Ludography
83/100
Critics3 reviews
Dead Head Fred cover

2007 · Vicious Cycle Software · Action-adventure · Adventure

Dead Head Fred

PlayStation console exclusive

In Dead Head Fred, players take on the persona of private detective Fred Neuman. Savagely murdered and then resurrected in a bizarre scientific experiment, Fred is without his memory or his head! The game immerses players in the vicious action as they collect, upgrade and switch heads on the fly to strategically fight malformed mutants, ghoulish gangsters, and maniacal mob bosses in a unique and compelling story of revenge and redemption.

Released
28 August 2007
Platforms
PlayStation PortablePlayStation VitaWindows
Genres
Action-adventureAdventurePlatformerZombie
Developers
Vicious Cycle Software
Publishers
Bandai Namco Entertainment
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionHorrorComedyOpen worldMystery
Engine
Vicious Engine
Country
United States
Age ratings
ESRB MPEGI 18GRAC 19+
Composers
Jason Graves

About

Dead Head Fred is a 2007 action-adventure game for the PlayStation Portable, developed by Vicious Cycle Software and published by D3 Publisher. It was released in North America on August 28, 2007, and is powered by Vicious Cycle's proprietary Vicious Engine. It features a premise that is a combination of 1940s-style noir and contemporary horror, dubbed "twisted noir" by the design team.

Dead Head Fred is a single-player game whose title character, Fred Neuman, is a private investigator with the ability to switch heads. Fred has been murdered and decapitated, and has few memories of the events leading to his death. The plot follows Fred as he pieces together the clues of his murder and tries to get revenge on the man who killed him. Fred has no conventional weapons—he relies solely on the powers available to him from the severed heads of fallen enemies.

Keywords

  • bloody
  • action-adventure
  • undead
  • digital distribution
  • original soundtrack release
  • playstation tv support
  • comic relief
  • tiered exploration

Media

The articlegameplay, story, development, reception

Gameplay

Dead Head Fred is a third-person action-adventure game that incorporates a variety of gameplay styles, including combat, platforming, and puzzles. The core gameplay of Dead Head Fred revolves around Fred's missing head and his ability to "switch" heads by defeating certain enemies, decapitating them, and collecting their heads (referred to as "headhunting"). As Fred explores the city of Hope Falls, he can collect an assortment of heads, each of which has unique abilities. Examples include the Stone Idol head, which Fred can use as a battering ram, and the Corpse head, which can be used to suck up and spit out water, gasoline, and other materials.

Fred uses these heads to navigate the city of Hope Falls, and certain parts of the city are not accessible until certain heads are found. The high level of radiation in Hope Falls has led to a proliferation of grossly mutated worms, which the player can collect and use to upgrade Fred's heads and temporarily increase his fighting abilities, among other benefits. Also collectible are money and special items, which can be earned by defeating enemies or completing various side-missions. There are several minigames unrelated to the plot, such as pinball and fishing, scattered around the city.

Story

Dead Head Fred takes place in Hope Falls, New Jersey, a once-prosperous area based on American cities in the 1940s. The city has steadily fallen from grace since a business mogul named Ulysses Pitt began accumulating power. Pitt has a background of petty crime, and there are allegations that he was somehow responsible for the disappearance of Vinni Rossini, an influential Hope Falls businessman. Pitt's new "Nukular Plant" has recently finished construction and has caused a high level of radiation in the city, leading to strange phenomena like mutated wildlife and undead monsters.

Hope Falls is composed of several areas. The first that Fred has access to is Dr. Steiner's castle, the ancestral home of the Steiner family where Fred has been resurrected. Outside of the castle is a large cemetery that borders the forested area of Creepy Hollow.

Development

Dead Head Fred uses the Vicious Engine, a game engine created and maintained by game design company Vicious Cycle Software. Considered "middleware" in the video game industry, the engine was designed as a simple set of creation tools that could be used across multiple consoles. The game was originally conceived as a platform game based on the character "Geo." Vicious Cycle's president, Eric Peterson, and some of his staff developed a conceptual world called "Prime" where Geo lived.

Geo had the ability to switch his head between several different shapes (a cube, sphere, cylinder, and pyramid) that would help him solve puzzles, fight, and move around Prime in his quest to stop the evil King Rhombus, who was trying to destroy Prime. Each of Geo's shaped heads had unique properties that gave him different abilities—the sphere head allowed him to roll around very quickly, for example.

Reception

Dead Head Fred received "generally favorable" reviews from critics, according to review aggregator website Metacritic.

The game's writing and dialogue were considered the main strengths of the game, with GameSpy's reviewer stating that "In the vast sea of PSP titles, Dead Head Fred stands 'head and shoulders' above the rest." IGN said "The tale of revenge in a dark world is twisted [and] unapologetically humorous". the overused profanity just makes it feel like it's been designed by teenagers desperately trying to be edgy." The game's supernatural themes elicited comparisons to The Darkness and Grim Fandango.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Portable28 August 2007North America · Europe 26 October 2007 · Australia 2 November 2007 · Japan 27 March 2008 · Worldwide 16 October 2008
PlayStation Vita16 October 2008North America

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Description adapted from its source, CC BY-SA 4.0.