Ludography
81/100
Players462 ratings
83/100
Critics10 reviews
More scores
Metacritic59 critic reviews
84/100
Metacritic usersuser score
79/100
GameFAQsUnforgiving
3.97/5
Player reviews
91% positive141,739 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$24.99

Where to get it

Darkest Dungeon cover

2016 · Red Hook Studios · Adventure · Dark fantasy

Darkest Dungeon

Timed PlayStation exclusive

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?

Released
2016
Platforms
LinuxNintendo SwitchPlayStation 4PlayStation VitaWindowsXbox OneiOSmacOS
Genres
AdventureDark fantasyDungeon crawlHorrorIndieRoguelikeRole-playingStrategyTacticalTurn-based strategy
Developers
Red Hook Studios
Publishers
Red Hook Studios
Series
Darkest Dungeon
Modes
Single-player
Perspective
Side view
Themes
FantasyHorrorHistoricalMystery
Country
Canada
Age ratings
ACB MCERO CGRAC 15+CLASS_IND 12PEGI 12ESRB TUSK 12
Languages
Chinese (Simplified), Czech, English, English (UK), French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal) and 3 more
Copies sold
6 million as of 2022-12-26
Entry
#1 in Darkest Dungeon
Time to beat
48hmain story83hwith extras98hcompletionist
Composers
Stuart Chatwood

About

Darkest Dungeon is a roguelike role-playing video game developed and published by Red Hook Studios. The game was first released for Microsoft Windows and OS X in January 2016, which followed a year-long early access development period. Later that year, it was released for PlayStation 4, PlayStation Vita, and Linux, with a port for iOS being released in 2017, and ports for Nintendo Switch and Xbox One being released by 2018.

Darkest Dungeon has the player manage a roster of heroes to explore dungeons below a gothic mansion the player has inherited. Played out in a mix of real-time movement and turn-based combat, a core feature of Darkest Dungeon is the stress level of each hero that increases with further exploration and combat; a character sustaining a high-stress level may gain afflictions that will hamper, or possibly enhance, their performance as an explorer. The Stress Symbol, or Iron Crown, a crescent with five inward-facing spikes, is also in the game's logo.

›Story

The player inherits a gothic estate from an Ancestor who, in his pursuit of ambiguous ambitions, excavated the dungeons beneath his manor and unleashed terrible creatures upon the surrounding lands. Now the new owner must recruit adventurers and mount expeditions into the corrupted grounds to cleanse them. As the player explores deeper, they uncover their Ancestor's memoirs detailing the horrible deeds he committed in pursuit of knowledge and power. The path leads eventually to the Darkest Dungeon itself, the source of all the corruption, where something ancient and world-ending stirs beneath the surface.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Darkest Dungeon is a roguelike role-playing game in which the player manages a roster of heroes and adventurers to explore these dungeons and fight the creatures within. Prior to entering a dungeon, the player can use facilities in the Hamlet, the game's "hub-town" near the mansion to manage a roster of heroes and inventory. The facilities can be used to cure heroes and reduce their stress, recruit new heroes, upgrade character stats, and buy new items. Each hero belongs to one of twenty character classes, and has their own statistics and skills that can be upgraded over time. If a hero dies while exploring a dungeon, that hero is lost for good.

Once the player has completed preparations, they select four of their heroes to go explore a procedurally-generated dungeon. Combat encounters play out in a turn-based manner. A core element of Darkest Dungeon is its Affliction system, which indicates heroes' stress levels or resolves. A number of factors impact Affliction while in a dungeon, such as adventuring without food or light sources, witnessing the death or wounding of a fellow party member in battle, or from blights cast on them by enemies.

Story

At the outset of Darkest Dungeon, the player learns that they have inherited an estate from an Ancestor who, while seeking to fulfill his ambiguous ambitions by excavating the dungeons and catacombs beneath his manor, has unearthed some terrible monstrosity and released a number of horrific and evil creatures and corruptions onto the world. Now as the owner of the estate and the surrounding lands, the player must recruit a roster of adventurers and mount expeditions to cleanse the estate of its vile inhabitants.

As the player ventures into the manor, the dungeons below it and the surrounding lands, they find their Ancestor's memoirs telling of the terrible deeds he had done in pursuit of knowledge and power, as well as personal desire. Eventually, the player is able to enter the Darkest Dungeon itself, the source of the land's corruption, taking steps to reveal its ultimate form. Within the deepest chamber, the player encounters the disembodied spirit of their Ancestor, who now remains as "an Avatar of the Crawling Chaos". After defeating the Ancestor's apparition, the party battles the Heart of Darkness - which the Ancestor reveals to be the heart of the planet itself.

Development

Director Chris Bourassa and lead designer Tyler Sigman had become friends while working at Backbone Entertainment, and had talked about the idea of building a game together, but their commitments to other studios left them unable to do so. During 2012 and early 2013, they had brainstormed a number of ideas for potential games to develop. In April 2013, they found they had the time to work on this project, and decided it was a "now or never" moment, forming British Columbia-based Red Hook Studios to develop the game. By 2015, their team included six people in addition to three more supporting their sound, music, and narration for the game.

The main gameplay of Darkest Dungeon started out as a tile-based game that had the player control a group of characters as they moved about in a dungeon, eventually transitioning into a combat mode when they had encounters. The two recognized that players would get bored of looking at icons of the characters' heads all the time via the top-down icons, which would not allow players to come to bond with the characters. This led to the concept of presenting characters from the side view in combat, making the player feel they were at the same level as the characters, alleviating some of these issues. This gave Bourassa, the principal artist on the game, an opportunity to show off more of his work.

Reception

The game received generally positive reviews on its full release in 2016, holding a score of 84 out of 100 on Metacritic. The Escapist awarded it a score of 4 out of 5, saying "Darkest Dungeon will kill your party, drive you insane, and leave you a gibbering mess at the Sanitarium. Yet it's so compelling and rewarding at the same time, you won't be able to resist diving back in for one more quest." 1 out of 10, saying "Darkest Dungeon is a punishing and awesome game of tactics, management, and pushing your luck to the breaking point."

PC Gamer awarded it 88%, saying "A wonderfully executed, brilliantly stressful reinvention of party-based dungeon-crawling, Darkest Dungeon is great fun, even when it's cruel." GameSpot awarded it a score of 9 out of 10, saying "Darkest Dungeon plays the long game. It builds you up for a grand bout that will test everything you've learned, as well as your ability to plan several in-game weeks out."

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
WindowsEarly Access3 February 2015Worldwide · Worldwide 19 January 2016
macOSEarly Access3 February 2015Worldwide · Worldwide 19 January 2016
LinuxBeta27 March 2016Worldwide · Worldwide 26 April 2016
PlayStation Vita27 September 2016Worldwide
PlayStation 427 September 2016Worldwide
iOS24 August 2017Worldwide
Nintendo Switch18 January 2018Worldwide
Xbox One28 February 2018Worldwide

Editions and related releases

Included in
Darkest Dungeon: Ancestral Edition
Downloadable content
Darkest Dungeon: The Crimson CourtDarkest Dungeon: The Butcher's CircusDarkest Dungeon: The MusketeerDarkest Dungeon: The ShieldbreakerDarkest Dungeon: The Color of Madness
Ported as
Darkest Dungeon: Tablet Edition
Built on it
Darkest Dungeon: The ShieldbreakerDarkest Dungeon: The Crimson CourtDarkest Dungeon: The Color of Madness
Editions
Darkest Dungeon: Ancestral Edition

In the same series

Games like this

Collections8 collections

Years

Description adapted from its source, CC BY-SA 4.0.