Ludography
Courier Crisis cover

1997 · New Level Software · Action

Courier Crisis

Courier Crisis is a game that simulates the life of a bicycle courier. As you peddle around a virtual city, you must pick up packages from grumpy customers, and then deliver them to other grumpy customers before a timer runs out.

Released
1997
Platforms
PlayStationSega Saturn
Genres
Action
Developers
New Level Software
Publishers
—
Perspective
Third person
Themes
Action
Country
United States
Age ratings
ESRB E

About

Courier Crisis is an action video game developed by American studio New Level Software for PlayStation and Sega Saturn in 1997.

Publisher BMG Interactive closed down its U.S. operations in mid-1997, and sold the U.S. publication rights for Courier Crisis to GT Interactive.

The articlegameplay, story, development, reception

Gameplay

The player is given a set amount of time to deliver a set amount of packages. Money can be earned to buy new bikes.

Development

The game was originally scheduled to release in October 1997 for both PlayStation and Saturn. In June 1997, GT Interactive acquired the North American publishing rights to the game.

Reception

Courier Crisis was almost universally reviled by critics. 5. Critics generally remarked that while the game's premise is fresh and promising, the execution is poor on nearly every front, bemoaning everything from rough graphics which hearken back to the PlayStation and Saturn's launch window titles, to voice clips which repeat frequently enough to be a serious annoyance, to frustrating, poorly responsive controls. Next Generation elaborated that "The bike handles terribly, responding to turns as if it were being ridden through sand.

There's a quick-turn button, but this turns the bicycle so sharply that players inevitably end up stuck facing the wall." The reviewer also opined that the game's concept would have worked better as a bonus stage in a broader delivery game than as a standalone game. GameSpot summed it up as "A fantastic concept with endless possibility, but one that was executed so poorly here, even the most radical bunny-hop couldn't save the resultant product."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation1 November 1997Europe · North America 14 November 1997 · Japan 19 February 1998
Sega Saturn22 December 1997North America · Japan 26 March 1998 · Europe 31 December 1998

Decompilations and portscommunity projects that rebuild or port the game

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.