
- 78/100
- Players544 ratings
- 90/100
- Critics1 review
More scores
- Metacritic9 critic reviews
- 88/100
- Metacritic usersuser score
- 82/100
- GameFAQsJust Right-Tough
- 3.88/5
- Player reviews
- 96% positive136,096 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Linux
- Price
- US$9.99
Where to get it

2004 · Remake · Valve Corporation · First-person shooter · Shooter
Counter-Strike: Source
Remake
Counter-Strike: Source is a team-based tactical first-person shooter and a remake of the original Counter-Strike built on Valve's Source engine. A team of Counter-Terrorists faces a team of Terrorists across a series of rounds, each won by completing an objective such as defusing a bomb or rescuing hostages, or by eliminating the opposing team. Eliminated players do not respawn until the next round, and moving while firing reduces accuracy, encouraging careful positioning. The Source engine added interactive physics objects, ragdoll effects, and higher-detail environments, and the game was later succeeded by Counter-Strike: Global Offensive.
- Released
- 1 November 2004
- Platforms
- LinuxWindowsmacOS
- Genres
- First-person shooterShooterTactical shooter
- Developers
- Valve Corporation
- Publishers
- Valve Corporation
- Series
- Counter-Strike
- Modes
- Multiplayer
- Perspective
- First person
- Themes
- Action
- Engine
- Source
- Country
- United States
- Age ratings
- GRAC 19+ESRB MACB MA 15+CLASS_IND 16PEGI 16USK 16
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Russian, Spanish (Spain), Thai, Turkish
- Time to beat
- 63hmain story1337hwith extras374hcompletionist
About
Counter-Strike: Source is a tactical first-person shooter video game developed by Valve and Turtle Rock Studios. Released in October 2004 for Windows, it is a remake of Counter-Strike (2000) using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the enemy team. The game was initially bundled with all retail and digital copies of Half-Life 2, before being released standalone.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Counter-Strike: Source retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective: defusing the bomb, rescuing all hostages, or killing the entire opposing team. The ultimate goal of the game is to win more rounds than the opposing team. Once players are killed, they do not respawn until the next round, though this depends on which server people play on. This gameplay feature distinguishes Counter-Strike from other first-person shooter games, where players respawn instantly or after a short delay.
Shooting while moving dramatically decreases accuracy, and holding the trigger down to continuously shoot produces severe recoil. The severity of damage induced by weaponry is dependent upon the specific locations of hits, with hits to the head being most lethal and shots which make contact elsewhere causing lesser loss of health. Damage is also affected by the distance, and if the target wears protection.
Development
Counter-Strike: Source is a remake of the original Counter-Strike built on Valve’s Source engine and the third major installment in the Counter-Strike series. Announced on May 12, 2004 during E3 presentation as the multiplayer component of Half-Life 2, it became the first Source engine game released by Valve Software, arriving on Steam for Windows on October 7, 2004, more than a month before Half-Life 2 itself. The first public beta became available on August 11, 2004 through the Valve Cyber Café Program, followed by a wider beta release on August 18 for owners of Counter-Strike: Condition Zero and users who received Half-Life 2 vouchers bundled with select ATI Radeon video cards. The game was later included in Half-Life 2 retail bundles released on November 16, 2004.
Development of Counter-Strike: Source began at Valve in January 2004, with contributions from the original Counter-Strike creators Minh Le and Jess Cliffe, as well as members of the Day of Defeat team. The main goal of the developers was to transfer Counter-Strike to the Source engine without altering the core gameplay mechanics. To achieve this, the designers took the Counter-Strike 1.1 build, stripped it down to its bare essentials, and rebuilt it piece by piece in the Source engine. They later incorporated features introduced in subsequent Counter-Strike releases, including version 1.6 and Condition Zero. Turtle Rock Studios, which had previously collaborated with Valve on Counter-Strike: Condition Zero and the Xbox port of the original Counter-Strike, later joined the project and helped finalize and polish the initial release.
Reception
Counter-Strike: Source was met with positive reviews from professional critics. Metacritic, a review aggregator website, awarded Source a rating of 88 out of a possible 100 based on 9 critic's reviews. IGN praised the game for its graphical improvements; Jeff Haynes said the game was "much more detailed, featuring many more polygons per model, bump mapping and other graphical enhancements" compared to the original.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Valve Complete PackSource Multiplayer PackHalf-Life 2: Game of the Year Edition
- Followed by
- Counter-Strike Online
- Follows
- Q847820Counter-Strike: Condition Zero
- Part of
- Counter-Strike
- Built on it
- Counter-Strike: Source Offensive
- Remake of
- Counter-Strike
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Collections4 collections
Description adapted from its source, CC BY-SA 4.0.




