Ludography
79/100
Players17 ratings
68/100
Critics4 reviews

Where to get it

Def Jam: Icon cover

2007 · Electronic Arts Chicago · Fighting · Rhythm

Def Jam: Icon

Infusing hip-hop music, culture and lifestyle into the gameplay, EA Chicago and Def Jam Interactive push the boundaries of game development bringing unique and innovative content to the next generation of gaming. Music is the cornerstone of hip-hop culture so EA wanted to incorporate music and rhythm into the actual gameplay mechanics. EA Chicago delivers star-stunning action and bone breaking beats as players live out the life of a hip hop mogul, going from rags to riches. Incorporating hip-hop culture into every aspect of the game, DEF JAM: ICON delivers the intensity of a no-holds-barred street fight but with style and rhythm.

Released
6 March 2007
Platforms
PlayStation 3Xbox 360
Genres
FightingRhythm
Developers
Electronic Arts Chicago
Publishers
Electronic Arts
Series
Def Jam
Modes
Single-player
Perspective
Third person
Themes
Action
Country
United States
Age ratings
CERO CESRB MCLASS_IND 18

About

Def Jam: Icon is a 3D fighting video game developed by EA Chicago and published by Electronic Arts. It was released for the PlayStation 3 and Xbox 360 in March 2007. The game is the third main installment in EA's Def Jam-licensed hip-hop video game series, and the first game in the series to not be developed by AKI Corporation. Unlike its predecessors, Def Jam Vendetta and Def Jam: Fight for NY, the game's soundtrack is completely changeable.

Keywords

  • martial arts
  • hand-to-hand combat
  • achievements
  • crime
  • sequel
  • hip-hop
  • music and rhythm
  • alternate costumes
  • customizable characters
  • polygonal 3d
  • launch titles
  • character growth

Media

The articlegameplay, story, development, reception

Gameplay

Def Jam: Icon is less wrestling-oriented than the previous games, Def Jam Vendetta and Def Jam: Fight for NY. The game's executive producer, Kudo Tsunoda, has stated that he did not feel that wrestling and hip-hop went particularly well with each other. However, throws and environmental damage remain in the game.

Gameplay is similar to EA Chicago's Fight Night: Round 3, featuring a focus on up-close brawling, mixing up blocks, throws, parries, and using the right analog stick to deliver stronger attacks. Also, like Round 3, there is no in-game heads up display by default, encouraging the player to observe physical cues on in-game characters to determine their health, such as clothing, bruises and exhaustion of the opponent.

Reception

While the game received mixed to positive reviews from critics and game critics, the game received "average" reviews on both platforms according to video game review aggregator Metacritic.

IGN praised the uncensored soundtrack, "beautifully rendered" visuals and the "My Soundtrack" feature on the former version, but criticized "weak fighting moves" and "inconsistent game mechanics". GameSpot, however, became more positive, stating that it "plays well enough, but it really shines thanks to its crazy story and healthy roster."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 36 March 2007North America · Australia 22 March 2007 · Europe 23 March 2007 · Japan 21 June 2007
Xbox 3606 March 2007North America · Australia 15 March 2007 · Europe 23 March 2007 · Japan 21 June 2007

In the same series

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Collections3 collections

Description adapted from its source, CC BY-SA 4.0.