Ludography
67/100
Players7 ratings
Cyberbots cover

1995 · Capcom · Fighting

Cyberbots

Timed Sega exclusive

The premise in Cyberbots is similar to Armored Warriors, albeit it features only a maximum of two playable characters on screen as opposed to three. It features a range of selectable options, parts, and mecha that allow the player to tailor their play style to their preferences. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities), and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of attacks available to each robot. Battles are a duel-format affair, with players and the computer fighting one another to advance to the next battle.

Released
20 April 1995
Platforms
ArcadePlayStationPlayStation 3PlayStation PortableSega Saturn
Genres
Fighting
Developers
Capcom
Publishers
Capcom
Perspective
Side view
Themes
Science fiction
Country
Japan
Age ratings
CERO AESRB E
Composers
Akari Kaida

About

Cyberbots: Fullmetal Madness is a 1995 fighting game developed and published by Capcom for arcades. It is a spin-off of the beat 'em up game Armored Warriors and consists of versus battles between mechas, each with their own human pilots. Built on the CP System II arcade board, it saw limited distribution in arcades outside Japan; the game was ported to the Sega Saturn and PlayStation home consoles domestically featuring additional content. With the exception of an untranslated PlayStation Network release in 2011, none of the console ports were released overseas.

The arcade version of Cyberbots: Fullmetal Madness was released as part of Capcom Arcade Stadium and Capcom Fighting Collection. The game was succeeded by Tech Romancer (1998).

›Story

Set at the end of the 21st century, the game takes place in a world in which humanity has expanded beyond Earth and begun colonizing deep space. Earth Force, a military organization consisting of large mechs and their pilots, defends Earth’s interests and serves as the colonies’ primary line of defense.

Players select one of six pilots and one of twelve mechs, then engage in 2D battles. Winning battles allows mechs to be upgraded and customized with new parts and weapons. The game’s story reveals further information about Earth Force and its experiments, while the actions of the selected character contribute to the outcome of Earth’s future.

Keywords

  • anime
  • mech
  • robots
  • side-scrolling
  • high score
  • playstation network
  • boss fight
  • digital distribution
  • countdown timer
  • character select screen
  • psone classics
  • special attacks

Media

The articlegameplay, story, development, reception

Gameplay

The premise in Cyberbots is similar to Armored Warriors, albeit it features a maximum of two playable characters on screen as opposed to three. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities) and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of executing various attacks available to each individual robot. Battles are a duel-formatted affair with players and the computer fighting against one another to proceed to the next battle.

Each robot also has a gauge which is charged with energy every time it hits an opponent or the attack buttons are pressed simultaneously. Once the gauge is fully charged, the player can execute a "super special".

Story

In the game the player first chooses the pilot and then the mecha (Valiant/Variant Armor or VA for short) they'll use to fight. The mechas determine the gameplay of the game, but the pilot is what determines the storyline the player will see. Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with the actions of the playable characters will determine the future of Earth.

Reception

In Japan, Game Machine listed Cyberbots: Fullmetal Madness on their June 1, 1995 issue as being the thirteenth most-popular arcade game the previous two weeks, outperforming titles such as Virtua Fighter. Reviewing the arcade version, a Next Generation critic summarized that the game "lacks the charm, craze - and gameplay - for which [Capcom] is known." He particularly criticized the game concept and limited number of combo moves, and added that "when the bots do attack, it looks like a bad disco contest."

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade20 April 1995Japan
Sega Saturn28 March 1997Japan
PlayStation25 January 1998Worldwide
PlayStation 3Digital Compatibility Release9 February 2011Japan · North America 13 September 2011
PlayStation PortableDigital Compatibility Release9 February 2011Japan · North America 13 September 2011

Editions and related releases

Included in
Capcom Fighting CollectionCapcom Home Arcade

Games like this

Collections1 collection

Publishers

Description adapted from its source, CC BY-SA 4.0.