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Fighting Street cover

1987 · Capcom · Arcade · Fighting

Fighting Street

NEC console exclusive

Street Fighter is the first fighting game produced by Capcom and the very first game in the Street Fighter series. While it did not achieve the same popularity as its sequels when it was first released, the original Street Fighter introduced some of the conventions made standard in later games such as attack buttons and special command-based techniques.

Released
12 August 1987
Platforms
Amstrad CPCArcadeCommodore 64MS-DOSTurboGrafx-16WindowsZX Spectrum
Genres
ArcadeFighting
Developers
Capcom
Publishers
Capcom
Perspective
Side view
Themes
Action
Country
Japan
Languages
English
Time to beat
1hmain story2.5hwith extras7hcompletionist

About

Street Fighter is a 1987 fighting game developed and published by Capcom for arcades. It is the first competitive fighting game produced by the company and the first installment in the Street Fighter series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves.

Street Fighter was directed by Takashi Nishiyama, who conceived it by adapting the boss battles of his earlier beat 'em up game Kung-Fu Master (1984), for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga. A port for the TurboGrafx-CD was released as Fighting Street in 1988, and was re-released via emulation for the Wii's Virtual Console in 2009.

Keywords

  • martial arts
  • gravity
  • ninja
  • death
  • bromance
  • karate
  • high score
  • bonus stage
  • based on - comics
  • special attacks
  • melee
  • grapple

Media

The articlegameplay, story, development, reception

Gameplay

The player competes in one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match consists of three rounds in which the player must knock out an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, the fighter with the greater amount of energy left is the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle.

If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the losing player can continue against the same opponent. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match.

Story

Japanese martial artist Ryu enters the World Fighting Tournament to test his skills against the globe’s strongest warriors. Traveling across five countries-Japan, the United States, China, England, and Thailand, he defeats eight regional fighters, including rogue monks, assassins, and underground bouncers. Ryu’s American rival and friend, Ken Masters enters the tournament to have a match with Ryu, who defeats Ken. Despite losing, Ken wishes Ryu good luck and Ryu moves on to the next match.

After clearing out the bracket and defeating Adon, a Muay Thai fighter, Ryu earns the right to challenge Sagat, the undefeated Muay Thai master and the tournament’s host. During their brutal match, Sagat dominates the fight and pushes Ryu to the brink of defeat. Consumed by a desperate desire to win, Ryu unintentionally taps into the Satsui no Hado (“surge of murderous intent”), a dark murderous energy. Embracing this power, Ryu catches the overconfident Sagat off guard with a devastating Shoryuken (Dragon Punch).

Development

Takashi Nishiyama conceived Street Fighter after working on Irem's 1984 beat 'em up game Kung-Fu Master (called Spartan X in Japan), which has a number of boss fights; Nishiyama considered making a game centered around them. In turn, the boss fights were inspired by the Bruce Lee's martial arts film Game of Death (1972). Following the success of Kung-Fu Master, Nishiyama was hired by Capcom. He designed an arcade successor for Capcom, Trojan (1986), a brawler which evolved the basic gameplay concepts of Kung-Fu Master; the NES port has a one-on-one fighting mode, for the first time in a Capcom game.

Nishiyama later designed Street Fighter. The game was also influenced by the earlier fighting games from 1984 – Karate Champ and Yie Ar Kung-Fu. The gameplay of Karate Champ, Kung-Fu Master and Yie Ar Kung Fu provided a basic template for Street Fighter. Nishiyama wanted the game to have a story similar to a film.

Reception

The original punching-pad cabinet was not successful as Capcom had planned, with only around 1,000 units sold. However, the alternate six-button version was more successful, selling in the tens of thousands, with estimates ranging from between 10,000 and 50,000 units sold. In Japan, Game Machine listed Street Fighter as the fifth most successful upright arcade unit of September 1987, before reaching number three in October 1987 and then number one in January 1988. It became Japan's fifth highest-grossing large arcade game of 1987, and the country's eighth highest-grossing arcade game of 1988.

In the United Kingdom, the Coinslot charts of Sinclair User magazine listed Street Fighter as the top-grossing dedicated arcade game of August 1988. It was not as successful in the United States, where it peaked at number 10 on the RePlay upright cabinet chart in December 1987.

Legacy

Street Fighter's niche evolved, partly because many arcade game developers in the 1980s focused more on producing beat 'em up and shoot 'em up games. Part of the appeal was the use of special moves that can only be discovered by experimenting with controls, which created a sense of mystique and invited players to practice the game. Following Street Fighter's lead, the use of command-based hidden moves began to pervade other games in the rising fighting game genre. Street Fighter introduced other staples of the genre, including the blocking technique and the ability for a challenger to spontaneously initiate a match against a player.

The game introduced pressure-sensitive controls that determine the strength of an attack. However, due to this encouraging damage, Capcom soon replaced it with a six-button control scheme offering light, medium, and hard punches and kicks, which became another staple of the genre. Yoshinori Ono considers Street Fighter to be "the first modern-day fighting game".

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade30 August 1987Japan · North America 31 December 1987 · Europe 31 December 1987
Windows7 December 2006Worldwide

Editions and related releases

Included in
Street Fighter 30th Anniversary CollectionCapcom Classics Collection Vol. 2Capcom Arcade Hits Volume 1Capcom Classics Collection RemixedStreet Fighter 30th Anniversary Collection: International
Ported as
Street FighterFighting Street
Built on it
Fighting StreetStreet Fighter

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Description adapted from its source, CC BY-SA 4.0.