Ludography
78/100
Players544 ratings
90/100
Critics1 review
More scores
Metacritic9 critic reviews
88/100
Metacritic usersuser score
82/100
GameFAQsJust Right-Tough
3.88/5
Player reviews
96% positive136,096 reviews
Steam Deck
Playable
Runs on
Windows, Linux
Price
US$9.99

Where to get it

Counter-Strike: Source cover

2004 · Remake · Valve Corporation · First-person shooter · Shooter

Counter-Strike: Source

Remake

Counter-Strike: Source is a team-based tactical first-person shooter and a remake of the original Counter-Strike built on Valve's Source engine. A team of Counter-Terrorists faces a team of Terrorists across a series of rounds, each won by completing an objective such as defusing a bomb or rescuing hostages, or by eliminating the opposing team. Eliminated players do not respawn until the next round, and moving while firing reduces accuracy, encouraging careful positioning. The Source engine added interactive physics objects, ragdoll effects, and higher-detail environments, and the game was later succeeded by Counter-Strike: Global Offensive.

Released
1 November 2004
Platforms
LinuxWindowsmacOS
Genres
First-person shooterShooterTactical shooter
Developers
Valve Corporation
Publishers
Valve Corporation
Series
Counter-Strike
Modes
Multiplayer
Perspective
First person
Themes
Action
Engine
Source
Country
United States
Age ratings
GRAC 19+ESRB MACB MA 15+CLASS_IND 16PEGI 16USK 16
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Russian, Spanish (Spain), Thai, Turkish
Time to beat
63hmain story1337hwith extras374hcompletionist

About

Counter-Strike: Source is a tactical first-person shooter video game developed by Valve and Turtle Rock Studios. Released in October 2004 for Windows, it is a remake of Counter-Strike (2000) using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the enemy team. The game was initially bundled with all retail and digital copies of Half-Life 2, before being released standalone.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Counter-Strike: Source retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective: defusing the bomb, rescuing all hostages, or killing the entire opposing team. The ultimate goal of the game is to win more rounds than the opposing team. Once players are killed, they do not respawn until the next round, though this depends on which server people play on. This gameplay feature distinguishes Counter-Strike from other first-person shooter games, where players respawn instantly or after a short delay.

Shooting while moving dramatically decreases accuracy, and holding the trigger down to continuously shoot produces severe recoil. The severity of damage induced by weaponry is dependent upon the specific locations of hits, with hits to the head being most lethal and shots which make contact elsewhere causing lesser loss of health. Damage is also affected by the distance, and if the target wears protection.

Development

Counter-Strike: Source is a remake of the original Counter-Strike built on Valve’s Source engine and the third major installment in the Counter-Strike series. Announced on May 12, 2004 during E3 presentation as the multiplayer component of Half-Life 2, it became the first Source engine game released by Valve Software, arriving on Steam for Windows on October 7, 2004, more than a month before Half-Life 2 itself. The first public beta became available on August 11, 2004 through the Valve Cyber Café Program, followed by a wider beta release on August 18 for owners of Counter-Strike: Condition Zero and users who received Half-Life 2 vouchers bundled with select ATI Radeon video cards. The game was later included in Half-Life 2 retail bundles released on November 16, 2004.

Development of Counter-Strike: Source began at Valve in January 2004, with contributions from the original Counter-Strike creators Minh Le and Jess Cliffe, as well as members of the Day of Defeat team. The main goal of the developers was to transfer Counter-Strike to the Source engine without altering the core gameplay mechanics. To achieve this, the designers took the Counter-Strike 1.1 build, stripped it down to its bare essentials, and rebuilt it piece by piece in the Source engine. They later incorporated features introduced in subsequent Counter-Strike releases, including version 1.6 and Condition Zero. Turtle Rock Studios, which had previously collaborated with Valve on Counter-Strike: Condition Zero and the Xbox port of the original Counter-Strike, later joined the project and helped finalize and polish the initial release.

Reception

Counter-Strike: Source was met with positive reviews from professional critics. Metacritic, a review aggregator website, awarded Source a rating of 88 out of a possible 100 based on 9 critic's reviews. IGN praised the game for its graphical improvements; Jeff Haynes said the game was "much more detailed, featuring many more polygons per model, bump mapping and other graphical enhancements" compared to the original.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows7 October 2004Worldwide
macOS23 June 2010Worldwide
Linux5 February 2013Worldwide

Editions and related releases

Included in
Valve Complete PackSource Multiplayer PackHalf-Life 2: Game of the Year Edition
Followed by
Counter-Strike Online
Follows
Q847820Counter-Strike: Condition Zero
Part of
Counter-Strike
Built on it
Counter-Strike: Source Offensive
Remake of
Counter-Strike

In the same series

Games like this

Collections4 collections

Platform libraries

Reception and records

Description adapted from its source, CC BY-SA 4.0.