Ludography
Knight Orc cover

1987 · Level 9 Computing · Adventure · Text adventure

Knight Orc

Knight Orc is a standard text adventure game, with limited graphics on some platforms, by Level 9 released in 1987. It comes with a short novella by Peter McBride ("The Sign of the Orc") explaining the background to the story.

Released
1987
Platforms
AmigaAmstrad CPCAmstrad PCWApple IIAtari 8-bitAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSMSXZX SpectrummacOS
Genres
AdventureText adventure
Developers
Level 9 Computing
Publishers
—
Modes
Single-player
Perspective
Third personText
Themes
Fantasy
Country
United Kingdom

About

Knight Orc is a text adventure game released in 1987 by Level 9, with limited graphics on some platforms. It comes with a short novella by Peter McBride ("The Sign of the Orc") explaining the background to the story.

Keywords

  • interactive fiction

The articlegameplay, story, development, reception

Gameplay

The game is a text adventure with limited graphics on some systems. Gameplay is similar to the later Level 9 adventure Gnome Ranger, which uses the same game engine (KAOS). The game flows in real time; each person and creature goes on about their daily lives and follows their schedule. The player must explore the settings while collecting useful items and interacting with various non-player characters to solve puzzles and problems.

Story

After a night of heavy drinking with friends, Grindleguts the orc awakes to find himself strapped to a horse and about to joust with a human knight. His "friends" are nowhere to be seen, and he must somehow escape from his predicament and get even with them. Grindleguts must survive in a world of hostile humans while seeking revenge against his tormentors.

After the first chapter, the game switches to a science fiction setting, where Grindleguts is revealed to be a malfunctioning non-player character in a futuristic massively multiplayer online role-playing game. Using his power of transitioning between fantasy and reality, he convinces several other bots to join him, and escapes from the simulated reality facility.

Reception

Sinclair User had this to say:"Knight Orc is no ordinary adventure. Oh no, this is a multi-user adventure ... only the other players are simulated. One nice touch is the little bits that are added on to the end of descriptions which tell you what the other players are doing, such as 'Somewhere, a male voice cries out "Has anyone got any spare treasure?"'

... The location descriptions are exquisite and more than make up for the absence of graphics ... The humour worked into the text is like something out of a Douglas Adams novel, quick-fire and very enjoyable. Never droll...

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1987North America
macOS31 December 1987Europe
Amstrad CPC31 December 1987Europe
MSX31 December 1987Europe
MS-DOS31 December 1987North America
Atari 8-bit31 December 1987Europe
ZX Spectrum31 December 1987Europe
Apple II31 December 1987North America
Commodore C64/128/MAX31 December 1987North America
Atari ST/STE31 December 1987North America

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Description adapted from its source, CC BY-SA 4.0.