Ludography
Virtua Fighter 3 cover

1996 · Sega AM2 · 3D fighting · Arcade

Virtua Fighter 3

Sega console exclusive

Virtua Fighter 3 is the third fighting game in the Virtua Fighter series. Two new Japanese characters were added to the roster of fighters: Aoi Umenokoji, a beautiful Japanese woman and a childhood friend of Akira Yuki who used a nimble form of Aiki-jujutsu as her fighting style of choice, and Taka-Arashi, a Sumo wrestler from Japan. Taka Arashi would not make another appearance in the Virtua Fighter series until Virtua Fighter 5 R; the series' current producer, Hiroshi Kataoka explained that the removal of Taka in subsequent installments was due to the technical implications of having a substantially larger character.

Released
1 September 1996
Platforms
ArcadeDreamcastPowerPC 600
Genres
3D fightingArcadeFighting
Developers
Sega AM2
Publishers
—
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Action
Country
Japan
Age ratings
ESRB T
Composers
Takenobu Mitsuyoshi

About

Virtua Fighter 3 is a 1996 fighting video game developed and published by Sega, the sequel to 1994's Virtua Fighter 2 as part of the Virtua Fighter series. Released originally in arcades, Virtua Fighter 3 was the first arcade game to run on the Sega Model 3 system board. The use of this new hardware gave the game revolutionary graphics for its time. Two new characters were added to the roster: Aoi and Taka-Arashi, both of whom are oriented around traditional Japanese martial arts.

Like its predecessors, Virtua Fighter 3 was a major hit in arcades, selling 30,000 arcade cabinets worldwide. In Japan, it was the fourth highest-grossing arcade game of 1996 and the overall highest-grossing arcade game of 1997. A port for the Sega Saturn was announced but ultimately cancelled. However, an updated version named Virtua Fighter 3tb, which added team battles, was ported to the Dreamcast home console in 1998.

Keywords

  • martial arts
  • ninja
  • hand-to-hand combat
  • artificial intelligence
  • sequel
  • high score
  • geometry
  • alternate costumes
  • character select screen
  • polygonal 3d
  • launch titles
  • motion blur

Media

Virtua Fighter 3 screenshot 1

The articlegameplay, story, development, reception

Gameplay

This iteration is the first in the series to have undulation in the stages, such as a staircase in the Great Wall stage, a stage set on top of a sloping roof and a raft constructed of individually moving elements on a bobbing water surface.

A fourth button, the Dodge, was added (the series had previously used only three - Kick, Punch and Guard). Pressing the button with the joystick in neutral or held up makes the character move into the screen (i.e. away from the viewer), while pressing the button with the joystick held down makes the character move out of the screen (i.e. towards the viewer). This 'evasion' technique enables players to dodge incoming attacks, creating opportunities to counter-attack almost immediately.

Story

Judgement 6, an organization seeking global domination, are hosting a third fighting tournament. The fighters all enter to achieve their personal goals. Some wish to challenge Judgement 6 and uncover the group's secrets. Kage-Maru wins the tournament.

Development

Virtua Fighter 3 was the launch title for the arcade board Model 3 from Sega. Developed by Yu Suzuki's Sega AM2, it was a revolutionary game from a technical standpoint, with its detailed graphics earning widespread praise. Characters' eyes appeared to track the opponent's position, their muscles could flex and relax, and the fighting arenas featured stairs and slopes. The game also introduced the ability to move in three dimensions to the series with the dodge move, a feature that was apparently added fairly late in development, as Suzuki said in an interview held during the third quarter of 1995: "The fact that the game is 2D from the player's perspective probably won't change in VF3.

If the viewpoint changes rapidly during gameplay, the player can't concentrate on the game, and it's difficult to keep up with the situation your character is in, as in [Battle Arena Toshinden]." In addition, he stated later in the same interview that he intended to keep Virtua Fighter 3 a three-button game like its predecessors.

Reception

In Japan, Game Machine listed Virtua Fighter 3 on their October 15, 1996 issue as being the most-successful dedicated arcade game of the month. It went on to become Japan's fourth highest-grossing arcade game of 1996, and then Japan's overall highest-grossing arcade game of 1997. Game Machine also listed Virtua Fighter 3tb on their November 15, 1997 issue as being the fifth most-successful dedicated arcade game of the month. In North America, Virtua Fighter 3 had a successful launch in September 1996, drawing large crowds at the Amusement & Music Operators Association (AMOA) show, where it was the most anticipated game.

Worldwide, the game sold 30,000 arcade cabinets by 1997, including 18,000 in Japan and 12,000 overseas. It was more successful than Namco's rival Tekken 3 (1997) in Japan, although Tekken 3 was more successful worldwide.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade26 July 1996Japan · Japan 1 September 1996

Editions and related releases

Expanded editions
Virtua Fighter 3tb
Built on it
Virtua Fighter 3tb

Games like this

Collections5 collections

Platform libraries

Genres

Reception and records

Publishers

Description adapted from its source, CC BY-SA 4.0.