
- 63/100
- Players28 ratings
- 65/100
- Metacritic7 critic reviews
More scores
- Metacritic usersuser score
- 79/100
- GameFAQsJust Right
- 3.03/5
- Player reviews
- 89% positive23,597 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$4.99
Where to get it

2014 · First-person shooter · Indie
Depth
Play as a shark or a diver in a dark aquatic world and overcome your enemies by employing cunning, teamwork, and stealth. Depth blends tension and visceral action as you team up against AI or be matched with other players in heart pounding combat.
- Released
- 3 November 2014
- Platforms
- Windows
- Genres
- First-person shooterIndieScuba divingShooter
- Developers
- —
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- First personThird person
- Themes
- ActionHorrorSurvivalStealth
- Engine
- Unreal Engine 3
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Spain) and 1 more
- Time to beat
- 2hmain story2hwith extras
About
Depth is a video game developed by Digital Confectioners and released for Microsoft Windows in 2014. It is an asymmetrical multiplayer first-person shooter that pits treasure hunting divers against sharks.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The game is a first-person shooter taking place in underwater environments. Players can either be divers or sharks. Divers escort and defend an automated submersible to collect sunken treasure, utilizing firearms, harpoons, explosives, and other equipment bought with collected treasure, while sharks, with different species having different abilities, "evolve" new abilities by killing and eating divers. Games are won by either side running out of respawns, by divers successfully escorting the submersible to an extraction point, or by sharks destroying the submersible.
Development
Depth began production in 2009, as a student project built as a mod for Unreal Tournament 3, by a small team led by Alex Quick of Killing Floor fame. Between 2010 and 2012, the game was ported to UDK and became a standalone game. However, development became stalled, due to concerns over gameplay. In 2013, Digital Confectioners partnered with the team to finish development. In 2016, Digital Confectioners bought out the project and have continued development on the title until late 2025 when the IP was purchased by Ammobox Studios
Reception
Depth received moderately positive reviews from critics. IGN described Depth as having "an ocean of tense, unique gameplay moments," praising the game's level and sound design and describing playing as both a diver or a shark is a "fast, fun, and frantic experience." IGN criticized the game's lack of game modes and its "skimpy" customization options, saying that they "doubt the longevity of this otherwise ship-shape game." GameSpot is less favorable, noting low-quality textures, balancing issues and lack of memorable levels, describing the game as shallow. GameSpot did hope that future updates to clean up bugs and add new content could help the game reach its full potential.
Both Multiplayer and GameSpot stated that the game negatively draws from the gameplay established in the Left for Dead series.
Releases by platformdates and regions as published
Editions and related releases
- Downloadable content
- Depth: Wilhelm Diver
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Nitemare 3D
1994 · MS-DOS, Windows
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Collections2 collections
Years
- Games released in 2014List › October–December
Reception and records
Description adapted from its source, CC BY-SA 4.0.
