
- 79/100
- Players59 ratings
- 70/100
- Critics1 review
More scores
- Metacritic8 critic reviews
- 70/100
- Metacritic usersuser score
- 76/100
- GameFAQsJust Right
- 3.69/5
- Player reviews
- 94% positive3,577 reviews
- Steam Deck
- Verified
- Runs on
- Windows
- Price
- US$4.99
Where to get it

2019 · Unfold Games · Action · Action-adventure
Darq
Darq tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.
- Released
- 2019
- Platforms
- Nintendo SwitchWindowsXbox OneXbox Series X/S
- Genres
- ActionAction-adventureAdventureHorrorIndie
- Developers
- Unfold Games
- Publishers
- Unfold Games
- Modes
- Single-player
- Perspective
- Third personSide view
- Themes
- ActionHorror
- Languages
- Chinese (Simplified), Dutch, English, French, German, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese (Brazil) and 6 more
- Time to beat
- 1.5hmain story3hwith extras
About
Darq (stylized as DARQ) is a puzzle-platform adventure game developed by independent studio Unfold Games. Marketed as a psychological horror game, Darq follows a boy named Lloyd, who is trapped in a lucid dream state, as he manipulates the physics system which governs his dream world in order to solve puzzles and evade enemies. The game was initially released for Microsoft Windows on August 15, 2019. An updated version of the game titled Darq: Complete Edition, which collects the base game and all downloadable content, was released for PlayStation 4, Xbox One, and PC on December 4, 2020, and ported for multiple console platforms in March 2021.
Prior to the game's release, Darq gained significant media attention following public disclosure by Unfold Games founder Wlad Marhulets that he had rejected numerous offers from several publishers as well as an exclusivity deal with the Epic Games Store. Darq received mixed or average reviews on PC and PlayStation 5, whereas the Nintendo Switch version received a more favorable reception.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Darq is presented as a 2D side-scroller with greyscale graphics, and is predominantly accompanied by minimalist ambient sounds. The player controls Lloyd throughout the game, which is set in a "zero-gravity lucid dream". He can walk left or right, and interact with environmental features like picking up objects or climbing through gaps. A key gameplay mechanic is the ability to change Lloyd's perspective or his surroundings as part of the solution for the game's many puzzles.
To accomplish this, Lloyd may walk on an adjacent wall, or pull a relevant lever. Lloyd has no means of defending himself: he must sneak past or outrun enemies, often by taking advantage of the physics system that governs his dream world.
Development
Darq was developed by Unfold Games, an independent studio founded by professional composer Wlad Marhulets. Development for the project began in 2015, when Marhulets downloaded a copy of the Unity game engine and decided to learn more about computer programming and the creation of 3D models during his spare time. Marhulets eventually produced an experimental demo which contained about 2 to 3 minutes of gameplay time, and was persuaded by a friend to create a teaser trailer for his hobby project and upload it to the Steam Greenlight project. It ended up garnering almost 2,000 endorsements from Steam service users and became one of the top 10 most upvoted games within two weeks, along with positive assessments from critics.
Encouraged by the positive reception, Marhulets decided to develop Darq into a commercial product and undertake video game development work on a full-time basis. Marhulets initially sought funding through the American crowdfunding website Indiegogo and set a goal for $20,000, which he claimed is "the minimum amount" he needed in order to complete the game's development.
Reception
Darq attracted media coverage from video game journalists prior to its release. Rock, Paper, Shotgun staff were intrigued by the game's premise, though Adam Smith said the game's flexible funding Indiegogo campaign made him somewhat uneasy in ways which are not related to its setting, while Matt Cox expressed concerns that the game's revamped art style as of 2017 seemingly leaned on mechanical allegory for Nazi war crimes and references to The Holocaust "as a cheap way of unsettling people". Austin Wood from PC Gamer praised the "remarkable depth" Darq achieved through "creative lighting and a thickly detailed foreground", as well as the sense of weight to its physics system. He lauded preview footage for Darq as "pure, helpless horror, and a great showing for a promising game".
Dustin Bailey from PCGamesN noted that Darq attracted "broadly positive reviews from both critics and Steam users" following its launch, and that Marhulet's disclosure of his dealings with publishers generated a level of fame for Darq. According to review aggregator Metacritic, Darq was generally well received on the Nintendo Switch, whereas the PlayStation 5 and PC versions were met with mixed or average reviews.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Darq: Complete EditionDarq: Ultimate Edition
- Downloadable content
- Darq: The TowerDarq: The Crypt
- Built on it
- Darq: The CryptDarq: The Tower
- Editions
- Darq: Complete EditionDarq: Ultimate Edition
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Description adapted from its source, CC BY-SA 4.0.
