Ludography
71/100
Players25 ratings
55/100
Critics3 reviews
More scores
Metacritic22 critic reviews
62/100
Metacritic usersuser score
69/100
GameFAQsJust Right-Tough
2.1/5
Player reviews
69% positive3,452 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$2.99

Where to get it

Daymare: 1998 cover

2019 · Invader Studios · Adventure · Horror

Daymare: 1998

Daymare: 1998 is a third-person survival horror game that recreates the mood of iconic titles from the '90s, with a fresh storyline. An incident that turns a small town into a deadly zone, three characters to play with and little time to find the truth, before its mutated citizens abruptly end your mission.

Released
17 September 2019
Platforms
PlayStation 4WindowsXbox One
Genres
AdventureHorrorIndieSurvival horror
Developers
Invader Studios
Publishers
Destructive CreationsAll in! Games
Series
Daymare
Modes
Single-player
Perspective
Third person
Themes
ActionHorrorSurvival
Engine
Unreal Engine 4
Country
Italy
Age ratings
USK 18CLASS_IND 16ACB R 18+PEGI 18ESRB M
Languages
Arabic, Chinese (Simplified), English, French, German, Italian, Portuguese (Brazil), Russian, Spanish (Spain), Turkish
Time to beat
7hmain story8hwith extras

About

Daymare: 1998 is a third-person survival horror game developed by Invader Studios and published by Destructive Creations and All In! Games on September 17, 2019, for Microsoft Windows, and on April 28, 2020, for PlayStation 4 and Xbox One.

A prequel, Daymare: 1994 Sandcastle, was released in August 2023.

Players say

Media

The articlegameplay, story, development, reception

Story

The events of the game begin on August 20, 1998, at Aegis Laboratory, a secret government facility built on the island of North Blue Two, which is part of the Northfall Island archipelago located just off the coast of Washington. Subsequently, the action moves to Keen Sight, a small and peaceful town in Idaho surrounded by an endless forest. The game presents three different, unique perspectives on how the story unfolds: that of the operative code named Liev, an elite soldier of the special unit H.A.D.E.S. (Hexacore Advanced Division for Extraction and Search), the helicopter pilot Cpt. David "Raven" Hale and Samuel Walker, a forest ranger from the Vermilion Forest that surrounds the Redcrest Mountains of Keen Sight.

A few hours after the latest emergency transmission from Aegis regarding the leak of an extremely lethal experimental BC weapon, the Department of Defense sends two teams of H.A.D.E.S. operatives, who depart from Hexacore Biogenetics' Keen Sight HQ, to investigate the cause of the accident, recover top-secret research and samples, and erase all evidence of what had happened before the automatic security system cleanses the entire compound.

Development

The project was born as a result of work on Resident Evil 2 Reborn, a fan-made remake. Given the attention it garnered, the team received a call directly from Capcom who officially invited them to their Osaka HQ in 2015. They asked Invader Studios to cease the development of the game, which resulted in its cancellation. After the meeting, and at the suggestion from the producers of Capcom themselves, the team therefore decided to create an original IP later called Daymare: 1998.

The director of Resident Evil 3: Nemesis agreed to join the project as Associate Producer and Resident Evil artist Satoshi Nakai joined the team. It was officially announced on September 12, 2016. To finance the project, a campaign via Kickstarter and a special PC demo called Daymare Challenge was announced on February 15, 2017, in which one of the game's creatures (Melting Man) was closed off in an area, a later part of the final game. Although financing was not secured, the campaign helped make Daymare: 1998 a project even more well-known to the public.

Reception

Daymare: 1998 received "mixed or average reviews" from critics, according to the review aggregation website Metacritic. Fellow review aggregator OpenCritic assessed that the game received weak approval, being recommended by only 18% of critics.

IGN Italy gave it a 6.8, finding it to be a difficult game, which tried to live up to the hype and ambition of its developers while at the same time presenting very good ideas that deserved greater attention. The experience was mentioned as the one with flaws that often outweighed the strengths, with the possibility that a sequel would find its rightful place.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows17 September 2019Worldwide
Xbox One28 April 2020Worldwide
PlayStation 428 April 2020Worldwide

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Collections2 collections

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Description adapted from its source, CC BY-SA 4.0.