Ludography
Cyborg Hunter cover

1988 · Action · Beat 'em up

Cyborg Hunter

Sega exclusive

The Year: 2242. You're the toughest bounty hunter in the galaxy. You've amassed a fortune by defeating the most vicious creatures known to man. And now, deep inside the enemy Cyborg Fortress, you can almost taste your next paycheck.

Released
1 December 1988
Platforms
Master SystemSega Master System/Mark III
Genres
ActionBeat 'em upScienceShooter
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Languages
English

About

Cyborg Hunter (超音戦士ボーグマン) is a 1988 action video game developed and published by Sega for the Sega Master System.

Keywords

  • anime
  • based on - tv show
  • based on - anime
  • licensed game

Media

The articlegameplay, story, development, reception

Gameplay

The game screen is divided into three sections. This includes a first-person view of the map, in which the player can see objects that are coming their way. There are two types of objects: red objects indicate the lower cyborgs, while white ones indicate the chief cyborgs. Next to it is a map of the area, the player's life and psycho power count. Below these is the main action screen, which is a side-on perspective of Paladin negotiating the environment and taking on enemies.

In each of these seven areas, there are several floors which can be reached via the elevator. At the beginning of the game, the player's only weapons are their fists, but weapons can be collected throughout each area, which include a psycho punch, a ray gun, a light gun, and bombs. Power-ups like extra life and psycho power can also be collected. If the player uses the psycho punch or psycho gun, their psycho power gets depleted, and when it is empty, they must stock up on some more.

Story

Set in the year 2242, the player controls Paladin, the galaxy's toughest bounty hunter. Cyborgs are about to take complete control of the universe under the direction of Vipron, their evil leader. The player is sent to the cyborg fortress to get rid of all the chief cyborgs in each of the seven areas. They are not alone in this mission.

They also have Adina, their contact back at headquarters. The player must follow her instructions carefully to survive.

Development

The game was originally developed as a title called Chōon Senshi Borgman (超音戦士ボーグマン), and was based on an animated TV series of the same name. For non-Japanese territories the game was marketed as Cyborg Hunter. The Japanese version of the game has a storyline more resemblant of the anime series.

The original game was designed by Hirohiko Yoneda who would later work on Shenmue, and Yasushi Yamaguchi who is also credited for design on Sonic the Hedgehog 2. Music was composed by Nav and Key.

Reception

Cyborg Hunter was labelled as unoriginal, but still "addictive and challenging". Computer and Video Games magazine rated the game at 76%.Game Freaks 365 called the game easy as the player can "waste the majority of cyborgs in a few hits", and lacking in creativity. The reviewer gave the game 6/10. Retrospective reviews have compared the game to Metroid.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Master System/Mark III1 December 1988Japan · North America 1 January 1989 · Europe 31 December 1989 · Brazil 31 December 1992

Editions and related releases

Included in
Master System 3 Collection

Games like this

Collections2 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.