Ludography
Crime Crackers cover

1994 · First-person shooter · Science

Crime Crackers

PlayStation exclusive

Crime Crackers is a a first-person action shooting game. The player controls the Pink Dolphin team as they explore each area, defeating enemies and collecting useful items. Combat is real-time, but the player must switch into attack mode in order to attack enemies. This gives the player an aiming cursor, but reduces movement to only left and right strafing.

Released
1994
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
First-person shooterScienceShooter
Developers
—
Publishers
—
Perspective
First person
Themes
ActionScience fiction
Country
Japan
Age ratings
CERO A
Languages
Japanese

About

Crime Crackers is a 1994 action role-playing first-person shooter video game developed by Media.Vision and published by Sony Computer Entertainment for the PlayStation. Based on a science fiction manga set after an intergalactic war, the story follows of group of bounty hunters aboard the spacecraft Pink Dolphin as they take on jobs requested by the Galactic Federation police. Gameplay resembles dungeon crawlers, largely consisting of exploring complex 3D corridors, collecting items, and shooting enemies. The player is able to freely rotate between three unique characters within missions, while points earned afterwards can be used to purchase consumable items and upgraded equipment.

Production was helmed by Media.Vision co-founder Takashi Fukushima, who had established the company in 1993 upon learning of Sony's intent to release its debut console the following year. Sony provided support through its own newly founded Japan Studio with development entailing a very short period to meet the console's launch.

›Story

and where there are stars, there are also crooks who make a living in outer space! These worthless no-goods steal and plunder and cause trouble whenever it is possible. However, where there are crooks, there are also police. In an effort to stop intergalactic crime, the "Galaxy Police" were born and they are also known as GG, or the Galaxy Guard.

While the GG is somewhat successful in their efforts to prevent criminals from plundering the valuable resources of the universe, some jobs are just too big for them to handle. Here's where you come in; you control the team of wacky heroes who take care of the jobs that even the GG can't deal with. Flying through the Milky Way in a Pink Dolphin space craft and donning the title of Crime Crackers, you control the Pink Dolphin team, which has six members in it.

Keywords

  • female protagonist
  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • crime fighting
  • backwards compatibility
  • japan only

Media

The articlegameplay, story, development, reception

Gameplay

Crime Crackers is a first-person shooter with light RPG elements that is structured like a dungeon crawler. The game consists of a linear set of missions, each involving the exploration of maze-like, 3D corridors filled with useful items, environmental hazards, hostile enemies, and occasional end-stage bosses. The player controls a party of three playable characters that move together as a single unit, though each have their own health meter. The character in the middle serves as the leader while the other two characters are inactive, but their positions can be quickly swapped.

Only the leader can attack enemies and receive direct damage, although inactive characters can still take damage if the group is hit from the side offscreen. The player can rotate and move both forward and backward using the controller's D-pad, as well as strafe while also using the shoulder buttons.

Story

Crime Crackers is based on the Monthly Shōnen Captain manga Chō Hikari Seiki Star Crackers by Kokomahi. Set in the distant future and in a far away galaxy, the story begins 20 years after the end of large-scale, intergalactic war. Though it is mostly peaceful, the Galactic Federation police have difficulty controlling all crime on its own. A system is established in which the Galaxy Police partner with bounty hunter groups colloquially known as "crackers" to maintain order.

One such group are those aboard the starship Pink Dolphin. They are led by protagonist Emilia F. Alkanet, a genius young woman from a prestigious family who is in search of her missing brother Cain and dreams of one day rising to the ranks of the legendary Cosmo Guardians. The second core member is Dolan, a dragon-like military veteran who served Emelia's grandfather during the war and was assigned to watch over her afterwards.

Development

Vision. The game would be published by Sony Computer Entertainment (SCE) and development support was provided by Sony's internal development team. Vision's founder and president Takashi Fukushima previously worked at Telenet Japan and dreamed of going independent. He eventually met Akira Satou, former SCE chairman and game developer at Sony Music Entertainment.

Satou told him that Sony was investing in the development of its first home console, the PlayStation. Vision in 1993. Vision began producing Crime Crackers right after Golden Week of 1994 and aimed to release the game alongside the launch of the PlayStation on December 3 of that year.

Reception

Crime Crackers has garnered a mixed response from journalists since its late 1994 release, most of which covered it as an import title. Journalists focused on its anime aesthetic and its blend of light RPG gameplay mechanics with first-person shooter elements found in 1993's Doom. In a scoreless review, GameFan editor Dave Halverson (under the pseudonym "E. Storm") called the game "tight", "well thought-out" and "quite spectacular" for a launch title.

He praised its visuals and audio, proclaiming it proof that the Sony's first console would be destined to compete with industry giants Nintendo and Sega. The game also received some positive remarks from Nourdine "Trazom" Nini of Joypad and Maxime Roure of Consoles +, two French magazines that scored it 90% and 68% respectively. Both critics enjoyed its 3D model animation and game length. However, Nini found the core graphics and music extremely repetitive.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation3 December 1994Japan
PlayStation PortableDigital Compatibility Release24 October 2007Japan
PlayStation 3Digital Compatibility Release24 October 2007Japan

Games like this

Collections4 collections

Description adapted from its source, CC BY-SA 4.0.