
- 67/100
- Players7 ratings

1995 · Capcom · Fighting
Cyberbots
Timed Sega exclusive
The premise in Cyberbots is similar to Armored Warriors, albeit it features only a maximum of two playable characters on screen as opposed to three. It features a range of selectable options, parts, and mecha that allow the player to tailor their play style to their preferences. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities), and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of attacks available to each robot. Battles are a duel-format affair, with players and the computer fighting one another to advance to the next battle.
- Released
- 20 April 1995
- Platforms
- ArcadePlayStationPlayStation 3PlayStation PortableSega Saturn
- Genres
- Fighting
- Developers
- Capcom
- Publishers
- Capcom
- Perspective
- Side view
- Themes
- Science fiction
- Country
- Japan
- Age ratings
- CERO AESRB E
- Composers
- Akari Kaida
About
Cyberbots: Fullmetal Madness is a 1995 fighting game developed and published by Capcom for arcades. It is a spin-off of the beat 'em up game Armored Warriors and consists of versus battles between mechas, each with their own human pilots. Built on the CP System II arcade board, it saw limited distribution in arcades outside Japan; the game was ported to the Sega Saturn and PlayStation home consoles domestically featuring additional content. With the exception of an untranslated PlayStation Network release in 2011, none of the console ports were released overseas.
The arcade version of Cyberbots: Fullmetal Madness was released as part of Capcom Arcade Stadium and Capcom Fighting Collection. The game was succeeded by Tech Romancer (1998).
›Story
Set at the end of the 21st century, the game takes place in a world in which humanity has expanded beyond Earth and begun colonizing deep space. Earth Force, a military organization consisting of large mechs and their pilots, defends Earth’s interests and serves as the colonies’ primary line of defense.
Players select one of six pilots and one of twelve mechs, then engage in 2D battles. Winning battles allows mechs to be upgraded and customized with new parts and weapons. The game’s story reveals further information about Earth Force and its experiments, while the actions of the selected character contribute to the outcome of Earth’s future.
Keywords
- anime
- mech
- robots
- side-scrolling
- high score
- playstation network
- boss fight
- digital distribution
- countdown timer
- character select screen
- psone classics
- special attacks
Media
The articlegameplay, story, development, reception
Gameplay
The premise in Cyberbots is similar to Armored Warriors, albeit it features a maximum of two playable characters on screen as opposed to three. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities) and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of executing various attacks available to each individual robot. Battles are a duel-formatted affair with players and the computer fighting against one another to proceed to the next battle.
Each robot also has a gauge which is charged with energy every time it hits an opponent or the attack buttons are pressed simultaneously. Once the gauge is fully charged, the player can execute a "super special".
Story
In the game the player first chooses the pilot and then the mecha (Valiant/Variant Armor or VA for short) they'll use to fight. The mechas determine the gameplay of the game, but the pilot is what determines the storyline the player will see. Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with the actions of the playable characters will determine the future of Earth.
Reception
In Japan, Game Machine listed Cyberbots: Fullmetal Madness on their June 1, 1995 issue as being the thirteenth most-popular arcade game the previous two weeks, outperforming titles such as Virtua Fighter. Reviewing the arcade version, a Next Generation critic summarized that the game "lacks the charm, craze - and gameplay - for which [Capcom] is known." He particularly criticized the game concept and limited number of combo moves, and added that "when the bots do attack, it looks like a bad disco contest."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Capcom Fighting CollectionCapcom Home Arcade
Games like this
Timed SNK67The King of Fighters '95
1995 · Arcade, Game Boy +9
Fighting · High score
Timed SNK81The King of Fighters '97 Global Match
1997 · Android, Arcade +10
Fighting · High score
PlayStation exclusive72Crash Bash
2000 · PlayStation, PlayStation 3 +1
Boss fight · Countdown timer
PlayStation exclusive75Bloody Roar
1997 · Arcade, PlayStation +2
Fighting · Boss fight

Body Blows Galactic
1993 · Amiga, Amiga 1200
Fighting · Robots
Timed PlayStation79Guilty Gear
1998 · Nintendo Switch, PlayStation +4
Fighting · Anime
Timed SNK58Samurai Shodown
1993 · 3DO, 3DO Interactive Multiplayer +10
Fighting · Often paired
57Battle Arena Toshinden
1995 · MS-DOS, PlayStation +3
Fighting · Often paired
Collections1 collection
Publishers
- Capcom gamesFranchises
Description adapted from its source, CC BY-SA 4.0.
