Ludography
74/100
Players258 ratings
66/100
Critics3 reviews
More scores
Metacritic33 critic reviews
65/100
Metacritic usersuser score
74/100
GameFAQsJust Right
3.5/5
Player reviews
90% positive21,544 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Counter-Strike: Condition Zero cover

2004 · Valve Corporation · First-person shooter · Shooter

Counter-Strike: Condition Zero

Xbox console exclusive

With its extensive Tour of Duty campaign, a near-limitless number of skirmish modes, updates and new content for Counter-Strike's award-winning multiplayer game play, plus over 12 bonus single player missions, Counter-Strike: Condition Zero is a tremendous offering of single and multiplayer content.

Released
23 March 2004
Platforms
LinuxWindowsXboxmacOS
Genres
First-person shooterShooter
Developers
Valve CorporationRitual Entertainment
Publishers
Valve Corporation
Series
Counter-Strike
Modes
MultiplayerSingle-player
Perspective
First person
Themes
Action
Engine
GoldSrc
Country
United States
Age ratings
PEGI 16ESRB M
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Korean, Spanish (Spain)
Time to beat
4hmain story102hcompletionist

About

Counter-Strike: Condition Zero is a first-person shooter video game developed by Ritual Entertainment, Turtle Rock Studios, and Valve, and published by Sierra Entertainment and Valve. The follow-up to Counter-Strike (2000), it was released in March 2004 for Windows. Condition Zero utilizes the GoldSrc engine and has a multiplayer mode, which features updated character models, textures, maps and other graphical tweaks. It also includes two single-player campaigns; Tour of Duty and Condition Zero: Deleted Scenes.

Alongside various other Valve titles, the game received versions for OS X and Linux in 2013.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Counter-Strike: Condition Zero, like its predecessor and successors, is a tactical, team-based first-person shooter featuring two opposing teams: Counter-Terrorists and Terrorists. The game has three game modes—single-player, multiplayer and Deleted Scenes.

The multiplayer game mode is similar to Counter-Strike but differs in that the maps are better in quality. The matches follow a round-based structure where players do not respawn until the round ends. Unlike some shooters where weapons are provided at the start of each round, players must purchase their own weapons, armor, and ammunition using in-game money earned through gameplay. The game mode features a reward system where players receive money for completing specific objectives.

Development

Following the sudden decision by Electronic Arts to cancel the PlayStation 2 port of American McGee's Alice in January 2001, developer Rogue Entertainment was left without a project. To quickly secure new work, Rogue contacted various companies and received several promising job offers. One of the companies Rogue Entertainment approached was Valve Software. Gabe Newell, co-founder of Valve, had long wanted to see single-player missions in Counter-Strike.

As a result, Valve offered Rogue Entertainment the opportunity to develop such a project. By April 2001, an agreement was reached for Rogue to begin development on Counter-Strike: Condition Zero. As E3 2001 approached, Rogue Entertainment entered crunch mode to prepare a playable demonstration of the game.

Reception

Condition Zero received "mixed or average reviews". It has a score of 65 out of 100 on Metacritic, based on reviews from 33 critics. The game was praised for its AI and new maps, while it was criticized for being out-of-date following its lengthy development.

Tom Bramwell from Eurogamer described the development process as chaotic, with early versions receiving negative feedback for being unpolished and lacking originality. However, he mentioned that the final version from Turtle Rock Studios was closer to the classic Counter-Strike feel, though it did not bring many new ideas. Bob Colayco from GameSpot also noted that the extended development cycle meant the game was outdated by the time it was released, overshadowed by more advanced shooters. Steve Butts from IGN acknowledged the troubled development but pointed out that at least the game was finished. He stated that while it introduced new offline challenges and improved bot AI, it lacked significant new content outside of the single-player modes.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows23 March 2004Worldwide
macOS21 February 2013Worldwide · Worldwide 6 March 2013
Linux21 February 2013Worldwide · Worldwide 6 March 2013

Editions and related releases

Included in
Valve Complete PackCounter-Strike 1 Anthology
Followed by
Q473673Counter-Strike: Source
Follows
Q163628Counter-Strike
Ported as
Counter-Strike
Standalone expansions
Counter-Strike: Condition Zero Deleted Scenes
Built on it
Counter-StrikeCounter-Strike: Condition Zero Deleted Scenes

In the same series

Games like this

Collections3 collections

Platform libraries

Reception and records

Description adapted from its source, CC BY-SA 4.0.