Ludography
30/100
Critics1 review
Criticom cover

1995 · Kronos Digital Entertainment · Fighting · Ninja

Criticom

Timed PlayStation exclusive

The powers of the Relic are strong. In an effort to keep the Relic and oppress others, the Nezai and Zarai clans join together and call themselves the Chosen. Unfortunately, the Relic is stolen and the Chosen want it back to continue their dominance over the other clans. The other clans want to use the Relic to break free from the oppression brought about by the Chosen.

Released
29 November 1995
Platforms
PlayStationSega Saturn
Genres
FightingNinjaScience
Developers
Kronos Digital Entertainment
Publishers
Tokai Communications
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Science fiction
Country
United States
Age ratings
ESRB T

About

Criticom is a 1995 fighting video game developed by Kronos Digital Entertainment for the PlayStation. It was originally released by Vic Tokai on November 29, 1995, followed by a Sega Saturn port in 1996. An early polygonal 3D fighting game, it features a mystery sci-fi backstory and eight fighters from across the galaxy, each attempting to get their hands on a crystal artifact. Critics praised the game's visuals and presentation but widely panned its gameplay mechanics.

Keywords

  • aliens
  • polygonal 3d

Media

The articlegameplay, story, development, reception

Gameplay

The fighting action takes place on a round, elevated platform. Each fighter begins the fight with a full power meter and one power meter refill in reserve that is activated when the primary meter is depleted. There are no rounds. The fight runs until one fighter is knocked out (no more power in their meter), one is knocked out of the arena (or steps/jumps out), or the time runs out. As the game progresses, the player gains access to two additional "levels" for the character, which unlocks new moves and gives the character a new appearance.

Story

In a galaxy named Hyporia, two alien races, the Nezom and Zerai clans obtained a powerful crystalline stone called "The Relic", and anointed themselves "The Chosen Ones". The Chosen Ones used this power to subjugate the other races, exterminating those that failed to comply. After this era of war, The Chosen Ones began to enjoy a new age of peace. However, The Relic was stolen and The Chosen Ones' power was shaken. Now, warriors from all over the universe seek the relic, each with their own ambitions.

Characters are:

Development

Criticom initially had a comic book character license and Sony Computer Entertainment as its publisher. As the game neared the end of the design phase, Sony took the license from Kronos Digital Entertainment and give it to one of their European subsidiaries. Rather than completely abandon their design work, Kronos opted to create new characters and shop the game concept to other publishers. Kronos president Stan Liu recounted:

In April of 1995, Vic Tokai approached us and agreed to publish our first original title provided that we can have it out by Christmas that very same year. Needless to say, we were extremely excited, but we didn't even have a single PlayStation development system as of yet! I repeatedly explained to our external producer from Vic Tokai that it was an impossible schedule, there was no possible way that we can create a game on a brand new platform in less than six-months time. We were then shown the actual contract and the check for the development.

Reception

The first news and screenshots of the game sparked an enthusiastic reaction from VideoGames, which called it "one of the coolest fighting game experiences in a long time", but ultimately went on to receive mostly negative reviews, as critics found the strong character designs and graphics to be outweighed by the poor animation and gameplay.

Reviewing the PlayStation version in GamePro, Scary Larry praised the game's interesting characters, "gorgeous" backgrounds, and sound effects. However, he felt the sluggish moves, particularly the throws, give the game less impact and make it more of a holdover until the next installment of Virtua Fighter or Toshinden. A reviewer for Next Generation said the game has impressive graphics, making particular note of the realistic lighting and shadow effects, but looks poor in motion due to the animation being done "by hand", without motion capture. While he found the character designs to be consistently "clever and imaginative", he deemed the game an overall failure due to the way the choppy frame rate interferes with the gameplay.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation29 November 1995North America · Europe 31 December 1995 · Japan 4 October 1996
Sega Saturn28 February 1997North America · Japan 28 February 1997

Games like this

Collections4 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.