Ludography
68/100
Players45 ratings
60/100
Critics1 review
Croc 2 cover

1999 · Argonaut Games · Platformer

Croc 2

Croc 2 is a platformer that follows the cute crocodile protagonist, Croc, in his adventure to free his furry friends the gobbos from the forces of evil. On his way Croc collects gems in order to buy items that will assist his quest.

Released
30 June 1999
Platforms
Nintendo Switch 2PlayStationWindows
Genres
Platformer
Developers
Argonaut Games
Publishers
—
Series
Croc
Modes
Single-player
Perspective
Third person
Themes
Fantasy
Country
JapanUnited Kingdom
Age ratings
ESRB E
Languages
Dutch, English, French, German, Italian, Spanish (Spain), Swedish
Entry
#2 in Croc
Composers
Kinuyo Yamashita

About

Croc 2 is a 1999 platform game developed by Argonaut Software and published by Fox Interactive. The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante.

Croc 2 was released for the Sony PlayStation in 1999, and for Windows in 2000. A 2D adaptation for the Game Boy Color was released in 2001. A port of the game for the Dreamcast was also planned but ultimately cancelled. The game's release was accompanied by a heavy advertising campaign, with Fox cross-promoting the game alongside Nabisco's "Gummi Savers" brand of candy.

›Story

Set several months after Croc: Legend of the Gobbos, the Dantinis plot the return of Baron Dante. An Inventor Gobbo is captured when he witnesses Dante's return.

Back at Gobbo Valley, Croc is playing at the beach, and finds a message in a bottle. The message explains that the senders are looking for their child. Croc is surprised and takes the message to King Rufus, who reads it and tells Croc that he needs to look for other Gobbos far off, who may be able to help him in finding the crocodiles who sent the message.

A large number of Gobbos make a see-saw. Croc stands on one end and a Gobbo pushes a boulder on to the other end to propel Croc to the distant mainland, where his search begins.

Keywords

  • pirates
  • gravity
  • cricket
  • bird
  • time limit
  • undead
  • snow
  • snake
  • sequel
  • climbing
  • swimming
  • airplane

Media

The articlegameplay, story, development, reception

Gameplay

Croc 2 features gameplay similar to its predecessor; the player controls Croc through various open-ended levels in order to complete various missions. The game's levels are split across four Gobbo "villages" and are accessed through an open hub world. The missions involve helping other Gobbos with a certain task such as rescuing another Gobbo who is trapped within a steel cage and chasing a Dantini through a stage in order to retrieve a stolen sandwich. After completing a certain number of levels in a village, a boss level is opened up, which allows access to the next village when completed. There are also levels requiring players to control vehicles such as a go-kart, a speedboat, a hang glider, a hot air balloon and a giant snowball among others.

Levels contain various collectible items, including 100 crystals and five multicolored crystals scattered throughout the stage. The colored gems are hidden in different places throughout the stage, and they require completing a platform challenge or completing a puzzle in order to be retrieved. Finding all five colored gems makes a golden trophy appear at the end of the level that is collected by traversing through a small platforming challenge. Collecting every trophy in a village allows access to an extra level that can be completed in order to collect a Jigsaw puzzle piece; collecting these pieces is required in order to access the game's fifth and final world, consisting of remixed level segments.

Story

The game's plot is set several months after Croc: Legend of the Gobbos, and begins with Professor Gobbo being captured by the Dantinis while he was witnessing Baron Dante's resurrection.

Back at Gobbo Valley, Croc is playing on a beach and finds a message in a bottle. The message explains that the senders are looking for their child. Croc is surprised when he sees a crocodile's footprint on it, and takes the message to King Rufus, who reads it and tells Croc that he needs to look for other Gobbos far off, who may be able to help him in finding the crocodiles who sent the message. A large number of Gobbos make a see-saw. Croc stands on one end and a Gobbo pushes a boulder on to the other end to propel Croc to the distant Mainland, where his search begins.

Development

A Dreamcast port of the game was planned, having been mentioned in the UK print of the Dreamcast Monthly magazine and touted for release in Q3 of 2000. In a May 2000 interview, Argonaut Software managing director Jez San stated that the company was planning a Dreamcast version of Croc 2. He explained that the proposed version was not intended to be a straightforward port of the original game, with Argonaut instead considering the addition of new levels and worlds. However, San stressed that the project still required approval from publisher Fox Interactive. It was eventually cancelled in light of Argonaut's decision to stop developing Dreamcast games due to the declining commercial performance of the system.

Reception

Croc 2 received mixed or average reviews on all platforms according to the review aggregation website GameRankings. Many other reviewers gave the PlayStation version varied responses months before it was released Stateside.

IGN praised the voice acting, graphics, soundtrack and size of the PlayStation version, but criticised its difficulty and camera angles. GameSpot gave the PlayStation and PC versions poor ratings, also criticizing the camera angles and the difficulty. Matthew House of AllGame criticised the PlayStation version for its camera angles and difficulty, while also criticizing the game's graphics. Nash Werner of GamePro was also negative, saying of the PC version: "After weeks of playing Croc 2, I was praying each new level would be Croc 2's last, but it just kept dragging on and on."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation3 August 1999North America · Europe 20 August 1999 · Japan 2 September 1999
Windows7 March 2000North America · Europe 9 June 2000

Editions and related releases

Ported as
Croc 2
Remastered as
Croc 2: Kingdom of the Gobbos
Built on it
Croc 2Croc 2: Kingdom of the Gobbos

In the same series

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Collections6 collections

Description adapted from its source, CC BY-SA 4.0.