Ludography
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Players125 ratings
63/100
Critics3 reviews
Crash Twinsanity cover

2004 · Traveller's Tales · Platformer · Adventure

Crash Twinsanity

Crash Twinsanity is the fifth mainline series game of the Crash Bandicoot series where Crash and the villain Cortex are forced into partnership. Each character occupies the same screen but they run along on different planes. Crash's gameplay is mostly the same as before, he can still do his trademark spin attack, double jump and body slam moves. The originality comes in his duo with Dr.

Released
30 August 2004
Platforms
GameCubePlayStation 2XboxLegacy Mobile Device
Genres
PlatformerAdventure
Developers
Traveller's TalesKaolink
Publishers
Vivendi Universal Games
Series
Crash Bandicoot
Modes
Single-player
Perspective
Third person
Themes
Science fictionComedy
Engine
BREW, J2ME
Country
United Kingdom
Age ratings
PEGI 3ESRB E
Languages
English, French, German, Spanish, Italian
Time to beat
5hmain story7hwith extras9hcompletionist
Composers
Spiralmouth

About

Crash Twinsanity is a 2004 platform game developed by Traveller's Tales Oxford Studio and published by Vivendi Universal Games for the PlayStation 2 and Xbox. It is the eleventh installment in the Crash Bandicoot series and the fifth game in the main series. The game's story takes place three years after the events of Crash Bandicoot: The Wrath of Cortex and follows the main protagonist and antagonist of the series, Crash Bandicoot and Doctor Neo Cortex, who must work together to stop the Evil Twins — a pair of interdimensional parrots — from destroying N. Sanity Island.

Crash Twinsanity began development as Crash Bandicoot Evolution, and was intended to have a more serious tone than previous games. The similarity of the game's premise to Ratchet & Clank convinced Traveller's Tales to restart production and create Crash Twinsanity as a comedic title in which Cortex would be teamed up with Crash as a means of exploring his character. The game marks the debut of Lex Lang as the voice of Cortex, replacing previous actor Clancy Brown. Various concepts were removed from the game during production due to time constraints, but were incorporated into the final game as unlockable extras.

›Story

The story is set three years after the events of Crash Bandicoot: The Wrath of Cortex, where the villainous Doctor Neo Cortex and the mighty Uka Uka were left stranded in the Antarctic sea. In this game's story, N. Sanity Island comes under threat by a sinister duo called The Evil Twins, forcing Crash Bandicoot to reluctantly team up with his arch nemesis and creator, Doctor Neo Cortex, whom the twins seek revenge against.

Keywords

  • action-adventure
  • boss fight
  • anthropomorphism
  • voice acting
  • polygonal 3d
  • bandicoot
  • collectibles
  • checkpoints
  • a.i. companion
  • moving platforms
  • running towards the screen
  • greatest hits

Media

The articlegameplay, story, development, reception

Gameplay

Crash Twinsanity differs from previous entries in the series through its free-roaming gameplay style; the player can explore the game's environments in all directions and travel seamlessly between levels. As opposed to the "hub room" format utilized by previous games, the player's progression through Twinsanity is influenced by the plot. Over the course of the game, the player controls three different characters: Crash Bandicoot, Doctor Neo Cortex (or both at the same time) and new character Nina Cortex; the controlled character alternates between particular levels. Crash is the primary player character and has the ability to jump into the air and land on enemy characters, spin in a tornado-like fashion to knock enemies off-screen, slide across the ground and perform a body slam to break certain objects.

Cortex is armed with a raygun and a limited amount of ammo, and Nina uses her mechanical arms to punch enemies and latch onto distant ledges. When Crash and Cortex are together, Crash can use Cortex to increase the range of his spin attack, use Cortex's head as a hammer to break certain objects, and hurl Cortex across gaps to activate switches. Two levels in the game incorporate a gameplay style named "HumiliSkate", which involves Crash riding Cortex as a makeshift snowboard, while two others are played in a style named "Doc Amok", which involves Crash clearing a path for a fleeing Cortex. Another gameplay style, named "RollerBrawl", involves the player steering Crash and Cortex through the level as they engage in a brawl.

Story

Three years after his previous defeat by Crash, Doctor Neo Cortex returns to the Wumpa Islands to exact revenge on Crash. Cortex incapacitates Crash's sister, Coco, and impersonates her to lure Crash into a trap. After Crash's victory against Cortex and his Mecha-Bandicoot, Cortex and Crash are both sent plummeting down a hole and land in a cave. Enraged by his defeat, Cortex attacks Crash, and the pair engage in a prolonged fight across the cave.

Upon returning to the surface, Crash and Cortex encounter a pair of interdimensional parrots named the Evil Twins, who plan to destroy the Wumpa Islands and steal Cortex's brain. After Cortex pleads for Crash's help, he is spontaneously attacked by bees and finds himself captured by Papu Papu and his subordinate tribesmen after stumbling into their territory. Crash rescues Cortex from captivity and escapes a pursuing mob of tribesmen. Crash and Cortex have another encounter with the Evil Twins, who bring a deity statue to life to attack the pair.

Development

Crash Twinsanity was developed by Traveller's Tales' Oxford division and published by Vivendi Universal Games. The game was originally titled Crash Bandicoot Evolution and featured a premise involving the Evil Twins stealing Crash's island from Earth and grafting it onto a giant planet made from pieces of others. The tone of the game was intended to be more serious than preceding entries in the series, with the term "edgy" being widely used among the development team. In response to the release of Insomniac Games' Ratchet & Clank, which featured an identical premise, Traveller's Tales abandoned Crash Bandicoot Evolution and restarted production with a focus on making the next Crash title as comedic as possible.

The new game went through several working subtitles, including Unlimited, Fully Fluxed and Twinsane. Eventually, VU Games gave Traveller's Tales one hour to choose the final title before the default selection of Unlimited. Concept artist Keith Webb came up with the title Crash Twinsanity with only five minutes to spare. The game was announced as Crash Bandicoot: Unlimited on March 26, 2004, with Crash Twinsanity originally intended as the game's American title.

Reception

Crash Twinsanity received mixed reviews from critics upon release. The open-world setting was welcomed as an improvement over the "claustrophobic" level design of previous games, and the various gameplay styles were commended as clever and well-implemented; James B. Pringle of IGN compared the 'ingenious' Doc Amok levels to Lemmings, and Louis Bedigian of GameZone considered the RollerBrawl sequence to be the game's best. However, the platforming sections were considered formulaic and tired.

The gameplay aspect of controlling Crash and Cortex in tandem drew comparisons to Jak and Daxter and Whiplash, while the RollerBrawl segment was widely compared to Super Monkey Ball. The character Nina Cortex was positively received by critics, some of whom compared her extending robotic arms to Bionic Commando. The game's camera was widely criticised as dodgy and uncooperative, and the controls were deemed sluggish. Kristan Reed of Eurogamer and GR Chimp of GameRevolution respectively derided the checkpoint/autosave system as faulty and spaced too far apart.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 228 September 2004North America · Europe 8 October 2004 · Japan 9 November 2004
Xbox28 September 2004North America · Europe 8 October 2004 · Japan 9 November 2004
GameCubeCancelledUnreleased

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
PlayStation 2SLES-52568Europe—
SLES-52568/ANZ-PEurope / Australia—
SLPM-65801Japan—
SLUS-20909North America—
SLUS-20909P3North America—
XboxVU-054Europe—

Editions and related releases

Included in
Crash Bandicoot Action Pack
Ported as
Crash Twinsanity 3DCrash Twinsanity
Built on it
Crash Twinsanity 3D

In the same series

Games like this

Collections4 collections

Platform libraries

Development status

Description adapted from its source, CC BY-SA 4.0.