Ludography
Dancing Eyes cover

1996 · Adult · Arcade

Dancing Eyes

Dancing Eyes is a puzzle arcade video game released in 1996 by Namco.

Released
1996
Platforms
Arcade
Genres
AdultArcadePuzzle
Developers
—
Publishers
Namco
Perspective
First person
Country
Japan

About

Dancing Eyes is a 1996 puzzle video game developed and published by Namco for arcades. It features gameplay reminiscent of arcade games like Qix – players control a monkey named Urusu-San as he must complete each level by destroying all of the tiles off the grid of a 3D object. Most levels revolve around the player slowly removing the clothing from women, alongside destroying cobras, UFOs, and cardboard boxes. There are enemies that must be avoided, and there are also power-ups that grant different abilities. The game runs on the Namco System 11 hardware.

Created by Masateru Umeda, the designer for Namco's The Outfoxies, Dancing Eyes has gained notoriety for its sexual nature and comical design. Its characters were animated using motion capture, many of whom were voiced by well-known figures in the anime industry. Namco executives were skeptical of the game during production, as it broke away from the company's traditional family-friendly model. The game was openly disliked by publications in its initial release, who viewed it as "inappropriate" for arcades.

Keywords

  • ufo
  • monkey
  • sexual themes
  • women
  • power-ups

Media

Dancing Eyes screenshot 1

The articlegameplay, story, development, reception

Gameplay

Dancing Eyes is a 3D puzzle game, with gameplay often compared to Qix (1981). The player controls a monkey named Urusu-San, who must complete each level by eliminating all tiles off the grid of a 3D object. In most cases, the level involves the player destroying the clothing off of women, though some other levels revolve around destroying UFOs, cardboard boxes, and a cobra around a trapped body builder. Enemies will appear and give direct chase to the player, which must be avoided or will cost the player a life.

There are also power-ups that appear that give Urusu-San different abilities, such as a speed boost or the ability to increase in size. Completing a level allows the player to briefly round whatever object was in the level as it poses for the camera.

Development

Dancing Eyes was created by Masateru Umeda and a team of six others within Namco. Umeda is best known as the designer of The Outfoxies, a 1995 fighting game that is seen as a predecessor to the Super Smash Bros. series. Dancing Eyes was programmed for the Namco System 11 board, a 3D arcade system based on PlayStation hardware.

The production team used motion capture to animate the game's characters, several of whom were voiced by prominent voice actors within the anime industry. Each of the characters were given their own personality and backstory so they would not be memorable for just their sex appeal. One of the characters, "Bunny", was modeled after one of the developer's gym instructor. Due to Dancing Eyes being a drastic departure from their usual family-friendly image, Namco executives were unsure about the project during development.

Reception

The arcade game magazine Game Machine reported that Dancing Eyes was among the most popular arcade games during the month of October 1996.

Retrospectively, the game has gained attention for its risque, comical nature. Writing for GamePro, Ray Barnholt likened its gameplay to Taito's Qix and Kaneko's Gals Panic series, finding it to be fun and one that doesn't take itself seriously. He also complemented the graphics for being impressive at the time, as well as for it not solely relying on its suggestive themes. Barnholt wrote: "Despite the groan-worthy sexism going on, Dancing Eyes doesn't really take itself seriously.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 August 1996Japan

Games like this

Collections3 collections

Publishers

  • Namco gamesArcade-based games › Namco console-based systems

Genres

Development status

Description adapted from its source, CC BY-SA 4.0.