Ludography
Curses cover

1993 · Graham Nelson · Text adventure

Curses

In the course of searching the attic for an old tourist map of Paris, Victor Meldrew steps into a surreal adventure to uncover a centuries-old curse that has been placed on his family.

Released
1993
Platforms
WindowsZ-machinemacOS
Genres
Text adventure
Developers
Graham Nelson
Publishers
—
Modes
Single-player
Perspective
Text
Themes
Fantasy
Engine
Z-machine
Country
United Kingdom

About

Curses is an interactive fiction computer game created by Graham Nelson in 1993. Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre.

Writing for The New York Times, Edward Rothstein described the game as "acclaimed."

Keywords

  • interactive fiction

The articlegameplay, story, development, reception

Story

The player plays the part of the current owner of Meldrew Hall. In the course of searching the attic for an old tourist map of Paris, the protagonist steps into a surreal adventure to uncover a centuries-old curse that has been placed on the Meldrew family. The goal of the game is to find the missing map, and thus annul the curse.

Development

Curses was originally developed on an Acorn Archimedes using Acorn C/C++, before Nelson moved to his Inform programming language, which was simultaneously released. It was the first non-test game developed in the language. It is distributed without charge as a Z-Code executable. The Inform source code is not publicly available.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 1993Worldwide
macOS31 December 1993Worldwide

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Description adapted from its source, CC BY-SA 4.0.