 4PlayStation PortableSharp X68000Turbografx-16/PC Engine CDWindows
Genres
ArcadeShoot 'em upShooter
Developers
Success
Publishers
—
Series
Cotton
Modes
Single-player
Perspective
Side view
Themes
ActionFantasyComedy
Country
Japan
Languages
English, Japanese

About

Cotton: Fantastic Night Dreams is a 1991 horizontally scrolling shooter video game developed by Success and published by Sega for arcades. The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing elements using a main two-button configuration. It ran on the Sega System 16 hardware.

Cotton was later ported to multiple platforms, each one featuring several changes or additions compared with the original version. Cotton proved to be popular among players in Japanese arcades, earning several awards from Gamest magazine; however, the console ports have been met with mixed reception from critics. It is regarded as a key title in the "cute 'em up" sub-genre. On November 28, 2024, the arcade version of the game was ported as part of the Arcade Archives series.

›Story

Darkness has fallen over the land. The secret to bringing the morning and restoring light is with the seven coloured Willow candies of Fairyland, each of which is currently held by an evil monster.

The fairy Silk leaves Fairyland to seek help, and comes across the powerful witch Cotton. Cotton has little interest in saving the world, but does have a sweet tooth for Willow candies. Silk promises Cotton that if she gathers all of the Willows, they will turn into a giant Willow.

Keywords

  • shoot 'em up
  • shmup
  • witches
  • fairy
  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

Cotton: Fantastic Night Dreams is a scrolling shooter game reminiscent of Parodius where players assume the role of a young witch named Cotton who, alongside her fairy companion Silk, travels various increasingly difficult levels through a fantasy dream-like world on a quest to defeat several monsters and get her Willow candy.

Players must blast various monsters and avoid being shot while collecting crystal power-ups to enhance Cotton's firepower and unleash powerful magic spells on enemies, in addition of bombs capable of obliterating enemies. The game incorporates some role playing game elements, as players are able to level up their attack up to 13 levels. The player has lives represented by an arrow and three lives, though only one hit is allowed per life and the game is over once all lives are lost, unless more credits are inserted into the arcade machine to continue playing.

Story

The world of Filament has been enveloped in an evil mist, causing eternal night. This unnatural darkness threatens the land and its inhabitants. A Fairy named Silk asks Cotton to defeat the monsters spreading darkness. Cotton initially refuses until Silk mentions Willow candy, which Cotton will do anything to obtain. This sets Cotton off on her broomstick, blasting through waves of enemies to save the world and acquire her reward

Development

Cotton: Fantastic Night Dreams was produced by Success founder Takato Yoshinari. Masaru Hatsuyama and Toshiyuki Kuwabara acted as co-programmers. Hideki Tamura, known for being an anime animator, served as character designer. Tamura was also responsible for the pixel art as co-graphic designer along with artist Shinobu Itō, prior to her role on the unreleased party game QP for Neo Geo, and Tatsuo Kashima.

The music was composed by Kenichi Hirata, while Cotton was voiced by radio actress Takae Yoriguchi. Tamura remarked that he quit the anime industry prior to working on the project, being his first job in a video game development position, and as such, was memorable to him in how it taught him how game development worked. Tamura recalled that the game went under the working title Kurumi-zaka Diary: Katsugeki-Hen early in development, but forced the team to change the name to Cotton and change the story to one that made little sense later on. It made use of hand-drawn animations, which was uncommon for an arcade game at the time.

Reception

Cotton garnered positive reception from seven reviewers of Gamest during its 1991 AOU Show appearance. In Japan, Game Machine listed it as the ninth most popular arcade game of May 1991. In the July 1991 issue of Japanese publication Micom BASIC Magazine, the game was ranked at number sixteen in terms of popularity. Gamest also gave it several awards for the 5th Gamest Grand Prize. Cotton won 4th place in the Best Shooting Award, 4th place in the Best Direction Award, 4th place in the Best VGM Award, and the character of Cotton won 2nd place in Character Awards for best character.

The TurboGrafx-CD port received positive reception from critics. 82 out of 30 score, ranking at the number 101 spot in a poll, indicating a popular following. French magazine Consoles + praised its arcade-accurate graphics, animations, hard rock soundtrack, playability and replay value but criticized the presentation. Electric Brain compared the game with Parodius while noting its difficulty level, regarding it to be an above average shoot 'em up.

Legacy

Cotton: Fantastic Night Dreams spawned several sequels and follow-ups. Retro Gamer regarded Cotton to be one of the key games in the "cute 'em up" sub-genre alongside Parodius, Fantasy Zone, TwinBee and Harmful Park. In a 2018 interview with 4Gamer.net, designer Yoshiyasu Matsushita stated that Cotton was an influence during the development of Twinkle Star Sprites.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 March 1991Japan
Turbografx-16/PC Engine CD12 February 1993Japan · North America 31 December 1993
Sharp X6800024 September 1993Japan
PlayStation28 April 1999Japan
Neo Geo Pocket Color23 March 2000Japan · Europe 30 June 2000
PlayStation 3Digital Compatibility Release28 June 2007Japan
PlayStation PortableDigital Compatibility Release28 June 2007Japan
Windows21 February 2023Japan

Editions and related releases

Included in
Sega Astro City Mini
Ported as
Arcade Archives: Fantastic Night Dreams Cotton
Remade as
Cotton Reboot!
Built on it
Cotton Reboot!

In the same series

Games like this

Collections5 collections

Years

Description adapted from its source, CC BY-SA 4.0.