

1987 · Level 9 Computing · Adventure · Text adventure
Knight Orc
Knight Orc is a standard text adventure game, with limited graphics on some platforms, by Level 9 released in 1987. It comes with a short novella by Peter McBride ("The Sign of the Orc") explaining the background to the story.
- Released
- 1987
- Platforms
- AmigaAmstrad CPCAmstrad PCWApple IIAtari 8-bitAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSMSXZX SpectrummacOS
- Genres
- AdventureText adventure
- Developers
- Level 9 Computing
- Publishers
- —
- Modes
- Single-player
- Perspective
- Third personText
- Themes
- Fantasy
- Country
- United Kingdom
About
Knight Orc is a text adventure game released in 1987 by Level 9, with limited graphics on some platforms. It comes with a short novella by Peter McBride ("The Sign of the Orc") explaining the background to the story.
Keywords
- interactive fiction
The articlegameplay, story, development, reception
Gameplay
The game is a text adventure with limited graphics on some systems. Gameplay is similar to the later Level 9 adventure Gnome Ranger, which uses the same game engine (KAOS). The game flows in real time; each person and creature goes on about their daily lives and follows their schedule. The player must explore the settings while collecting useful items and interacting with various non-player characters to solve puzzles and problems.
Story
After a night of heavy drinking with friends, Grindleguts the orc awakes to find himself strapped to a horse and about to joust with a human knight. His "friends" are nowhere to be seen, and he must somehow escape from his predicament and get even with them. Grindleguts must survive in a world of hostile humans while seeking revenge against his tormentors.
After the first chapter, the game switches to a science fiction setting, where Grindleguts is revealed to be a malfunctioning non-player character in a futuristic massively multiplayer online role-playing game. Using his power of transitioning between fantasy and reality, he convinces several other bots to join him, and escapes from the simulated reality facility.
Reception
Sinclair User had this to say:"Knight Orc is no ordinary adventure. Oh no, this is a multi-user adventure ... only the other players are simulated. One nice touch is the little bits that are added on to the end of descriptions which tell you what the other players are doing, such as 'Somewhere, a male voice cries out "Has anyone got any spare treasure?"'
... The location descriptions are exquisite and more than make up for the absence of graphics ... The humour worked into the text is like something out of a Douglas Adams novel, quick-fire and very enjoyable. Never droll...
Releases by platformdates and regions as published
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Collections6 collections
Platform libraries
Genres
- Text-based gamesOn personal computers › Commercial text adventure games
Description adapted from its source, CC BY-SA 4.0.