

1992 · Action · Arcade
Crux 92
Puzzle game from czech developer Marek Trefný for ZX Spectrum. The story is set in the Crux constellation. Here, the IKERI spaceship is tasked with finding new deposits of Filia, which is the main element of the 23rd century. But IKERI run out of supplies and when the crew wants to land on a planet to resupply, they find out planet was taken over by rogue robot. The player controls a cosmonaut whose goal is to destroy all enemies in the level and activate bombs to destroy complex that prevents ship from landing.
- Released
- 1992
- Platforms
- ZX Spectrum
- Genres
- ActionArcadePuzzleScience
- Developers
- —
- Publishers
- Ultrasoft
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fiction
- Languages
- Czech
About
Crux 92 is an action game for the ZX Spectrum developed by Marek Trefny and published by Ultrasoft in 1992.
Keywords
- retro
Media
The articlegameplay, story, development, reception
Gameplay
The player controls a cosmonaut whose goal is to destroy all enemies in the level and activate bombs. He can push red boxes to change the way of enemy. Heh has to lure them this way into mines that kill them. When he kills all enemies, he has to get to the switch and activate planted bombs. When bombs are planted, player has to get away from them, otherwise is killed.
Story
The game is set in 2210 when a spaceship IKERI sets up from TRICHI base on Mars. The task of its crew is to find deposits of Filium (the main material of the 23rd century) in Crux constellation. Spaceships can at these times replenish fuel and food on bases that were built on little planets. These bases are controlled by a Main Robot whose minions are less intelligent robots.
Problem is that when IKERI needs to replenish its resources, the crew finds out that the base they need to land on is led by a main robot who revolted against humans and built a huge complex with 60 floors. If the crew wants to land on the planet, The main robot has to be destroyed along with the complex. One of the crew members is sent to the complex where he tries to accomplish the task.
Development
The game was developed by a Prague-based developer Marek Trefny. It was made with a programme OCP Editor + Assembler. The graphics was created in OCP Art Studio and Artist 2. It was the first title by Trefny.
Reception
The game was reviewed in Ultrasoft's own video game magazine BiT. It scored with 91%. The biggest praise was gained for the gameplay and the idea of the game. The story was also praised. The reviewer called Crux 92 a "splendid game that overcome all his expectations."
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Collections2 collections
Platform libraries
Regions
- Games developed in the Czech RepublicGames developed in the Czech Republic
Description adapted from its source, CC BY-SA 4.0.
