Ludography
61/100
Players5 ratings
70/100
Critics1 review
CT Special Forces cover

2001 · Action · Platformer

CT Special Forces

Timed Nintendo exclusive

As part of the Counter-Terrorist Special Forces unit, you have all the necessary means for putting an end to the threat of terrorism. Your team comprises highly trained soldiers who can do anything from dressing in camouflage to initiating surgical strikes on the enemy. In both ground missions and air combat, you'll plunge into 12 levels that span jungles, cities, mountains, and deserts. You can equip your team with various state-of-the-art weapons, including assault rifles and rocket launchers. Multiplayer mode lets you team up with a friend to complete missions.

Released
2 January 2001
Platforms
Game Boy AdvancePlayStation
Genres
ActionPlatformerShooter
Developers
—
Publishers
—
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Action
Country
France
Age ratings
ESRB T
Languages
Dutch, English, French, German, Italian, Spanish (Spain)

About

CT Special Forces is a 2002 run and gun video game for the Game Boy Advance and PlayStation developed by LSP Games (Light and Shadow Productions) and published by Hip Interactive. The game spawned three sequels: Back to Hell, Bioterror, and Fire for Effect.

Keywords

  • modern warfare
  • vehicular combat
  • run and gun
  • religion
  • racism
  • islam
  • vehicle combat
  • modern military
  • propaganda
  • judaism

Media

CT Special Forces screenshot 1

The articlegameplay, story, development, reception

Development

French video game publisher LSP, which had an extensive history of publishing games in the European market, wanted to create an in-house development studio. The company decided that the GBA's requirement for a small development team would be ideal for its foray into game development. The team originally received a GBA software development kit in mid-2001, and then developed CT Special Forces in three months.

Reception

CT Special Forces received mostly above average reviews; it received a 71% and 72% from Metacritic and GameRankings respectively. Most critics noted its similar appearance to the Metal Slug games.

GameZone praised the game, noting that small gameplay details made the game a true "a must have". GameSpot wrote that the game was fun while it lasted, but like most shoot-em-ups, "[the game] is over too quickly". IGN noted the long release gap between the European and North American version, the latter of which was delayed for over a year, and called the game's presentation "dated". Nintendo Power praised the game for its variety between its side-scrolling and overhead gameplay levels, noting its comic-book graphics positively.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Advance2 January 2001Worldwide
PlayStation23 February 2002Europe

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.